Specialist priests skills

1st edition? 2nd edition? It doesnt matter! Let's just talk Palladium Fantasy.

Moderators: Immortals, Supreme Beings, Old Ones

User avatar
Soldier of Od
Hero
Posts: 1029
Joined: Sun Apr 22, 2007 10:32 am
Location: Great Britain

Specialist priests skills

Unread post by Soldier of Od »

Hi everybody. Question:
The specialist priests in Mysteries of Magic - do you think that the limitations/reductions in skill selection stays in force as one advances in experience level? For instance, if a Healer Priest's O.C.C. Related skills are reduced by half during character creation, does that also mean that they only get one O.C.C. Related skill (instead of two) at levels four, eight and twelve? And if (quote) "No Secondary Skills are available" for a Warrior Priest, does this also apply to the Secondary skills they would normally have received at later levels? What do you guys think?
Rifter Contributor:
Rifter 61 – Purebred animal templates for Mutants in Avalon (After the Bomb)
Rifter 77 & 78 – Khemennu, City of the Eighteen Cosmic Gods (Palladium Fantasy)
Rifter 83 – The Prophet O.C.C. (Palladium Fantasy)
Rifter 83 – Half-Ogres (Palladium Fantasy)
Rifter 84 – Spellbound O.C.C. (Nightbane)
Rifter 85 – Relics of Empire: Elven Cities of the Old Kingdom (Palladium Fantasy)
User avatar
Library Ogre
Palladium Books® Freelance Writer
Posts: 10512
Joined: Wed Aug 22, 2001 1:01 am
Comment: My comments do not necessarily represent the views of Palladium Books.
Location: Texas
Contact:

Re: Specialist priests skills

Unread post by Library Ogre »

I would not do so; I haven't checked what I wrote, but that's irrelevant.
The Megaverse runs on vibes.

My days of not taking you seriously are definitely coming to a middle. - Malcolm Reynolds
Happiness is a long block list.
If you don't want to be vilified, don't act like a villain.
-overproduced by Martin Hannett
All Palladium Articles
Mutant Rise for Savage Worlds!
Post Reply

Return to “Palladium Fantasy RPG®”