Warshield73 wrote:Now I have no idea where you get the idea that just because so few hover vehicles have descriptions that they must all be MDC.
I don't have that idea.
Hover trucks and such can have whatever stats the GM wants them to have. All I've said there is that the lack of stats indicates that they're
usually going to be about on line with the other starting vehicles that are common, but not statted out, like horses, motorcycles, and cars and such.
Which means that SDC would be the most common, but not the exclusive case.
Warshield73 wrote: when you are trying to decide which fruit to eat comparing those two is perfectly valid. If a player is allowed a vehicle that runs the gambit from car to combat robot.
My stance is that Palladium statted out the most exciting car/motorcycle-vehicles, not the standard that most people have
Whether or not bots are more exciting than cars doesn't matter; it doesn't affect my point.
Killer Cyborg wrote:Stuff like the Mountaineer and Big Boss are basically post-apocalypse cars, and when the RMB came out they were hundreds of times better than the standard, which were SDC vehicles.
Still not sure where you get the standard being SDC vehicles. There wasn't a single SDC vehicle in like the first 10 Rifts books.[/quote]
I feel like we're going in circles.
When the RMB says that Vagabonds start with "an old, rusty junker of a car or motorcycle," are you picturing them starting out with an old, rusty junker of a Mountaineer ATV or Highwayman Motorcycle...?
I'm not.
I'm sticking with my central thesis, which is that Palladium doesn't stat out the "boring" stuff, like normal SDC vehicles that most people on Rifts Earth would be using.
I get the impression that SDC is the standard, because we're repeatedly told that Mega-Damage is rare, and we see stuff like RMB 36 listing stuff like:
Car, Compact: 250 SDC
Car, Luxury: 450 SDC
And we see stuff like RMB 38 describing a combat between a tank and a car, saying "The car has a Structural Damage Capacity of 300 and an AR of 6."
I believe the first book that had any was in fact Mercenaries with GAW stuff.
Gaming is supposed to be a fantasy and driving a vehicle that looks like I could see it at a monster truck show is not much of a fantasy. But then my least favorite part of the Mass Effect and Halo games are all the wheeled vehicles in setting where we have FTL and magic gravity.
Different fantasies for different folks.
Killer Cyborg wrote:(Really, the standard for the planet is STILL SDC vehicles, SDC horses, etc.)
Again in towns and cities maybe, but the number of people who venture out into the wilderness with SDC armor ends up in monster droppings.[/quote]
Not really.
People like to imagine that MDC encounters happen every 20' or every mile or whatever, but we're never told that in the books; it's head-canon.
If you'd like, I can dig through some of the old arguments about how common MDC monsters are, and find the place where I broke down based on the Random Encounter Tables from The Mechanoids book and the Xiticix adventure book (iirc), to get a decent guess at how common MDC encounters might be, BUT it'd probably be quicker if you turned to RUE 19 and read where Tarn clears things up a bit:
I have had city folk question how it can be with all the fabled towns, tribes, clans, D-Bees, and monsters they hear about, that one doesn't stumble over one hiding behind every tree. It doesn't work that way. The wildlife hides from intruders just like us, the innocent animals run to avoid becoming hunted, and the predators watch from a nervous distance at least until they are ready to strike. People hear there may be hundreds, thousands, even tens of thousands of a particular species, but they forget that number is spread across vast expanses of land, or that perhaps as few as one or two or a dozen may live in any given area. A predator like a mountain lion, for example, will consider one particular area that might cover 100 or 200 square miles as its domain or hunting ground, and only it and its mate prowl it (along with other species of predators). That's a large area that city dwellers can't adequately picture, and such a range is tiny compared to the sweeping wilderness that covers our land.While it's certainly possible to get ambushed and killed by MDC critters, and while it's certainly not something that far from unheard of in most places, it's NOT necessarily the norm, especially in all areas of the wilderness.
Think of it like the show
Naked and Afraid; they often travel through territory where they know there are dangerous predators, often hear sounds of predators that could probably kill them, and they hear them moving around at night sometimes, and they even spot the occasional predator during the day, but none of those things mean that they're actually going to get killed by one.
Something existing in a region doesn't mean you'll find it, or that it'll find you, nor that it'll be hungry when you do encounter it.
Remember that in the RMB, Vagabonds are described as "just ordinary people who get swept up in the flow of events or decide it is time they make a change in their life," and as "
wilderness wanderers, peasants, and farmers."
Note that they don't have any Mega-Damage gear to start.
That's because they're the closest thing to the average person, the kind of person that Palladium thinks is the norm, and is therefore too boring to write about.
The average person wandering the wilderness doesn't have Mega-Damage gear.
They probably die pretty young pretty often, but that doesn't mean they can't travel around for years or decades surviving with SDC gear and their wits/skills.
When I first ran Rifts in '90 I ran a Wilderness Scout and I gave him a horse.
How could you? Horses weren't statted out in Rifts until New West or something.
Now I came up with MDC barding but still I went through 3 horses in like no time.
That's just how your GM ran things.
In roughly our first year of game play, NOBODY survived past second level in my gaming group. Not mages, not glitterboys, not borgs. Nobody.
But that's because we as a group took interpretations of the game that resulted in that, NOT because we were doing everything right and had the setting down correctly.
We see MDC riding animals in lots of books actually.
Because Palladium skips the mundane stuff.
Horses are much more commonly listed as starting transportation than MDC mounts.
Also, the CS has a lot better than the grunt.
Indeed.
But the Grunt--like other adventuring classes--is still supposed to be
above average.
Back to the OP my feeling is that when a player gets a vehicle they should expect that it will survive at least a minor encounter and SDC vehicles won't.
That would definitely be preferable, but that's not how things always go. I've never had Vagabonds start with mega-damage vehicles, for example, because mega-damage isn't specified, and the description of what they get doesn't imply it.
Operators in the RMB had a much wider variety of vehicle options, including military stuff and power armor/bots.
In RUE, they're limited to "Commercial Vehicles," which certainly allows for MDC stuff like the Mountaineer, but doesn't mandate it.
As a player, I would definitely go for MDC vehicles, but for low-powered adventures and such, I can see GM's requiring one or both starting vehicles to be SDC.
And in the general game world, I wouldn't expect all Operators all the time to exclusively have MDC vehicles at level 1. Players getting a choice of vehicle doesn't mean that NPCs do.
If a player wanted to come up with stats for a MDC hover-truck, or a GM did, I wouldn't have a problem with that.
All I'm saying is that a) hover trucks and such do exist in canon, b) they're common enough to be listed as starting gear for multiple classes in the RMB, and c) they're probably usually SDC.