AoE attacks
Posted: Mon Sep 27, 2021 6:55 am
Hi, sorry if this is a really easily-resolved question but I thought I would see if anyone had some answers for resolving AOE attacks? By which I mean determining who might be hit. Some examples of the type of attack I mean:
> "spray" attacks from a shotgun/blunderbuss type weapon, or a gout of fire from - for example - a flame spell, or a flamethrower or a dragon's breath
> "splash" attacks like from a grenade or an oil flask or a bottle of acid
> "Sweeping" or cleaving attacks. For example, a suitably massive creature might be able to sweep with its tail, attacking multiple characters in a single swing. Or a suitably armed character might be able to make similar swings with their weapon (think Sauron in the Lord of the Rings, where a single stroke of his mace smashed aside 4-5 enemies. Notably this is a huge advantage with a sword even IRL - a spear can only "offend" a single opponent per strike, while a longsword can "offend" a wide area to threaten multiple enemies at once. Even IRL, it was possible (though very very unlikely) for such a wide, sweeping stroke to hit not just one man, but the guy standing next to him too - especially if you got your first opponent across the throat or caught them with a tip-cut, any blow that really solidly hit the torso would likely be stopped by the first target unless you had absurdly inhuman strength.
For the first two I would be inclined to say you roll to strike a specific target (probably requiring lower than the usual 8 if your "target" is just to land the attack somewhere in a general area rather than beaning a specific enemy directly in the face) and then once you've determined that your gout of flame/grenade/vial of acid has landed in the spot you aimed for, everyone within the AoE rolls to dodge? No parry, just dodge. Not quite sure how I would resolve cleaving attacks - whether to limit them to characters with high P.S. or just make them extremely unlikely to work (but with a pretty high payoff), how to determine hits etc.
> "spray" attacks from a shotgun/blunderbuss type weapon, or a gout of fire from - for example - a flame spell, or a flamethrower or a dragon's breath
> "splash" attacks like from a grenade or an oil flask or a bottle of acid
> "Sweeping" or cleaving attacks. For example, a suitably massive creature might be able to sweep with its tail, attacking multiple characters in a single swing. Or a suitably armed character might be able to make similar swings with their weapon (think Sauron in the Lord of the Rings, where a single stroke of his mace smashed aside 4-5 enemies. Notably this is a huge advantage with a sword even IRL - a spear can only "offend" a single opponent per strike, while a longsword can "offend" a wide area to threaten multiple enemies at once. Even IRL, it was possible (though very very unlikely) for such a wide, sweeping stroke to hit not just one man, but the guy standing next to him too - especially if you got your first opponent across the throat or caught them with a tip-cut, any blow that really solidly hit the torso would likely be stopped by the first target unless you had absurdly inhuman strength.
For the first two I would be inclined to say you roll to strike a specific target (probably requiring lower than the usual 8 if your "target" is just to land the attack somewhere in a general area rather than beaning a specific enemy directly in the face) and then once you've determined that your gout of flame/grenade/vial of acid has landed in the spot you aimed for, everyone within the AoE rolls to dodge? No parry, just dodge. Not quite sure how I would resolve cleaving attacks - whether to limit them to characters with high P.S. or just make them extremely unlikely to work (but with a pretty high payoff), how to determine hits etc.