I have to admit to only owning those 2 from the 2nd edition myself. If the 2E version is at all like the first, then I would recommend Book 3: Adventures on the High Seas, and following that the Monsters & Animals book if you don't have it.
I have been playing with the 1st Edition since the early '90s. The main books I use most are the core rulebook, Adventures on the High Seas, and Monsters & Animals. That gives a wide range of OCCs, skills, playable races, etc. Anything else is just whatever might interest you (like the Eastern Territories book). If you do much with that part of the world, it might be worth investing in the Wolfen Empire book. Again, I haven't looked at the one for 2nd Edition, but I assume it has most of the content from 2 smaller books from 1st edition that dealt with the Wolfen Empire and the Northern Wilderness.
Palladium Fantasy--must have books
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Re: Palladium Fantasy--must have books
Welcome to the forum, salimkhop89!
In terms of crunch, Monsters and Animals is perhaps the most useful book, arguably followed by the Lands of the Damned books (14 and 15). For the regions you mentioned, The Eastern Territory (11) is better than some earlier books about not nesting setting info within the framework of an adventure. Should it be useful, Dragons and Gods helps flesh out some of the setting's religions, as does Garden of the Gods, in its way.
While Adventures on the High Seas (3) does detail the geography potentially involved in a seafaring game, the classes within (gladiators, entertainers, mariners, sailors, pirates, necromancers, shamans) are generally either easily enough approximated or available in a more complete form elsewhere. Similarly, there is a blurb about multiple O.C.C.s, itself largely considered to have been superceded by the later-published Dual O.C.C. errata found in the Cutting Room Floor portion of PB's site. I'd also consider checking out Bizantium and the Northern Islands (16), which has considerable overlap with High Seas and some eye-catching interior art.
In terms of crunch, Monsters and Animals is perhaps the most useful book, arguably followed by the Lands of the Damned books (14 and 15). For the regions you mentioned, The Eastern Territory (11) is better than some earlier books about not nesting setting info within the framework of an adventure. Should it be useful, Dragons and Gods helps flesh out some of the setting's religions, as does Garden of the Gods, in its way.
While Adventures on the High Seas (3) does detail the geography potentially involved in a seafaring game, the classes within (gladiators, entertainers, mariners, sailors, pirates, necromancers, shamans) are generally either easily enough approximated or available in a more complete form elsewhere. Similarly, there is a blurb about multiple O.C.C.s, itself largely considered to have been superceded by the later-published Dual O.C.C. errata found in the Cutting Room Floor portion of PB's site. I'd also consider checking out Bizantium and the Northern Islands (16), which has considerable overlap with High Seas and some eye-catching interior art.
Re: Palladium Fantasy--must have books
salimkhop89 wrote:Hey guys,
I have the core Fantasy book, and just the 1st Old Ones book. If I could only get say two or three other books, what would you recommend? I'm most interested in either the Eastern Territory and making my own petty kingdom or maybe do a sea based game.
Thanks!
Greetings and Salutations. My usual recommendations for Palladium Fantasy (my favorite setting) are as follows ...
Spoiler:
Hope some of that helps and that you have a great gaming experience. Also, feel free to stop by the Palladium Fantasy forum. Not all of the regulars there check the other areas, but there's a lot of smart and knowledgeable people there who may offer different insights. Farewell and safe journeys.
Living the Fantasy (fan website)
Rifter #45; Of Bows & Arrows (Archery; expanding rules and abilities)
Rifter #52; From Ruins to Runes (Living Rune Weapons; playable characters and NPC)
Rifter #55; Home Away From Home (Quorian Culture; expanded from PF Book 9: Baalgor Wastelands)
Official PDF versions of Rifter #45, #52, and #55 can be found at DriveThruRPG.
Rifter #45; Of Bows & Arrows (Archery; expanding rules and abilities)
Rifter #52; From Ruins to Runes (Living Rune Weapons; playable characters and NPC)
Rifter #55; Home Away From Home (Quorian Culture; expanded from PF Book 9: Baalgor Wastelands)
Official PDF versions of Rifter #45, #52, and #55 can be found at DriveThruRPG.
Re: Palladium Fantasy--must have books
As a newcomer to Palladium Fantasy as of 2021 (I've been playing Palladium rpgs since 94', just never got around to Fantasy because I arrogantly thought "well, it's a fantasy setting"), I started off just buying a printer's proof copy of the 30th anniversary edition (I thought it was gorgeous). When I actually dove into the meat of the setting, I was absolutely blown away by the content, and honestly, have been spending the better part of the last two months quietly lamenting the fact that I never got into the setting until now, because things could've been so so different.
I've since bought ALL of the books for 2E Palladium Fantasy, since they're the ones relevant to the current product; not all of them have come in yet, and I haven't read them all, but out of what I have consumed, here's what I'd recommend as someone who's still really, really fresh to things:
Core (of course)
Monsters & Animals (I actually got this for a ATB podcast I'm running/editing, but it's oriented as a Fantasy product first and adds a lot)
Dragons & Gods - This adds a lot of supplemental information for the cosmology of the Palladium world and also tweaks a few 'real-world' deities in fun and interesting ways.
Garden of the Gods - I just really love this book heaps and it adds even more to the cosmology. This is a really chill book, as in, it is an absolute pleasure to read!
Any given area book - The first one I got was Yin-Sloth, but I don't think you can necessarily go wrong with these; I read the core book, found an area I was most interested in, and got the book for that one.
And all of that, still less than the cost of the books that constitute most any other fantasy setting. I really feel like a ding-dong for joining the party so late, but I'm here now, so hopefully that counts for something.
I've since bought ALL of the books for 2E Palladium Fantasy, since they're the ones relevant to the current product; not all of them have come in yet, and I haven't read them all, but out of what I have consumed, here's what I'd recommend as someone who's still really, really fresh to things:
Core (of course)
Monsters & Animals (I actually got this for a ATB podcast I'm running/editing, but it's oriented as a Fantasy product first and adds a lot)
Dragons & Gods - This adds a lot of supplemental information for the cosmology of the Palladium world and also tweaks a few 'real-world' deities in fun and interesting ways.
Garden of the Gods - I just really love this book heaps and it adds even more to the cosmology. This is a really chill book, as in, it is an absolute pleasure to read!
Any given area book - The first one I got was Yin-Sloth, but I don't think you can necessarily go wrong with these; I read the core book, found an area I was most interested in, and got the book for that one.
And all of that, still less than the cost of the books that constitute most any other fantasy setting. I really feel like a ding-dong for joining the party so late, but I'm here now, so hopefully that counts for something.
"A frog and a packrat mixed together is pretty much a cat" - Liblet Thumblejump
www.realplaygamespod.com is where my friends and I play a bunch of TTRPG games, including a bunch of Palladium ones!
www.realplaygamespod.com is where my friends and I play a bunch of TTRPG games, including a bunch of Palladium ones!
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Re: Palladium Fantasy--must have books
MASTERMIND wrote:drewkitty ~..~ wrote:I order of of what I would suggest...
Core book
monsters and animals
western empire
eastern territories
LotD 1
Island at the edge of the world
.....the others in any order you please.
Seconded.
Although Palladium Books is one of the few companies I just buy everything for. I find gems in just about every product.
Agreed. I never run Fantasy and I only play maybe once per Open House but I love reading the books. Island at the Edge of the World, Baalgor Wastelands and Library at Bletherad are among my favorites. However, Monsters and Animals is a must for any Palladium GM. I use it in all the games.
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Re: Palladium Fantasy--must have books
Warshield73 wrote:MASTERMIND wrote:drewkitty ~..~ wrote:I order of of what I would suggest...
Core book
monsters and animals
western empire
eastern territories
LotD 1
Island at the edge of the world
.....the others in any order you please.
Seconded.
Although Palladium Books is one of the few companies I just buy everything for. I find gems in just about every product.
Agreed. I never run Fantasy and I only play maybe once per Open House but I love reading the books. Island at the Edge of the World, Baalgor Wastelands and Library at Bletherad are among my favorites. However, Monsters and Animals is a must for any Palladium GM. I use it in all the games.
Man, it's been a while since I read those. Probably need to do that again soon. I am feeling the urge to run Palladium Fantasy again.