Operator Class Abilities
Posted: Wed Feb 24, 2021 12:01 pm
For the first time in forever (queue Disney lawyers) a party I'm in has a player character Operator over level 1, a pile of MDC materials (largely from the remains of a Canadian Armored Slayer and a Russian Holocaust Borg), and a town with additional tools and supplies, all at the SAME TIME.
This brings us to something none of us have had to consider before. Do class abilities for the Operator stack with Skill-based abilities or replace them? The Operator wants to do several things. Some of which are clearly covered by more than one set of directives within just the RUE, and some things that may not be covered in any book. Here's a list of thoughts the player has voiced and a few complications we've run into involving them. Should the multiple sources for the same rough ability stack? Replace one another? If so which takes precedence?
1) Repair/Improve the party's body armor.
---OCC can increase body armor by level-based percentages
---OCC can repair body armor missing MDC
---Field Armor Skill can repair "up to 20 MDC"
---Probably 2+ entries for custom additions to body armor in things like the Cyber Knight book
2) Convert Borg integrated weapon into a hand-held weapon by adding handle/casing and e-clip port.
3) Create a custom/unique heavy bike with treads taken from borg
---Willing to buy an SDC bike and convert whatever components needed to MDC
---Vehicle Armor Skill gives stats for replacing SDC with MDC components but no prices
---OCC can increase base MDC by level-based percentages
---Vehicle Armorer Skill can increase MDC by set amount per level
4) Beef up personal hoverbike.
---OCC can increase base MDC by level-based percentages
---Vehicle Armorer Skill can increase MDC by set amount per level
This brings us to something none of us have had to consider before. Do class abilities for the Operator stack with Skill-based abilities or replace them? The Operator wants to do several things. Some of which are clearly covered by more than one set of directives within just the RUE, and some things that may not be covered in any book. Here's a list of thoughts the player has voiced and a few complications we've run into involving them. Should the multiple sources for the same rough ability stack? Replace one another? If so which takes precedence?
1) Repair/Improve the party's body armor.
---OCC can increase body armor by level-based percentages
---OCC can repair body armor missing MDC
---Field Armor Skill can repair "up to 20 MDC"
---Probably 2+ entries for custom additions to body armor in things like the Cyber Knight book
2) Convert Borg integrated weapon into a hand-held weapon by adding handle/casing and e-clip port.
3) Create a custom/unique heavy bike with treads taken from borg
---Willing to buy an SDC bike and convert whatever components needed to MDC
---Vehicle Armor Skill gives stats for replacing SDC with MDC components but no prices
---OCC can increase base MDC by level-based percentages
---Vehicle Armorer Skill can increase MDC by set amount per level
4) Beef up personal hoverbike.
---OCC can increase base MDC by level-based percentages
---Vehicle Armorer Skill can increase MDC by set amount per level