- phase weaopns
the phase blast power
magic attacks
magic weapons
punches and kicks (they move too slowly to be affected)
I guess this means it helps against mind bolts (psionic, not magic) and psi-swords (not a punch or a kick)?
I used to think this was the same thing as "P-Field (Defensive Fields)" on pg 124 before I looked more closely at the details. It mentions:
- Punches, kicks and melee weapons move too slow to be stopped by the field and do normal damage
So the downside is that in addition to punches and kicks: melee weapons get through too.
The UPside however, seems to be that there is no explicit mention of this being in any way specially vulnerable to PHASE weapons (ie beamers, might work against Phase Swords since they are melee weapons too) or the phase blast power, or magic attacks. So this tech could be better than the power in that it would give 1/10 against them?
"OP-Fields (Out-of-Phase Fields)" right after mentions "Phase beamers also do normal damage to the intangible character" so we know this isn't the field being talked about on 122 when it says "completely useless against targets equipped with phase-fields", so Phase Beamers must be useLESS against P-Fields (Defensive Fields) but useFUL against Phase Adepts/Mystics using the similar-but-different "Phase Field" power?
A 3rd type for consideration is the Star Ghost's 5th Weapon System on page 163. It says two things:
- disperses incoming energy attacks
damage from all incoming attacks is divided by ten
Only 3 exceptions follow in parenthesis:
- magic,
psionics
other phase weapons
This should mean that phase POWERS are reduced by 1/10 (Phase Blast is a power, not a weapon) and so would punches/kicks, I think...
Unless of course you take the first line "incoming energy attacks" to exclude all non-energy weapons, but that would mean missiles and rail guns would do 100% damage too and I'm not sure that's what the intent was.