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There's more I want to do and add.
Moderators: Immortals, Supreme Beings, Old Ones
Curbludgeon wrote:I like what I'm seeing, EltonRobb! There are some good post-Rifts hooks mixed in with general information, and I'm hoping to learn a little more about those allosaurians.
I mused a bit over a supernatural treatment of Sevier County's Pando, which might be of interest. Depending on the game I could see spinning the dials on the intersection of LDS thought and Astral shenanigans.
SolCannibal wrote:Always up to homebrewing stuff for Rifts, so count me in. Taking a look at Lone Star, New West & Spirit West got me a few scraps of post-apocalyptic info on the region that was once the state of Utah:
- It may be considered, along with Arizona and Northern Mexico, as part of the Lyn-Srial's "backyard" and a area where they are actively engaged in fighting evil from their cloud cities.
- Desert Sleepers, Giant Canyon Worms, Grigleapers, Gwylacks, Leatherwings, Panthera-Tereons, Silonars & Whisker Coyotes are among some of the exotic fauna commonly found and well adapted to the deserts and plains of the area.
- It's part of the territory of the Great Basin Tribes.
- The Keepers of the Desert, a group of deformed nomads, considered outcasts by all civilized humans and feared as the enemy of man, supposedly descendants from irradiated survivors of Salt Lake City further mutated by magic and inbreding, may be found in the wastes of the state where most people fear to tread.
- Somewhere in Utah exists a place called Shifting Lands, though i could find no details on them beside the name.
EltonRobb wrote:SolCannibal wrote:Always up to homebrewing stuff for Rifts, so count me in. Taking a look at Lone Star, New West & Spirit West got me a few scraps of post-apocalyptic info on the region that was once the state of Utah:
- It may be considered, along with Arizona and Northern Mexico, as part of the Lyn-Srial's "backyard" and a area where they are actively engaged in fighting evil from their cloud cities.
- Desert Sleepers, Giant Canyon Worms, Grigleapers, Gwylacks, Leatherwings, Panthera-Tereons, Silonars & Whisker Coyotes are among some of the exotic fauna commonly found and well adapted to the deserts and plains of the area.
- It's part of the territory of the Great Basin Tribes.
- The Keepers of the Desert, a group of deformed nomads, considered outcasts by all civilized humans and feared as the enemy of man, supposedly descendants from irradiated survivors of Salt Lake City further mutated by magic and inbreding, may be found in the wastes of the state where most people fear to tread.
- Somewhere in Utah exists a place called Shifting Lands, though i could find no details on them beside the name.
Nice you find it special. Colorado City, on the Utah/Arizona Border, is where the Shifting Lands is located.
SolCannibal wrote:EltonRobb wrote:SolCannibal wrote:Always up to homebrewing stuff for Rifts, so count me in. Taking a look at Lone Star, New West & Spirit West got me a few scraps of post-apocalyptic info on the region that was once the state of Utah:
- It may be considered, along with Arizona and Northern Mexico, as part of the Lyn-Srial's "backyard" and a area where they are actively engaged in fighting evil from their cloud cities.
- Desert Sleepers, Giant Canyon Worms, Grigleapers, Gwylacks, Leatherwings, Panthera-Tereons, Silonars & Whisker Coyotes are among some of the exotic fauna commonly found and well adapted to the deserts and plains of the area.
- It's part of the territory of the Great Basin Tribes.
- The Keepers of the Desert, a group of deformed nomads, considered outcasts by all civilized humans and feared as the enemy of man, supposedly descendants from irradiated survivors of Salt Lake City further mutated by magic and inbreding, may be found in the wastes of the state where most people fear to tread.
- Somewhere in Utah exists a place called Shifting Lands, though i could find no details on them beside the name.
Nice you find it special. Colorado City, on the Utah/Arizona Border, is where the Shifting Lands is located.
Good to know. Which of the books references the localization of the Shifting Lands and gives some info on it?
taalismn wrote:Also, are you going to lavish a bit more attention on entries like the Allosaurians? Translating some of the Savage Rifts details like their bite to the Palladium stats is detail worth 'porting over. Maybe a bit more detail on their culture? They had nukes, apparently, but was their tech-level 1950s Cold War, 2020s hypersonic cruise missile tech, or something farther up the tech ladder? They omnivores, pure carnivores who eat their prey live, or just toothsome vegetarians? Adding some cultural color, some peculiarities, and details can help flesh them out and make them really come alive for players.
SolCannibal wrote:Now let me talk of another of the "main races" (those with entries of their own in the wiki) in the region, the "Psionic elves".
First things first - where does that "Elves come in four flavors, usually. High, Grey, Wood, and Dark" thing comes from? Because i'm fairly Rifts Earth natives in general make use of no such form of classification, nor in the world of Palladium, afaik. Is that sort of division something from their world/dimension of origin? And if so, do these divisions even matter anymore, if there are no other natives from home, elven or otherwise, in the whole of Utah, the New West or North America?
I reccomend you think a little about their place of origin to give you a more defined idea of them as a whole.
- How long did they leave and how much do they still remember of it?
- Did they come to, Rifts Earth in general and the ruins of Park City in particular, by choice, force, accident (mass rifting) or some other situation? Did they visit or stop by in other parts of the world (solar system or Megaverse) before picking their current place to settle down?
- Anyone else from their homeworld or past journeys would know of or have an interest in their current location? And if so, is that a good or bad thing for them?
- How similar or different from Psycape is their community?
In fact, going back to Park City, you might as well scratch everything above "After the Rifts" and replace with "once a major silver mining center settled by the mormons, a series of accidents in the early 20th century severely hurt the population & economy and its transformation in a tourist ski resort in the time between the two world wars", imho. Because let's be honest, the fact it's now the elven enclave makes it fairly clear the past city is pretty much gone, except if the elves decided to repurpose parts of the city for their own use, or dismantled a bunch of stuff to trade with other communities around Utah for stuff more to their interests & tastes, that is.
PS: Just noticed an image in their entry compares Elves to Andromedans. Does that include these?![]()
PS2: On the subject of D-Bee races in the wiki, i would like to suggest the Moab Orcs (how much are they inspired by WoW Orcs and how much by other stuff?) and the Gunnison Minotaurs (are they really Space Minotaur native of the 3 Galaxies & UWW or "just" from a race of MDC minotaurs that hail from somewhere else in the Megaverse and in fact are not even very high-tech or TW by themselves?) would merit some additional entries of their own.
EltonRobb wrote:SolCannibal wrote:Now let me talk of another of the "main races" (those with entries of their own in the wiki) in the region, the "Psionic elves".
First things first - where does that "Elves come in four flavors, usually. High, Grey, Wood, and Dark" thing comes from? Because i'm fairly Rifts Earth natives in general make use of no such form of classification, nor in the world of Palladium, afaik. Is that sort of division something from their world/dimension of origin? And if so, do these divisions even matter anymore, if there are no other natives from home, elven or otherwise, in the whole of Utah, the New West or North America?
I reccomend you think a little about their place of origin to give you a more defined idea of them as a whole.
- How long did they leave and how much do they still remember of it?
- Did they come to, Rifts Earth in general and the ruins of Park City in particular, by choice, force, accident (mass rifting) or some other situation? Did they visit or stop by in other parts of the world (solar system or Megaverse) before picking their current place to settle down?
- Anyone else from their homeworld or past journeys would know of or have an interest in their current location? And if so, is that a good or bad thing for them?
- How similar or different from Psycape is their community?
In fact, going back to Park City, you might as well scratch everything above "After the Rifts" and replace with "once a major silver mining center settled by the mormons, a series of accidents in the early 20th century severely hurt the population & economy and its transformation in a tourist ski resort in the time between the two world wars", imho. Because let's be honest, the fact it's now the elven enclave makes it fairly clear the past city is pretty much gone, except if the elves decided to repurpose parts of the city for their own use, or dismantled a bunch of stuff to trade with other communities around Utah for stuff more to their interests & tastes, that is.
PS: Just noticed an image in their entry compares Elves to Andromedans. Does that include these?![]()
PS2: On the subject of D-Bee races in the wiki, i would like to suggest the Moab Orcs (how much are they inspired by WoW Orcs and how much by other stuff?) and the Gunnison Minotaurs (are they really Space Minotaur native of the 3 Galaxies & UWW or "just" from a race of MDC minotaurs that hail from somewhere else in the Megaverse and in fact are not even very high-tech or TW by themselves?) would merit some additional entries of their own.
Andromedans don't look like that. The greys are wrong too (the artist mixed up the greys with the Arcturians.) Andromedans are human looking except for their ears, and come in two "sub-races": Caucasian and Asian. As far as I know, they don't have a third race corresponding to our Africans. So I have to re-do the entry.
EltonRobb wrote:More D-Bee entries is what I'm thinking too. I'll add them for the Space Minotaurs and the orcs. Thanks for bringing them to my attention. As for the rest of the stuff both you and Talismann brought to my attention, I'll consider it as I do more for the wiki. Thanks for all the feedback.
SolCannibal wrote:EltonRobb wrote:More D-Bee entries is what I'm thinking too. I'll add them for the Space Minotaurs and the orcs. Thanks for bringing them to my attention. As for the rest of the stuff both you and Talismann brought to my attention, I'll consider it as I do more for the wiki. Thanks for all the feedback.
Well, hope you have fun fleshing them out and giving those groups a flair all its own for your game. Trying to get across how you imagine them being, influences you have in mind and how they stick straight to them or might deviate from their inspirations (if only because they are not in the 3 Galaxies, or WoW/Warhammer/Whatever anymore) can add much in the way of character and color to any one group.
As an aside, ever considered angel/spirit of light-summoning shifters as Mormon preachers? Truth be told i've taken a lot of milleage out of the O.C.C. from using cultural frameworks & underpinings to color its interpretation, entities invoked, possible pacts and so on in my games, with shifters as transcedent monks, priests, exorcists & devil-hunters/chainers instead of ambitious summoners or power-hungry sorcerers with eldritch pacts, among other things. Budhist, sufist, benandanti, taoist, voudoun and a whole variety of regional religious or esoteric from all kinds of places.
EltonRobb wrote:SolCannibal wrote:EltonRobb wrote:More D-Bee entries is what I'm thinking too. I'll add them for the Space Minotaurs and the orcs. Thanks for bringing them to my attention. As for the rest of the stuff both you and Talismann brought to my attention, I'll consider it as I do more for the wiki. Thanks for all the feedback.
Well, hope you have fun fleshing them out and giving those groups a flair all its own for your game. Trying to get across how you imagine them being, influences you have in mind and how they stick straight to them or might deviate from their inspirations (if only because they are not in the 3 Galaxies, or WoW/Warhammer/Whatever anymore) can add much in the way of character and color to any one group.
As an aside, ever considered angel/spirit of light-summoning shifters as Mormon preachers? Truth be told i've taken a lot of milleage out of the O.C.C. from using cultural frameworks & underpinings to color its interpretation, entities invoked, possible pacts and so on in my games, with shifters as transcedent monks, priests, exorcists & devil-hunters/chainers instead of ambitious summoners or power-hungry sorcerers with eldritch pacts, among other things. Budhist, sufist, benandanti, taoist, voudoun and a whole variety of regional religious or esoteric from all kinds of places.
Well, I had a thought that shifters linking themselves to the supernatural, doesn't have to be always an evil force.
EltonRobb wrote:Added entries for the orcs and space minotaurs. I'll be expanding on them as I go. I wanted to add an entry for the Canis race of greyhounds.
taalismn wrote:EltonRobb wrote:Added entries for the orcs and space minotaurs. I'll be expanding on them as I go. I wanted to add an entry for the Canis race of greyhounds.
Not entirely clear in the description of the Space Minotaurs if they call people wearing clothes as 'Textiles' or if they're constantly being presented with clothes by clothing wearing people("Hey, PLEASE put on this kilt!")
Given that Textiles is capitalized in the description, is there an associated Horror Factor* or Annoyance Factor**?
*"UGH! -SOCKS!-"
**"In retrospect, waving that red shirt in front of Bulron was a REALLY BAD idea."