apprentice04 wrote:being gifted PPE from 1 or more ritual participants wont work
because you, the caster, are already at your limit
(which is x3 your base)
The misconception I think a lot of us have (of had... I believed this for a long time) is that you first had to absorb PPE from others before you could use it.
That doesn't appear to be the case though, and in fact I don't think you can actually store PPE from others at all.
RUE186 under Freely Given PPE:
The donated PPE may be used all at once,
or parceled out to a number of different spell.
There is no limit to the number of people who can join in an offer of their energy,
and if they are all focused via a ritual,
the mage can draw on them all instead of those within only a 20 foot radius.
The idea of "absorbing" PPE is mentioned under blood sacrifice: there is no upper limit listed, but whatever amount you steal is held for 6m/level then leaks at D10x10 per minute (10-100 lost per minute). That's a little "all at once" so IMO should house-rule that as D10x5 per 30 seconds instead.
BOM21 mentions the 3xPE minutes limit (acknowledging it had appeared as HOURS in Rifter prior) applying to:
most borrowed, captured or stolen P.P.E.
This obviously is not a universal rule (the blood sacrifice limit for example is level-based, not PE-based, and has no stated limit)
The "up to 3x" there is in respect to ley lines. Also there is nothing here stating that ley line energy can actually replenish your personal pool, only create a separate (triple-size) pool which fades.
I believe this was initially written in respect to the "additional 10 P.P.E. per level of experience" RMB163 allowed you to draw from a line every 12 hours ("additional 30 P.P.E. per level of experience every 6 hours" for nexus) but it reasonably floats over to the "10 PPE once every melee round" on RUE186.
I assumed for a long time the 10/level (or 10/melee) could just be dumped in your own never-fading pool if you depleted it, but can't find anything supporting that assumption. Nor the need to actually cast spells directly from that pool, which is why so many seem to think 4xPPE is some kind of utter cap (ie can't cast 401 PPE spell if you have 100 PPE).
I believe in RMB the way it'd work, is say you're a level 10 mystic with 50 PPE. You can in theory draw 300 PPE from the nexus, but can actually only store a temporary pool of 150 (in addition to your non-temp 50) so you could only store half that, and then must either use that unused 150 for a spell, or lose it.
Now back in Rifter times, PE in hours meant with PE 7 you could wait around for the next shift, and grab another 300 PPE, combine that with your 200 stored (50perm+150termp) to cast a 500 PPE spell.
PE in minutes wouldn't allow that, but PE in minutes is adequate when you can draw on 10 PPE per melee, because the Mystic is gong to reach his bonus 150 in a mere 15 melees, or 3m45s.
At that point, he can combine the 200 ppe he has stored with the next 10 PPE he draws, which unfortunately limits him to only casting a 210 PPE spell. So Mr. Mystic was actually stronger for casting big spells in the OLD system when BIGGER waves of PPE came at smaller intervals. However he's stronger in the new system for casting large amounts of weak magic where smaller waves of PPE come at rapid intervals
PF Heart of Magic 22 has a little "best of both worlds" IMO because it gives mages TWO bonus pools:
1) the "greater amounts" which is limited to 50% of usual PPE (instead of 300%) and PE melees (instead of minutes/hours) and fun "gotta fart" penalties
2) the "vast amounts" which is independent of your PPE, and levelx100. It has to be used in 1 round and has a fun "unaware of anything else" problem (no abandoning the spell to dodge the laser!)
Where it falls short is in long-term storage (hours in Rifter, minutes in RUE, either zero/infinite in RMB depending on how you read it) but that's okay because that's what stuff like Talismans and Energy Sphere should be used for.