China 2 Martial Arts Attacks per Melee
Posted: Mon Jun 07, 2021 9:32 pm
Hello All,
I am hoping for some clarification here. In skimming through the China 2 World Book Martial Arts section I was baffled to read the following (after what appears to be a clear understanding of the confusing 2 + 2 = 4 method of determining starting attacks per melee): "...most of these combat lists state that the character starts with THREE of FOUR. So please do NOT add another two to this starting number." The paragraph then goes on to explain that a character taking Hand to Hand: Basic starts with Four attacks per melee. Why would you create these bad ass Martial Arts styles and then give them only between TWO and FOUR attacks per melee to start? Did they forget to go back and update the Hand to Hand combat lists when they realized the earlier method of determining starting attacks was confusing and outmoded? Was this changed or clarified in a Rifter follow up? It just seems like a gross oversight to me. Any information or clarification y'all might have would be greatly appreciated. I would really like to use these martial arts styles in my game but not if they are slower than the vanilla styles from RUE. Thanks!
I am hoping for some clarification here. In skimming through the China 2 World Book Martial Arts section I was baffled to read the following (after what appears to be a clear understanding of the confusing 2 + 2 = 4 method of determining starting attacks per melee): "...most of these combat lists state that the character starts with THREE of FOUR. So please do NOT add another two to this starting number." The paragraph then goes on to explain that a character taking Hand to Hand: Basic starts with Four attacks per melee. Why would you create these bad ass Martial Arts styles and then give them only between TWO and FOUR attacks per melee to start? Did they forget to go back and update the Hand to Hand combat lists when they realized the earlier method of determining starting attacks was confusing and outmoded? Was this changed or clarified in a Rifter follow up? It just seems like a gross oversight to me. Any information or clarification y'all might have would be greatly appreciated. I would really like to use these martial arts styles in my game but not if they are slower than the vanilla styles from RUE. Thanks!