Magic Zones Effects?

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lorddd337
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Magic Zones Effects?

Unread post by lorddd337 »

Hi all.

In a RIFTs game that im currently running, the PCs are about to enter a Magic Zone, specifically the southern California one, and i have no idea what the rules are for the Magic Zones.

I tried googling it but nothing comes up and it all points to the descriptions of the magic zones ala the area BUT nothing on HOW THEY work.

From what ive gathered reading through everything, it seems that they are places that have multiple rifts, nexuses and ley lines spread accross is and thus will use random rifts thing for ley lines for now until i get a decent answer.

So for all of you fellow RIFTers, what are the rules or effects of how a magic zone works?

thanks all.

also if this is the wrong forum, feel free to move it.
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Borast
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Re: Magic Zones Effects?

Unread post by Borast »

Don't worry...
The info is scattered across at least 4 different Palladium RPGs.

For all, the biggest effect is the increased regen rate for PPE, and the larger pool of tappable non-personal PPE mages can access.
If you start adding in additional stuff from some of the other RPGs, you can start dealing with things like mages and psychics having to worry about mild to debilitating conditions. (BtS)
From Rifts, if I recall, Psi-hounds can't use their tracking abilities too close to a line or nexus.
Then there is the increase in the number of big nasties, (along with inconsequential bothers) because of the semi-frequrent random rifts.
etc...
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drewkitty ~..~
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Re: Magic Zones Effects?

Unread post by drewkitty ~..~ »

Borast wrote:For all, the biggest effect is the increased regen rate for PPE, and the larger pool of tappable non-personal PPE mages can access.

Where is this found? (citation needed)

If you start adding in additional stuff from some of the other RPGs, you can start dealing with things like mages and psychics having to worry about mild to debilitating conditions. (BtS)

Again, Where is this found? (citation needed) BTS1 or BTS2? What page?
----------

Since magic zones are areas with higher ambient magic the best place within the Rifts game to see what happens in a higher magic area is the Megaversal Builder DB. However, the MB don't really say anything higher than the Rifts earth Basic norms.

So for the magic zones, if I was a lazy GM I would raise everything connected to magic by 10%.
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narcissus
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Re: Magic Zones Effects?

Unread post by narcissus »

Check out Sourcebook - Vampire Kingdoms where it talks about the Yucatan - "The Ultimate Ley Line Triangle". Mechanically, there are both penalties and benefits, but too verbose to requote here. In a general magic zone, I'd probably remove some of the penalties since the description of the Yucatan really seems to focus on there being too much magic energy.

p. 156 wrote:On the plus side, ley line healing and abilities are constantly available and the ambient magic energy is identical to being at a ley line nexus.


In a regular magic zone, I'd probably say the ambient energy is identical to being at a ley line, or that there's always a ley line within a mile to reap that PPE goodness. And likely as you travel you'll come in range of nexuses as well.
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Borast
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Re: Magic Zones Effects?

Unread post by Borast »

drewkitty ~..~ wrote:
Borast wrote:For all, the biggest effect is the increased regen rate for PPE, and the larger pool of tappable non-personal PPE mages can access.

Where is this found? (citation needed)


Top of my head...no clue. Haven't seriously read into the books in years. That being said. Mages can tap the PPE from lines/nexi/etc. If there are multiple ley lines/nexi within the requisite distance, makes sense that the mage could tap ALL sources sequentially, if not simultaneously.

drewkitty ~..~ wrote:
Borast wrote:If you start adding in additional stuff from some of the other RPGs, you can start dealing with things like mages and psychics having to worry about mild to debilitating conditions. (BtS)

Again, Where is this found? (citation needed) BTS1 or BTS2? What page?


Ibid (re: reading the books)...There was commentary somewhere about the hazards of staying on/near a lay line/etc. long term. It became a matter of balancing the benefits versus the (occasionally literal) headaches.
Can't remember if it was one of the source books, or Rifter. I am pretty sure that it was not the BtS core book.
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