Fenris2020 wrote:Every book that came out after the original Rifts book pretty much has your character knowing their native language;
I guess at some point the game designers realized that logic doesn't apply to some players, so they spelled it out...
except that in many cases when a native language does get spelled out in an OCC it's of varying %s (not always 98) so the specificity of later OCCs really doesn't mean anything retroactively
good example being the 92/94 added to "Ultimate" upgraded version of Grunt/SAMAS on RUE233 vs the 98 for the military specialist on 235
I always assumed in the 1990 version that the designer figured where an OCC didn't provide a language of choice that you would take it as a secondary.
Really helped give a post-apoc feel knowing that some people might not speak a language or might be very unskilled in even their first.
drewkitty ~..~ wrote:Fenris2020 wrote:No, you do get your native language to start.
You need to give a citation for that claim. Not just an unsupported statement.
I don't think the phrase "native language" was even used in Rifts, the closest would just be 31's "other than their own native tongue" which is a BTS/HU pastejob from games which did give it out for free at an undefined skill %
so there's basically the unwritten implication/assumption that you would get at least one of l "free skills" from HU/BTS from the unamended cut/paste job and it is probably that a lot of OCCs such as the Coalition Grunt probably were written with the assumption that it was either free or a mandatory secondary.
Mandatory secondaries don't really make sense though since you could just list them in the OCC skills w/o a bonus.... but Rifts was never consistent about that either since we see sometimes see "choose X" in OCC lists and "from X category" in related...
66's 5 WPs for Hunters in OCC skills vs
BTS40's "additional" made sense because pg 28 had the "Automatic Skills" as the 1st of the "Skill Programs" which says "known by all characters" just like it did in Revised HU pg 27
My classic interpretation is "you get the Automatic Skills plus the number of programs your education level specifies" but taking a fresh look, another way you might look at it is "one of the programs you select must be Automatic Skills" which would really cut back on the skills people could've learned...
I think what disproves such an interpretation is the "Military Specialist" education level because it specifies they get "one other skill program" and say you can choose a 2nd espionage or 2nd weapons... but neither would be an option if you were obligated to have that choice be "Automatic Skills" ergo it's "pre-selected".
Of course since it's pre-selected it begs the question of if this stuff is bonusless or if you should be applying the +??% from your educational level to that too.
...actually another take on the Military Specialist dilemma is that you're obligated to duplicate the program one way or another, meaning they're not free so you need to choose them as secondary skills if they're not supplied by one of your skill programs? I LIKE THIS ONE
Of course skill programs (Automatic or otherwise) were abandoned in Rifts' OCC system and since it includes Read/Write Native Language it obviously doesn't fit into Rifts unamended since Literacy is explicitly scarce. Plus we see "basic math only" in some three secondary skill lists too (48 borg 71 juicer 106 stalker ) so that isn't automatic either.
Another big change from HUrevised>HU2 was they tweaked Automatic Skills by adding Pilot: Automobile which was absent originally (just speak/literate/math) which as we can see in Rifts is not automatic since Vagabonds specially list it.
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Aside from the text in the technical language section, the "additional language(s)" statements in some adventurers/mages in RMB probably also give that impression to some degree.
72 (fixer) 1 additional, is literate
75 (cyberdoc) 1 additional, is literate
80 (wild scout) has literacy and three additional (also have a portable language translator!) so it would probably imply they have at least secondary-proficiency in whichever language you choose to be literate in?
84 (line walker) has "two additional" but no literacy
86 (mystic) 1d6 additional (rare you see dice like that, I recall in certain OCCs you roll like that) also no lit
89 (shifter) has 2 additional also no lit
90 (TW) has 2 additional and does have lit
RCCs are also worth noting...
104 burster "American and one other" (no specifying which if either is native) I guess being firey predisposes you to bilinguality?
106 wild stalker "can speak American and two other languages at 70%" crazy TRIlingual baldies the lot of them, must be cavorting with D-Bees
107 coalition (or civilized merc) stalker "speaks American and one other language at 96%." so pretty much the same contrast as borgs: limited trilinguality or skilled bilinguality
110 psi-hounds strangely know American/Dragonese at 90% (they don't really explain why...)
112 melters "speak American and two other languages at 90%" (again doesn't specify native... and this is probably for melters on other continents... one gets the impression RMB basic setting is North America)
63 cyberknights gets american/dragonese and "two additional" which is probably the only clear use of 'additional' in the entire book!
worth contrasting is the warriors and adventurer...
48 (left) typical slave-borg (ex-peasant) "American (96%) and two other languages at 75% proficiency." no 'additional' and American's probably implied to be native here...
48 (right) the Coalition (or "Military Mercenary" same skills) doesn't seem to be assigned languages until you read the continuation at the start of 49 which is "speaks American and one other language at 96%." So it's possible the other language might be native but regardless they're equal, but know one fewer.
65's GB pilot "select two" (no 'additional')
66 headhunter "select three" lacks "additional"
70 juicer says "three of choice" not "three additional"
88 Vagabond conveniently write between the scout and the walker mentioned above ("American and one language of choice") so is American assumed to be native? (if so and it's implied for OCCs, why list it?) or in addition to it? Does that mean you just can't be speak American natively as a vagabond?
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also as before worthy mentions to compare is pg 98 about Hatchling Dragons
the lower-right only mentions THREE skills as 98% (two literacies and basic math) so it might be implied you need to choose language as one of the "six skills" (even if one might assume they'd all know how to speak dragonese instinctively?)
however the upper-left has different wording
the behemoth will be able to speak, read and write dragonese (elven), and understand basic math, both at 98% proficiency.
The term "both" is strange since it's actually talking about three skills (speak Dragonese, read/write Dragonese, math) but both refers to two...
Given there's no mention of an instinctive literacy in a language besides Dragonese, we can probably assume that was acquired later (like the 6 skills you select)
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RUE 157's "Dragon Instincts" ended up removing "both"
able to speak (at 98% proficiency), read and write DragoneselElven, and understand Basic Math (at the Base Skill level).
So it probably treated both as a typo (ie they probably defined two at first, added 3rd, forgot to rephrase).
Interestingly about that phrasing is whether 98% refers just to speaking or also read/write. The placement of "at the base skill level" clearly applies to basic math but it could be seen as applying to the literacy too... RUE 158 ends up writing it more clearly:
speak and read Dragonese/Elven (98%) and know Math : Basic (starts at 45% and improves by level)
I guess the new batch of Ultimate Dragons are innumerate dummies since they don't start off with 98% math like the classic RMB quartet =/
Of course they're also a lot narrower-skilled too since the new breed doesn't get another language's literacy, and only gets to choose 3 skills (2 secondaries and a 1 niche specialty) to start.
RUE's "Language: Other" and "Literacy: Other" is also new contrast from the 90s, not to mention the shift of Languages/Literacies from Technical to Communication (which could have a massive impact for certain classes...) and RUE304 contrasts the high base of native but low per-level vs the low-base high-level of "other".
304 also has this weird "usually" statement too...
"An O.C.C. skill bonus usually applies to "other" languages and communication skills, not the Native Tongue"
usually isn't always... so we're left wondering 'when' and also "hey, does the grunt get +1% eventually ? 88+1 surpasses the grunt with five additions... so if he wants to be a 93% speaker what's to be done?