You might want to read the bottom bit first as I think your house rules make sense, but I think they are house rules because they don't follow what the book says. Canon doesn't mean the rules make sense. Canon means the rules come straight out of the book even if they don't make sense.
except I would still love to see where all these permanent circles and walls are, and where it describes them as being made permanent by the permanence ward. The only circle I can think of like that is the circle of elemental power, and it isn't made permanent with a permanence ward, it just is.
eliakon wrote:
There are two issues here.
1) issue one is that your contention is that you are claiming that the area effect wards area must encompass the entire spell effect...
even though there is nothing in the description to add that limitation in at all and that
2) we have multiple examples of permeant walls, of permanent circles of vast size, and of other similar effects.
Well, the first thing I would like to check is if the permanent circles that you keep talking about were made permanent by the permanence ward. Usually not enough information about those things is presented to say whether they are permanent from the ward, or from another source.
But yes, I think that permanence having to have area effect is good cause to believe that the area effect has to encompass the magical effect being made permanent, because the area effect ward is also what describes the magical effect radius of the other wards, so that is the way it works for wards (It might not be meant that way but that is the way it works, and the way it works for wards is the only thing we have to build on for the other items because it doesn't give enough information for the other uses). The fact that it doesn't give different rules for spells and wards and circles doesn't mean that the rules for it change (but they could I admit, but presuming something else is more of a stretch than following the rules you do have)
eliakon wrote:
The logic here is that the presumption is that if something is supposed to be banned by the rules, but is the most common use of the rule... then one would presume that there would be some specific text on it.
If one of the most common use of wards in the books is to make walls permanent, or to make sanctuary spells or anti-magic clouds or other huge AOE spells permanent... then the presumption is not "Oh, this was done by a 50,000th level caster duh" nor is the normal presumption "Oh obviously all these people used some sort of secret technique that amplifies their wards range by several orders of magnitude... but is totally unmentioned, undescribed and not even in the write up of the NPCs who are placing these wards"
The normal presumption at that point is "oh, this is exactly like the book says... if part of the spell is in the AoE it becomes permanent."
That's just it, you keep saying its the most common use of the rule, but not where I have seen. Can you please tell me where you are reading that these circles and walls and such have permanence wards on them and they are larger then normal. If you show them, I could then possibly believe you (but as seen palladium writing isn't usually that straight forward).
And to be canon i'm pretty sure it has to be what is laid out in the rules for pc's, not npc's
eliakon wrote:We get a different set of rules on the sewing wards on a person.
In that situation we are told that you sew the permanence ward... nothing about the area ward.
Since special situation rules trump general rules there is still no problem here.
Ahh, so you believe that the extra blurb of discounts all the previous rules about permanence, well then it doesn't mention that it needs to be made out of demons bone, doesn't have a cost so free usage, doesn't say it has to be activated by a diabolist so anyone can do it and it doesn't say it won't turn you into a toad when you use it. A note has to give specific notation about the rules that it breaks, and all it says it can be sewn on someone, that doesn't nullify any of the prerequisites. It should say sewing the permanence ward one someone removes the need for having an area effect ward, as that statement is very emphatic. The fact that we have to add that bit means its a house rule and not canon. It not making sense isn't a good enough reason, because as you have seen, different people interpret things different ways, and if you give leeway on important use details you will end up with different outcomes with different people, which makes it a house ruling.
Which mind you is all i'm arguing here, that all your supposition is a house ruling. It makes sense that permanence doesn't need aoe. Im just saying that's not what is written.
eliakon wrote:Trying to pull a xeno's paradox rules lawyering doesn't do you any credit, nor does it make your argument any less absurd.
You very well know what 'one object' is. An object that can not be separated into smaller objects with out destroying the original object.
A piece of paper is one object because it can not be separated into sub-objects.
As for the wall? There isn't any evidence that you don't have to place the entire sequence on one brick of the wall.
The person is not 'an object' under any scenario other than the most absurd rules lawyering stance.
Well I don't believe it's a zeno's paradox as such, just taking the rule to an absurd length (which is a way to see the ridiculousness of something). What happens if you have a titanium skull implant, its not living and is an object in its own right, but would also be classed as part of the person or would it, so put the wards on a dead dragons claw and necromancer attach them to your self, or get a psi healer to etch your bones with psychic surgery, but this was just a supposition anyway to try and get around an absurd limitation. The main issue was and still is that aoe has to follow permanence. The rules should be clear and concise and not start philosophical discussions.
eliakon wrote:again you are ignoring that the discussion on living beings has its own rules.
Specific rules trump general rules.
But the specific rules do not state that any of the previous rules are defunct, otherwise all the previous rules are defunct and you don't need to be a diabolist to do a permanence ward.
eliakon wrote:This is especially hilarious since you are the one that is trying to play rules lawyering word games here by arguing that "well if this says that you must do X, even if X doesn't do anything... then you must do all the things that make X work"
Pick one.
Either you are advocating that all wards must follow all rules slavishly
OR
You are advocating that the rules are selective
You don't get to pick the interpretation that supports your case best for any given argument.
Yes, im saying that to be canon you follow the rules as written, not what you make up to fit badly written rules. One is canon, the other is house ruling.
But I also like putting different sides of an argument too. Even if i'm arguing another way.
eliakon wrote:
Ward symbol yes
Actual ward no
You can not have a part of a ward phrase that is not energized.
Thus either the entire phrase is energized or none of it is.
Thus all symbols in a phrase must be ones that can be energized...
You missed a bit, it says ward or ward phrase.
6. Identify Energized Wards: The character is so attuned to wards
that he can sense magic energy radiating from them. This enables the
Diabolist to tell whether or not a ward or ward phrase is active and
waiting to be triggered or powerless. Base Skill: 25% +5% per level of
experience; half when trying to sense which wards in a ward sequence
are still potent and dangerous. The character gets only one try. A failed
roll means he's not sure whether or not the ward is energized.But the important bit here is
lf when trying to sense which wards in a ward sequence are still potent and dangerousThat does seem to point out that some wards in a ward phrase could be inactive (which should be impossible)
but the statement is there. What diabolist would believe only part of a ward phrase is active, and only diabolists get the skill.
eliakon wrote:Again your logic only works if you are allowed to have partial wards.
I would like to see the rule supporting the claim that you can have only part of a ward phrase be energized
because otherwise your argument fails entirely... because
1)you can't put this particular active ward on a person
2) you can't have a ward phrase that is made up of a mix of inactive and active wards
3) therefor no ward phrase containing this ward symbol can be activated on a person.
Like I said.
Its not hard.
Its not a partial ward, its a full ward phrase where one of the wards doesn't work so no area effect. And as there are no rules saying that all of an energised ward phrase has to work (Its a good assumption mind you, but only an assumption). Not work doesn't mean not energised (but can) it means it doesn't do an area effect, and if that is because the ward doesn't energise and the ward set fails, well nothing happens, but what also could happen is it gets to the aoe ward, which energises but doesn't work and then the next part of the ward goes off, as there is nothing to say it can't happen that way.
But above shows what makes me think a partial ward can work (and I cant remember anywhere reading that they do or don't)
But on the other side of things permanence is just a ward and not a ward phrase (which makes it a partial), and you are arguing that it works.
TL:DR
The fact that the rules make it automatically fail doesn't make any way you try to make it work canon. It means you have made a house rule to make a stupid rule work. That's what I am saying here.
If you believe that your interpretations are house rules we actually have no issues. People can make (and have to make is the point im making) house rules to get some of the more basic level stuff in palladium work.