xunk16 wrote:Yup... There never was any projects mothballed in robotech, only to be resurrected and put into production much later.
Never in Robotech, nope. (Kof-Koff Beta, Kof Cyclones, koff-kof) Darn cough. Sorry.
Hm? The Cyclones were never a cancelled program. They had multiple prototype lines, which is not at all unusual for a new platform under development, but there’s no mention in any canon source I know of that they were a cancelled program that was revisited later.
The Beta was cancelled and later revisited, true, but only because they needed something that’d band-aid the holes in the TO&E left by the Alpha’s lack of operational versatility and the declining numbers of other types of aircraft due to combat losses and wear and tear. Its usefulness in that capacity seems to have been trivial at best, given that the Beta was swiftly demoted to being just an overpriced glorified FAST Pack… one the UEEF may have been looking to replace, given the UEEF’s development of more conventional FAST Packs for the Shadow fighters c.2044.
xunk16 wrote:Why would something be judged globally subpar and not working, only to be revisited later in light of future developments on the battlefield and scientific advances?
That happens much more in fiction than it does in the real world, but one thing both tend to have in common is that it’s usually revealed to be a terrible idea in hindsight or at best a case of good concepts with terrible execution… the latter of which usually doesn’t come back in any form that resembles the failed original.
xunk16 wrote:So many things canon don't tell us on the whys and how of such decisions. They just happens, generally off-screen.
To be brutally frank, a lot of the time these things don’t even make sense in context thanks to the cut-and-paste nature of the adaptation. The explanation for why the Alpha was adopted doesn’t even make sense when you look at the specs or the design, and the RPG had to reach to some pretty bizarre places to justify the existence of any of the Southern Cross mecha.
xunk16 wrote:Most of the time, we must assume those were qualified people taking the enlightened decision from the point of view of their own universe.
Sometimes… just as often, we assume that the decisions were made by some cretin who had surrounded him-or-herself with yes-men and other toadys who’d validate their decisions with no regard for whether they were good or not. This, not coincidentally, tends to come into play with
Robotech’s latter two sagas thanks to the questionable behavior of Supreme Commander Leonard (like sending subordinates on suicide missions for disagreeing with him) and obvious strategic failings like those of the UEEF leadership in the New Generation and RTSC.
(Of course, we’ve had some rather nasty real world examples lately via the F-35 program, which essentially only made it to completion and production thanks to massive ineptitude and lobbying dollars rather than on merit.)
To a certain extent, this apparently-questionable decisionmaking process is also a legacy of the adaptation process. The creators of
Super Dimension Cavalry Southern Cross were rather open about the Logan and most of the other Southern Cross Army equipment being pretty poor on the battlefield.
Genesis Climber MOSPEADA suffers a bit because the creators had not intended for the Legioss Armo-Fighter to be so prominent in the show, its greater role had been forced on the production by its toy partners who were casting envious looks at Takatoku’s huge sales of
Macross VF-1 toys… so a rather poorly thought-out mecha intended to be nearly a one-and-done item ended up being included throughout the series.
xunk16 wrote:The feeling's mutual. I guess I just like the Alpha a lot... Also the Logans... But those will probably be written out entirely by Remix.
Yeah, I wouldn’t hold out hope for the Logans…
Robotech Remix’s creative direction looks to be playing it safe by sticking as close to
Macross as possible.
xunk16 wrote:And I'm still not buying that the writers will just completely abandon the "suspense / risk factor", because they draw one design instead of another.
My suspicion is that’s why they’ve decided to make the new antagonist a
Macross-ized take on the Robotech Masters and not the Invid. The Invid are a bit like Dan Hibiki from the
Street Fighter series… a joke inclusion that can be lethal under very specific circumstances, but are otherwise a pushover. In the previous comic, they depicted the Invid as being weak enough for someone to take their mecha out in hand to hand combat with relative ease.
xunk16 wrote:Plus that new Timeline, if it does move on using only the future of the YF-4s, might just be as screwed as the previous one.
I doubt they’d take that route, because the whole point of the ending of the previous series and the start of this one is that they’ve finally hit an escape condition for the time loop that created so many bad futures of forever war that are the previous
Robotech body of work. What they’re doing is a newer, more optimstic, more
Macross-like take on
Robotech’s setting.
xunk16 wrote:By the way, Merry Holidays of your choice too!

And a Happy Holidays to you as well, sir.
ShadowLogan wrote:A Fail-Safe Switch would not work with Shadow Technology per dialogue in Robotech Ep83.
Sue Grahm-Ep83 (emphasis mine): "Well let me show you you can see from this graphic representation that the protoculture generator has been designed with a fourth-dimensional configuration making the Shadow Fighters invisible to the Invid it’s that simple we're trying to give the survivors on Earth some hope by letting them in what's happening with Admiral Hunter's fleet"
The Shadow Device is integrated into the protoculture generator, [...]
In all fairness, the entire nature of the shadow stealth effect changed between the original series’ adaptation of
Genesis Climber MOSPEADA and
Robotech: the Shadow Chronicles.
The take on shadow stealth in the TV series follow that of the
MOSPEADA story in being a passive stealth effect derived from design changes to the aircraft’s power system.
Robotech: the Shadow Chronicles retconned this into a separate, active stealth system that worked like (and which the RPG refers to as) a cloaking device and is called out as a separate system that can be turned on and off without compromising the rest of the aircraft’s operation.
ShadowLogan wrote:He doesn't have to go to that route. What he could do is use this literal foreknowledge is to address the issues and IMPROVE the Alpha fighter so it can be more effective.
In theory. But the problems with the Alpha are with the fundamental assumptions which it had been designed around… the “more ships with more missiles kill more aliens” reasoning which Lisa alludes to in the comic. The idea that you can compromise performance in the name of reducing cost and fight an exclusively short-ranged battle against numerically superior foes.
Removing those incorrect/unworkable fundamental assumptions from the Alpha’s design would entail essentially throwing the entire design out and starting over from scratch.
ShadowLogan wrote:The Alpha design has seen changes/improvements in terms of its aerodynamics and engines (VF-6H/I to VF-6Z), so we know the design can be altered in these areas to offer improvements the engineers just have to improve upon this further.
These are relatively low-key internal changes… slight improvements in airframe shape and a minor improvement in engine power. That’s not the same thing as totally reworking the basic design of the entire aircraft and the concept of how it’s supposed to operate.
ShadowLogan wrote:Weapons selection can also have work done, they could give it external hardpoints for heavy missiles (reflex warheads), mode limiting they might be (and in that regard the AJAC would be the only on screen Veritech w/o a mode limiting configuration option). [...]
What can actually be done on this score is very VERY limited because of how compact and how densely packaged the systems in the Alpha fighter are, and because of how small and limited its wing area is. That’s why, when the designers were toying with toy features, the only place which they could put external missiles was under the intakes, which even then constrained the size of those missiles significantly due to the limited ground clearance of the fighter and the way that its transformation has very limited clearance in that area in other modes.
ShadowLogan wrote:Does fDana have actual evidence that a YF-4 is the way to go, or is it more of we know how A turns out so B has to be the better option though I can't prove it?
Given the dialog in the comic? Yes. They make specific reference to test data which apparently strongly corroborated Dana’s point, and was apparently what motivated the decision to transfer the VF-X-6 program budget to the YF-4.
ShadowLogan wrote:Here's the thing is the UEEF equipment actually fundamentally inferior/unsuitable or is it actually a reflection of poor training and planning on the UEEF's part?
What makes you assume it’s not both? I mean, there’s a pretty clear argument that the UEEF’s equipment was about as unsuitable for fighting the Invid as it could possibly get. No long range ordnance, no medium range ordnance, just short-range party snaps barely more powerful than infantry-carried light antipersonnel rockets and a beam gun. That’s a terrible setup for fighting numerically superior foes.
That the UEEF never addressed this obvious tactical and strategic shortcoming and just plows ahead with a mindless war of attrition anyway is a strong argument that the people at the top of the organization are idiots.
ShadowLogan wrote:The Beta's ability to carry LRMs went un-used preventing the use of the MYTHICAL* Anti-Swarm LRM attack for the 2nd and 3rd Offensives is an example where they where not properly equipped.
*I say it is Mythical for Robotech because it never happens in Robotech Ep1-36 that I can recall. Do you have an episode number and timecode?
As you know, the main example I’m referring to is from
Macross proper where the UN Spacy used this kind of tactic to considerable effect against the Zentradi and other foes like the Vajra in many different titles.
That said, this kind of tactic was used with moderate success against formations of Zentradi ships in episodes 1 and 27 (by SF-3A Lancer II’s and VF-1 Valkyries) and a similar approach for saturation bombardment being used against large formations of mecha in episode 30 by Britai’s forces to wipe out the majority of the factory satellite’s defenders.
ShadowLogan wrote:You also have examples of "OVERKILL" in terms of Alpha missile barrages to get 1 or 2 kills, though we know the full barrage can be quite effective when used properly (EP81 has Rook and Rand getting a combined ~36 onscreen kills with it, which effectively ends the battle where dialogue puts the odds at 30:1 so the kill count might actually be higher in actual practice).
Point of order, Rook and Rand were not fighting in massed combat against thousands or tens of thousands of Invid as part of a formation, they were fighting against a few dozen Invid in a local conflict while the bulk of Invid forces were elsewhere. It’s not a fair comparison. The Invid are a much more managable foe for the UEEF troops when they’re encountered in twos and threes in combat behind the lines rather than when Johnny Space Lobster and his fifty thousand best mates are coming to rearrange your face in orbit where there’s nowhere to run or hide.
ShadowLogan wrote:If anything the UEEF equipment and tactics does in part seem to be a reflection of the "successful" approaches used in TMS by the SDF-1. The SDF-1 sent out fighters to counter enemy mecha (no different than the UEEF), and took a lessons learned approach given the Alpha SRM capacity is equal to a standard VF-1 (assuming the 15shot-pod cribbed from SDF:M, instead of the often animated 3shot per pylong config)[...]
It’s actually quite different from the approaches used in the series though. The VF-1s typically sortied with twelve AMM-1 Arrow missiles on their pylons. Those are medium-range missiles, which can be uprated to long-range missiles with modular rocket motors and take a variety of different seeker heads and warheads for various purposes.
Even in DYRL?, the UN Spacy’s approach to the Zentradi was mostly a mix of long and short ranged munitions. Typically four RMS-1 long range thermonuclear reaction missiles, a pair of UUM-7 micro-missile pods (2x15 SRMs), and then the Super Pack (2x12 + 2x3 SRMs) or the Strike Pack (1x12 + 2x3 SRMS, 1 heavy beam cannon). The only time they went up against anyone with just SRMs, it was when they were facing a fight where THEY had the numerical superiority against a single Metrandi warship.