The EBSIS
Posted: Mon Apr 19, 2021 9:32 am
Question, is the EBSIS a creation of Palladium, or is it/was it from some source material? Also, same question for the Anti-Unification League(?).
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slade the sniper wrote:Question, is the EBSIS a creation of Palladium, or is it/was it from some source material?
slade the sniper wrote:Also, same question for the Anti-Unification League(?).
slade the sniper wrote:Question, is the EBSIS a creation of Palladium, or is it/was it from some source material?
slade the sniper wrote:Also, same question for the Anti-Unification League(?).
Seto Kaiba wrote:slade the sniper wrote:Question, is the EBSIS a creation of Palladium, or is it/was it from some source material?
The "Eastern Bloc Soviet Independent States" are Palladium's creation. They were invented to pad the 1st Edition RPG, being a fairly unimaginative generic "evil Russians" faction... a fruit so low-hanging it was practically subterranean at the time the game was made.
Sambot wrote:At the time though the Russians were the "evil bad guys". It doesn't quite hold up now but I still like the idea of them.
Seto Kaiba wrote:Sambot wrote:At the time though the Russians were the "evil bad guys". It doesn't quite hold up now but I still like the idea of them.
The Russians were demonized at the time, yeah... but it was painfully unimaginative, even counterproductive, for a sci-fi setting where the Cold War was explicitly over.
It also, yes, loses a certain je ne sais quoi once you know what the real Soviet Union was like at the time the books were written. Less "evil superpower bent on world domination" and more barely functional society tearing out its own hair over the paranoid madness of its leadership and its inability to feed its own people.
Warshield73 wrote:No matter which group of humans you choose for a human type enemy is going to be something of reflection of real world or history. The 1e books had African Warlords and I believe in South American dictators of one type or another so it wasn't just EBSIS.
Warshield73 wrote:I for one liked all of these as it gave some variety to the scenarios I ran that wasn't just driving big robots and shooting up battle pods. The characters could hunt for an EBSIS spy or stop an arms shipment to the ZCZ by human smugglers. Great chance to use those Espionage and other skills.
Sambot wrote:At the time though the Russians were the "evil bad guys".
Warshield73 wrote:No matter which group of humans you choose for a human type enemy is going to be something of reflection of real world or history.
drewkitty ~..~ wrote:Then there is that the anti-Unification Opponents didn't really make the screen even a antagonist role until the Macross Zero series.
drewkitty ~..~ wrote:Every other macross series has been about external threats.
Seto Kaiba wrote:Sambot wrote:At the time though the Russians were the "evil bad guys". It doesn't quite hold up now but I still like the idea of them.
The Russians were demonized at the time, yeah... but it was painfully unimaginative, even counterproductive, for a sci-fi setting where the Cold War was explicitly over.
It also, yes, loses a certain je ne sais quoi once you know what the real Soviet Union was like at the time the books were written. Less "evil superpower bent on world domination" and more barely functional society tearing out its own hair over the paranoid madness of its leadership and its inability to feed its own people.
Seto Kaiba wrote:When the writer's being lazy or trying to demonize a specific group, sure... but a writer who puts in actual effort can at least make an antagonist faction that isn't an obvious reflection of a contemporary nation or ethnic group.
Macross's creators went to the trouble of ensuring the Anti-Unification Alliance wasn't going to come off as a stand-in for contemporary hostilities or be some blatant ethnic stereotype villain. That can't be said for Palladium and EBSIS, a lazy, hackneyed, incredibly cliched late Cold War jab at the "dirty commies" haphazardly thrown into a setting that patently had no place for it.
(I get that canon Robotech is not a setting that's conducive to a wide variety of adventures, but at the same time there's a lot that can be done without resorting to a xenophobe's version of Boblin the Goblin that's only slightly less subtle than the average Saturday morning cartoon villain.)
Sambot wrote:At the time though the Russians were still fighting in Afghanistan. Plus the Cold War didn't end until 1991. Robotech came out in the mid 80's.
Sambot wrote:It's a future based on that starting point. Real Life went a different direction. So Soviets as bad guys still works.
Sambot wrote:I don't know about lazy. Sure Macross had the Anti-Unification Alliance but they still felt Russian to me. Especially in Macross Zero.
Sambot wrote:After Space War I there's only one nation of clones except for the Anti-UN Boogey Man
Sambot wrote:Robotech had people around the world struggling to recover and forming governments that were familiar to them. The UEG recognized those groups sovereignty.
Sambot wrote:Having a variety of nations with their own ideas and concerns doesn't seem lazy to me.
Sambot wrote:Um...what? I think Robotech just as conductive if not more so than Macross. Earth has multiple nations with their own concerns and struggles.
Sambot wrote:It's invaded by multiple aliens. A large number go into space and meet more aliens.
Seto wrote:There are no other governments on Earth after the First Robotech War. The UEG is the only show in town, and the series isn't even shy about why. After the First Robotech War, the UEG has a very literal monopoly on the essentials of life like food, potable water, medical commodities, etc. If you want to leave and start your own country with blackjack and hookers you have two options: "Starve to death" or "Reconsider".
Seto wrote:the Robotech Masters on Earth are just never mentioned again and probably were exterminated.
Seto wrote:None of the alien races the UEEF goes to such lengths to save ever contribute to the wars Earth is fighting directly unless you count the one that was secretly backstabbing them all along and became the fourth alien race to attempt a human genocide.
Seto wrote:Robotech, as a setting, doesn't really offer a lot of alternatives to the war campaign for RPG players unless you add content that isn't in the series
ShadowLogan wrote:War doesn't have to be the focus, especially depending on the setting/era. [...] This might require adding content not in the series [...] or fleshing out something in the series that gets mentioned but never elaborated on [...]
Seto Kaiba wrote:snip...
You could also argue that Macross Delta nominally is an internal conflict since it's localized to the worlds in the Brisingr globular cluster and is an act of aggression by a former New UN Government member world against the current New UN Government member worlds in that region.
drewkitty ~..~ wrote:[I have not seen the MΔ. So someone else will have to make an informed statement about how to look as that story set up.]
Sambot wrote:At the time though the Russians were still fighting in Afghanistan. Plus the Cold War didn't end until 1991. Robotech came out in the mid 80's. It's a future based on that starting point. Real Life went a different direction. So Soviets as bad guys still works.
Sambot wrote:Also the EBSIS isn't really a bad guy. They're a potential bad guy.
Sambot wrote:In their early days the A.S.C. is as much if not more a bad guy than the EBSIS.
Sambot wrote:The EBSIS is more an alternative to the RDF and ASC.
drewkitty ~..~ wrote:Rainy Night....What I remember is that they don't show any air battle in this episode. (thou it's been a long time since I've watched it...) If I am incorrect in this so be it. But I speificly worded what Said to reflect what I remember.
drewkitty ~..~ wrote:While the macross games & novels are nice and fine. They were not anime series. As such they where not what I covered.
Seto Kaiba wrote:slade the sniper wrote:Question, is the EBSIS a creation of Palladium, or is it/was it from some source material?
The "Eastern Bloc Soviet Independent States" are Palladium's creation. They were invented to pad the 1st Edition RPG, being a fairly unimaginative generic "evil Russians" faction... a fruit so low-hanging it was practically subterranean at the time the game was made.
Seto Kaiba wrote:slade the sniper wrote:Also, same question for the Anti-Unification League(?).
The "Anti-Unification League" is Robotech's dub rename of the Anti-Unification Alliance faction that first appeared in Super Dimension Fortress Macross and would be the main antagonist in Macross Zero.
In Robotech, the Anti-Unification League is never fleshed out. Their one and only proper appearance was in From the Stars, where they were just cackling evil mooks who wanted to destroy the United Earth Government for no stated reason. The only identified members were spies who infiltrated the UEDF to sabotage its defense programs, T.R. Edwards and E.A. Leonard. The ending of the comic implies that there may not actually be any such organization, and that the whole thing may just be a false flag to justify the continued military buildup for Earth's defense.
Seto Kaiba wrote:In Macross, [...] The Anti-Unification Alliance was responsible for a number of heinous terrorist acts including the hijacking of the Oberth-class destroyer Tsiolkovsky and using it to destroy the returning Mars evacuation fleet (killing Misa's lover Riber Fruhling), destroying Grand Cannon II in Australia, multiple attacks on South Ataria Island, and the destruction of St. Petersburg, Russia using a thermonuclear reaction weapon. [...]
Robotech didn't really leave anything for the "Anti-Unification League" to do, since the rewrite presented the scenes that had previously belonged to the Unification Wars as a pre-1999 world war instead.
Seto Kaiba wrote:The point you were replying to was me stating that, in Robotech, the official setting has little-to-nothing to offer a GM or RPG player outside of playing a soldier in one or more of the wars. If you want to do something else, you're basically stuck having to come up with all of it yourself. That absence of narrative options being what gave rise to nonsense padding inclusions like EBSIS.
Seto Kaiba wrote:Per HG, the show's dialog should not be taken as an infallible source of information as it contains a lot of errors... this being one of the most obvious ones, as there is very clearly nothing at all feudal about the society in the series. It's right up there for ridiculousness with the narrator's assertion the Invid are unicellular organisms.ShadowLogan wrote:While the show itself doesn't go into detail, there is the Feudalistic Society that is said to have developed (again this is from the series).
xunk16 wrote:[...] it is still a possible interpretation of the no-longer-canon but once-canon material.
xunk16 wrote:It might have been at the time of creation, but it is interesting to note what are exactly the "Soviets", into the Robotech context of old.
xunk16 wrote:In that light, I don't think it is fair to state that the EBSIS would be a cartoon variant of "Evil Russians".
xunk16 wrote:I'm not going through the whole comic collection only for names...
xunk16 wrote:Then again, there is an attempt post 1999 of piracy onboard Armor 1, [...]
xunk16 wrote:Interestingly enough, the taking over of Armor 1, is also issue 13, from September 1994. But I am at a loss to find a source, other than the Macross Chronicle (2008-2014), for the Tsiolkovsky incident. If it was inspired by a Macross source, this could mean the crew for Return to Macross had access to previously unpublished production material. Or... Like the use of Tsiolkovsky, Oberth, and others by Star Trek, this could simply be a coincidental parallel evolution.
xunk16 wrote:Or you can use some Civilian OCCs, and use the war just as a backdrop to something else.
xunk16 wrote:Both settings are very turbulent for the rights of minorities too. "Activism" could also be considered a background theme, if one must.
xunk16 wrote:Forcing "only war", unto a campaign, is not necessarily the most Robotech thing to do.
Seto Kaiba wrote:drewkitty ~..~ wrote:Rainy Night....What I remember is that they don't show any air battle in this episode. (thou it's been a long time since I've watched it...) If I am incorrect in this so be it. But I speificly worded what Said to reflect what I remember.
The episode shows an Anti-Unification Alliance aerial attack on the base where Roy and Claudia were stationed at around 11 minutes in. It's the only appearance of the MiM-31 in animation.
ShadowLogan wrote:Seto I am disagreeing with you. I do not think that just because because characters are military they have to be run in a war campaign as the focus of the story, sure war could be the back drop but the focus could be elsewhere.
Seto Kaiba wrote:Sambot wrote:At the time though the Russians were still fighting in Afghanistan. Plus the Cold War didn't end until 1991. Robotech came out in the mid 80's.
But none of that is remotely relevant to the point being made... except in that it demonstrates how utterly unimaginative the EBSIS concept was.
Well, yes and no... it's not actually clear when the Robotech timeline branches from our own. Circumstantial evidence from the canon comics could be used to suggest that it branched as far back as the 1940's. That too, is beside the point, though.
In Robotech, there was a worldwide cessation of hostilities in 1999 and world peace was effectively secured in 2005 when the United Earth Gov't was formed. Soviets as bad guys doesn't work in Robotech after 2005 because 1. the Soviet Union or Russian Federation is part of the UEG so they aren't hostile and 2. there aren't enough people left to have multiple states cropping up after the First Robotech War when the entire human population fits into a handful of lowrise towns in what used to be the Northwestern United States.
Eh... it's pretty explicitly and heavily mixed in the OVA. Sure, two of the named characters have Slavic names, but their nationality is never discussed and in D.D.'s case he may be Russian-American given that he mentored the explicitly-American Roy Focker during the Unification Wars. The leader of their ground forces was Arabic (his name's Hassan), and the mission's director was British (Dr. Hasford). Their rifles are a kludge of French and Russian, their VF is one codeveloped between (West) Germany, Israel, and Russia, their destroid is (West) German, their cannons are mainly Swedish, their optical weapons (West) German, Swedish missiles, etc. etc.
In Macross, after the First Space War there's a population of ~1 million humans and ~8 million Zentradi, a bunch of undamaged space colonies at the lagrange points, an undamaged colony on the moon, and then emigrant fleets by the dozen leading to a robust interstellar civilization representing (by the 2040s) at least six humanoid species including humanity.
No, it didn't... that's the point we're getting at here. No such thing ever happens in the Robotech TV series. There are no other governments on Earth after the First Robotech War. The UEG is the only show in town, and the series isn't even shy about why. After the First Robotech War, the UEG has a very literal monopoly on the essentials of life like food, potable water, medical commodities, etc. If you want to leave and start your own country with blackjack and hookers you have two options: "Starve to death" or "Reconsider".
Having a variety of nations isn't lazy in that sense... it's lazy in the sense that they couldn't come up with any way to add options that didn't break the show's setting. It's also lazy in the sense you meant because the only idea they could come up with was the kind of moustache-twirling evil Russians who haunted the McCarthyist Red Scare-era nightmares of baby boomers... barely a half-step up from literal Nazis or fictive options like Cobra.
Well, no... as noted above it actually doesn't. None of that is part of the actual Robotech story. It's "throw it in" page count padding Palladium came up with that has no real basis in the series. There's the United Earth Government and then the Invid occupation and that's it.
I mean, yeah... but alien invasion is basically all the story has to offer.
Earth is invaded and destroyed by the Zentradi. Then by the Robotech Masters. Then by the Invid. Inbetween those first two, some of the characters go into space and... fight against the Invid invasions of a bunch of other planets. It's gotten to the point where that, in the official canon, there aren't even any actual civilians after the Second Robotech War. Everyone on Earth is either a subject-collaborator or nominal slave under the Invid and the humans living in space explicitly have one and only one career path open to them: military service. The Zentradi are wiped out fighting Earth's wars for it, the Robotech Masters on Earth are just never mentioned again and probably were exterminated. None of the alien races the UEEF goes to such lengths to save ever contribute to the wars Earth is fighting directly unless you count the one that was secretly backstabbing them all along and became the fourth alien race to attempt a human genocide.
Robotech, as a setting, doesn't really offer a lot of alternatives to the war campaign for RPG players unless you add content that isn't in the series. The non-military character classes are largely decorative or for NPCs. There's nothing for players to do aside from fight the war until the New Generation era... and then, the only real options are "fight the war" or "play off-brand Mad Max". Even non-canon additions like EBSIS in 1e are nothing but another party to be at war with.
That's what I mean when I say it's not conducive to a wide variety of adventures.
Spoiler:
Seto Kaiba wrote:OK, this one actually threw me a bit... this started out phrased like an objection, but barely two sentences in you've effectively conceded the point. Are you objecting or agreeing with me?
The point you were replying to was me stating that, in Robotech, the official setting has little-to-nothing to offer a GM or RPG player outside of playing a soldier in one or more of the wars. If you want to do something else, you're basically stuck having to come up with all of it yourself. That absence of narrative options being what gave rise to nonsense padding inclusions like EBSIS.
Spoiler:
Spoiler:
That is one explanation. The other is they're independent.ShadowLogan wrote:While the show itself doesn't go into detail, there is the Feudalistic Society that is said to have developed (again this is from the series).
Per HG, the show's dialog should not be taken as an infallible source of information as it contains a lot of errors... this being one of the most obvious ones, as there is very clearly nothing at all feudal about the society in the series. It's right up there for ridiculousness with the narrator's assertion the Invid are unicellular organisms.
We do know that various nations formed though. Otherwise there wouldn't be an ASC. At least not in the old canon.ShadowLogan wrote:The fact the UEEF acquired Bioroid Invid Fighters (which in the show are late model introduction) means the UEEF had to have acquired the stockpile from the RM fleet at Earth, which opens up the possibility that the UEEF transported not just Bioroids back to Tirol but also survivors (especially ones with technical knowledge to assist in R&D on their recovered technology). [...]
Or... simplest explanation... the Invid Fighter is a variant of a pre-existing design the Masters already had and the Bioroid Interceptors were based on that source design by the Tirolians the UEEF saved.
That would be my guess. The bioroid pilots in the Sentinels sure didn't act like the Master's bioroid pilots. Old canon I know but so it the EBSIS.ShadowLogan wrote:They did contribute to the war against the Invid (Prelude).
Allegedly. And only in ways that were either unnecessary or irrelevant... like manufacturing support when the UEEF had at least one (allegedly multiple) factory satellites at their disposal.
None of them actually join the UEEF, pick up a gun, and fight. They cower behind the humans and offer token logistical support, if that.
I remember the factory falling apart and they were having trouble just keeping the Battle Pod lines working. I'm not sure they could completely refurbish a moon sized factory without a lot of help. I also remember a lot of sentinels aliens fighting in the comic books and novels. More than that would have required repairing their own infrastructures after the Invid's occupation. I also thought the reason most Sentinels didn't go to Earth was fear they'd be seen as invaders.ShadowLogan wrote:Tirolians and Praxians superficially blend in with humans, so short of an outright statement that so-so is non-human, its possible they contributed manpower and we'd never notice.
With a few exceptions, the Tirolians have a ghastly inhuman pallor. The Praxians are a race of nine foot tall space amazons. Neither of those is blending in invisibly, and it's worth remembering that the UEEF has some evident organizational xenophobia going on in Prelude so it's unlikely that they would consider aliens trustworthy enough to include in their forces. Even if they could pass for human, all the cultural differences would give them away as inhuman immediately... and we got a goooood look at how the UEEF's base attitude is "the only good alien is a dead alien" in RTSC proper. I doubt that any Tirolians or Praxians want to put up with that open bigotry.
ESalter wrote:Only if you think the politics of a United Earth Government should be the same as United States government policy. You might as well say, "So Americans as bad guys still works."
The EBSIS was engaged in open warfare against the RDF since their introduction in Book Two. (Admittedly, later books backed off from that.)
Sambot wrote:In their early days the A.S.C. is as much if not more a bad guy than the EBSIS.
That's from the novels. In the first edition of the RPG, the ASC is just another good-guy organization, just like the RDF or REF.
Sambot wrote:The EBSIS is more an alternative to the RDF and ASC.
The EBSIS starts wars of conquest and arms mass murderers. It not so evil as to be unplayable, but it's definitely a bad-guy organization.
Sambot wrote:They weren't the old Soviets though.
Sambot wrote:Plus in Robotech, Earths surviving population wasn't limited to lowrise towns in the Northwest United States. We just don't see it because the characters don't go there.
Sambot wrote:If things were strictly limited to what was in TV there wouldn't be an Army of the Southern Cross because we didn't see any of it during the Macross Saga. Our view of what was going on Earth and even in space was limited to what the main characters were doing. And they were forced out of one city that didn't want their presence there.
Sambot wrote:I never got that the Russians were like that. They were just people who decided that joining the UN wasn't for them. It also wasn't just the Russians. There's also Argentina. There were African nations.
Sambot wrote:You're referring to the official canon. Canon which has changed over time. In the old Robotech RPG canon the EBISIS was their own nation. Was it page padding? Sure but that doesn't make it less official as far as the RPG goes.
Sambot wrote:There's also lots of things one can do. Rescue missions. Exploratory missions. Salvage and Recovery missions. Humanitarian Missions. R&D Testing. All kinds of drama. It's just that war makes for more interesting games.
Sambot wrote:Are you talking about creating adventures for players to play? Isn't that what GMs do for all games, unless following a game already lade out?
Most of the games I've played were like that. Some printed adventure hooks or adventure books but mostly what ever the GM thought up.
Sambot wrote:I didn't finish reading but I did notice two things kept popping up. New canon and what sources could be included. Why?
Sambot wrote:As we're talking about the EBSIS why does new canon keep coming into this? New canon didn't exist at the time. If it did, the EBSIS wouldn't exist and we wouldn't be having this discussion.
Sambot wrote:And why is it okay for Macross to have sources beyond the TV show but Robotech can't?
Sambot wrote:The other thing I've noticed is war having to be involved. Why?
Seto Kaiba wrote:Sambot wrote:Plus in Robotech, Earths surviving population wasn't limited to lowrise towns in the Northwest United States. We just don't see it because the characters don't go there.
They're a bit more spread out after the Invid invasion, but no... there were only a handful of towns in the entire world after the Zentradi got done with the planet, and those were explicitly built near the SDF-1's landing site.
Sambot wrote:Are you talking about creating adventures for players to play? Isn't that what GMs do for all games, unless following a game already lade out?
Most of the games I've played were like that. Some printed adventure hooks or adventure books but mostly what ever the GM thought up.
Seto Kaiba wrote:Generally, one aspires not to break the setting in doing so... which is the main criticism leveled at EBSIS and the other Palladium page-fillers.
Seto Kaiba wrote:Officially, the "Anti-Unification League" in Robotech was left high and dry by Robotech adapting Macross's Unification Wars as the "Global War", save for the From the Stars canon comic depicting them attempting to sabotage UEG defense programs in what may have been a false flag operation based on hints at the end of the comic, implying the organization itself may not exist at all except as a false flag operation by the UEDF to justify its continued arms buildup without revealing it was preparing for an alien invasion.
Seto Kaiba wrote:xunk16 wrote:Then again, there is an attempt post 1999 of piracy onboard Armor 1, [...]
This is a perfect example of how poorly written those old comics were. An act of piracy in 1999 aboard a ship that construction didn't even start on until 2003.
Seto Kaiba wrote:Plagiarism and copyright infringement do number among other reasons like "generally terrible quality" and "no creative oversight or coordination" in Harmony Gold's justification for disowning the old comics... so it wouldn't be surprising.
Seto Kaiba wrote:The Tsiolkovsky Incident has been a part of Macross's timeline from its earliest iterations, and can be found in series-contemporary publications. The most accessible internationally was the Macross: Perfect Memory book that came out a full decade before that comic. It's a big part of Bruno J. Global's backstory, since he was the commander of the destroyer Goddard that was responsible for hunting down and sinking the Tsiolkovsky after its hijacking. That infamous victory landed him in the captain's chair aboard the Macross.
Seto Kaiba wrote:There's really nothing for civilians to do in the Macross Saga except try to live normally aboard the SDF-1 or live normally on Earth until the Zentradi roll up and kill them. In the Masters Saga, there's even less since there's only a few cities on the entire planet and they're all on lockdown with military protection details because of the war. In the New Generation, there aren't any civilians... there are Invid slaves/subjects on Earth and everyone in space is a soldier.
Seto Kaiba wrote:Movies... well... playing a movie actor in a sci-fi RPG is a bit close to RPG recursion at which point you have to ask why you're not just playing a different game based on the plot of whatever the movie was.
Seto wrote:But at the end of the day, the war still dominates the story... which just validates my point, hence why I had to ask if you were disagreeing or not since your answer boiled down to "No, except yes".
Sambot wrote:If things were strictly limited to what was in TV there wouldn't be an Army of the Southern Cross because we didn't see any of it during the Macross Saga. Our view of what was going on Earth and even in space was limited to what the main characters were doing. And they were forced out of one city that didn't want their presence there.
ShadowLogan wrote:I do not know if I would say that War has to dominate the story. Casablanca is hardly considered a war movie, even though it takes place in WWII.
mech798 wrote:Buit should that be a criticism? Harmony Gold's story telling capabilities make the Syfy "sharknado" series look like Oscar material. You could honestly write a supplement about proto-culture powered robot-flying sharks that go nuts and you'd still be well above Shadow Chronicles.
mech798 wrote:I think turning the EBSIS into a stereotypical evil empire was a bad choice, but OTH, at least a lot of the Palladium products between the Macross and Southern Cross eras, did give the players stuff to do that wasn't solely "shoot up renegade zentradi. Shoot up more renegade zentraedi, etc."
mech798 wrote:You quite simply can't do that with Robotech, so unless you are willing to bring in stuff that is outside canon, you're stuck... being a soldier. And that's pretty much it.
Sambot wrote:ESalter wrote:Sambot wrote:At the time though the Russians were still fighting in Afghanistan. Plus the Cold War didn't end until 1991. Robotech came out in the mid 80's. It's a future based on that starting point. Real Life went a different direction. So Soviets as bad guys still works.
Only if you think the politics of a United Earth Government should be the same as United States government policy. You might as well say, "So Americans as bad guys still works."
That could work too.
Sambot wrote:ESalter wrote:The EBSIS was engaged in open warfare against the RDF since their introduction in Book Two. (Admittedly, later books backed off from that.)
So was the ASC.
Sambot wrote:And while here were conflicts, they didn't escalate to declarations of war.
Sambot wrote:If they had, well, there's Breetai and his ship. A few rounds of ortillery would end the war pretty quick.
Sambot wrote:ESalter wrote:Sambot wrote:In their early days the A.S.C. is as much if not more a bad guy than the EBSIS.
That's from the novels. In the first edition of the RPG, the ASC is just another good-guy organization, just like the RDF or REF.
That doesn't mean that they got along well. Lenard for one didn't like what the REF was doing. I doubt he was the only one to share such sentiments.
Sambot wrote:ESalter wrote:Sambot wrote:The EBSIS is more an alternative to the RDF and ASC.
The EBSIS starts wars of conquest and arms mass murderers. It not so evil as to be unplayable, but it's definitely a bad-guy organization.
And the others didn't? The RDF continued to hunt down Zentraedi as did the ASC.
Sambot wrote:The ASC also tried to fight a war of genocide against the Masters.
Sambot wrote:Any power can be made bad.
Sambot wrote:As for the EBSIS's war against the Zentraedi, it's still playable. The character group doesn't have to be assigned to that theatre. If they are they don't have to be as enthusiastic and even try to talk their leaders out of continuing the war.
Seto Kaiba wrote:ShadowLogan wrote:mech798 wrote:I think turning the EBSIS into a stereotypical evil empire was a bad choice, but OTH, at least a lot of the Palladium products between the Macross and Southern Cross eras, did give the players stuff to do that wasn't solely "shoot up renegade zentradi. Shoot up more renegade zentraedi, etc."
And the reason we're dragging them for it is because it was "Shoot the Russians. Shoot the ...". OK WOAH. When you step back and look it, Palladium's "original" additions are more than a little bit racist aren't they? I guess they ARE the standard American xenophobic boogeymen... South American banana republic dictators, African warlords, and Dirty Commies.
Seto wrote:At the time it was made, Casablanca was set in the real world's present day... that's rather different from being set in a fictional future that has Warhammer 40,000-esque commitment to a future of ONLY WAR. (Something even Titan poked fun of.)
ESalter wrote:Sambot wrote:ESalter wrote:Sambot wrote:At the time though the Russians were still fighting in Afghanistan. Plus the Cold War didn't end until 1991. Robotech came out in the mid 80's. It's a future based on that starting point. Real Life went a different direction. So Soviets as bad guys still works.
Only if you think the politics of a United Earth Government should be the same as United States government policy. You might as well say, "So Americans as bad guys still works."
That could work too.
You wrote that Siembieda was justified in making the EBSIS evil because the USSR was politically opposed to the US government in the '80s. My point was that a future political history should be more thoughtful than "my government=the world government."
mech798 wrote:The first RPG was published in 1986 and I think that the EBSIS was mentioned there, so that's not surprising. I mean, it was the same year Top Gun was the highest grossing movie, and it was pretty much the height of "RUSSIA IS THE EVIL EMPIRE!"
mech798 wrote:Which was unfortunate, because if you assume survivors, you really don't have to assume "EVIL RUSSIANS" to have them be very upset with the UEG which sort of walked earth into a war that zorched 90 percent of the world, especially since the "New UEG" is more or less a military dictatorship without any pretensions of voting among the people.
ShadowLogan wrote:Contemporary to when it was made or not, Casablanca really is not considered a war story, which is what I am driving at even though war is the back drop. It's not the focus.
Seto wrote:It's still a false parallel though. Casablanca is set during a war that was much smaller in scope than any of the Robotech Wars, well away from the actual conflict, and wasn't part of a series of war stories.
mech798 wrote:because 7you can't generally negotiate with the Aliens. The Masters? Wanted you dead. The Haydonites? Ditto. The only power that could be negotiated with was the zentraedi, and with no canon human-ruled nations other than the UEG, you don't even get interhuman issues.
ShadowLogan wrote:While I agree the scope of WWII is much smaller than any of the RT Wars, that really is irrelevant. I agree it wasn't part of a series of war stories, but that doesn't mean you can't have stories w/n said series that would not be considered war stories.
mech798 wrote:The biggest problem is that in robotech a lot of what drove Casablanca doesn't exist, because 7you can't generally negotiate with the Aliens. The Masters? Wanted you dead. The Haydonites? Ditto. The only power that could be negotiated with was the zentraedi, and with no canon human-ruled nations other than the UEG, you don't even get interhuman issues.
That's the problem with trying to turn things like shadow chronicles into any kind of large rpg--who cares if you save a village? Teyh only thing that matters is getting the magic protoculture box, without which humanity, including the village, dies screaming.
ShadowLogan wrote:On the contrary Negations with aliens are certainly possible, the problem is the higher ups on all sides did not want to do it.
Seto Kaiba wrote:ShadowLogan wrote:While I agree the scope of WWII is much smaller than any of the RT Wars, that really is irrelevant. I agree it wasn't part of a series of war stories, but that doesn't mean you can't have stories w/n said series that would not be considered war stories.
Oh, it's very relevant... there are no safe harbors, peaceful-but-occupied territories, etc. Robotech is much closer to Warhammer 40,000 in that it's a grim future of utterly unrestricted and totally uncompromising war with extinction at stake. No matter what kind of story you try to set in the Robotech universe, there are very few periods in its history where there was anything like a genuine peace and the specter of imminent (or ongoing) alien invasion looms large over everything. The best you can hope for from gaming in the Robotech setting is to be in the direct proximity of the war without actually fighting it yourself.
ESalter wrote:But any power wasn't made bad.
The RDF wasn't made bad.
The ASC wasn't made bad.
The REF wasn't made bad.
The EBSIS was made bad.
xunk16 wrote:I'm tempted to say yes, but on the other hand, while 40k pushes everything it can, to 11, to make you believe mankind has lost it to military functionalism... Robotech goes out of its way to show that despite war, there will still be culture, and feelings, and humanity under the bomb shells.
xunk16 wrote:So, basing a story on one of these seeds, that actually try to bring understanding instead of war... Would be as Robotech as Minmei, Bowie & Musica, or eventually Yellow Lancer and the NY dance troupe.
xunk16 wrote:Which ended up doing a show under exploding buildings... But still. Their lives up until this point could still make a story of its own.
Seto wrote:Oh, it's very relevant... there are no safe harbors, peaceful-but-occupied territories, etc. Robotech is much closer to Warhammer 40,000 in that it's a grim future of utterly unrestricted and totally uncompromising war with extinction at stake. No matter what kind of story you try to set in the Robotech universe, there are very few periods in its history where there was anything like a genuine peace and the specter of imminent (or ongoing) alien invasion looms large over everything. The best you can hope for from gaming in the Robotech setting is to be in the direct proximity of the war without actually fighting it yourself.
ShadowLogan wrote:I agree that war or the specter of war is an on going thing in Robotech, but that doesn't mean other stories can not be told that render the war/specter of it to the back burner. It's really going to come down to the GM and how they have constructed their RT-campaign world, how close do they follow a given incarnation's canon (Yune, Mckinney, Siembia 1E or 2E, Comics, etc), etc.
Seto wrote:There's no place or time that's "away from the war".
Seto Kaiba wrote:ShadowLogan wrote:I agree that war or the specter of war is an on going thing in Robotech, but that doesn't mean other stories can not be told that render the war/specter of it to the back burner. It's really going to come down to the GM and how they have constructed their RT-campaign world, how close do they follow a given incarnation's canon (Yune, Mckinney, Siembia 1E or 2E, Comics, etc), etc.
The point, though, is that you can't effectively back-burner the war story in Robotech because the specter of imminent annihilation by alien invaders is ever-present.
The only period in Robotech's history where there wasn't at least one war going on is that brief period between the end of Khyron's revolt and the UEEF's departure... and that era is dominated by the United Earth Government's preparations to stage a preemptive strike on the Robotech Masters homeworld. In the Macross Saga you're either at risk of being killed in the bombardment of Earth, by Zentradi attacks on the SDF-1, or Zentradi rebels after the war. In the Masters Saga, it's the threat of the Robotech Masters either abducting you or killing you outright by shelling your city to rubble... and if you survive that the Invid are hot on their heels to kill you in their invasion or oppress you and kill you the minute you start acting out... and while all that is going on the UEEF is at war with the other Invid.
There's no place or time that's "away from the war".