Kargan3033 wrote:I'm working on creating a CS frontier outpost in the middle of nowhere Canada and I'd like to hear from any GMs who run CS based games about fleshing out said outpost.
Look forward to hearing from you and thanks in advance for your help.
Important question: Are there any locals that the CS would have to deal with?
Remember that in the Coalition chain of command (CWC 50), the Head of Propaganda is second only to the Emperor himself, and this shows the CS's priorities.
Military Counselors come in at #4, for perspective.
What this means is that if there are
any locals, there should be somebody in charge of propagandizing, unless the locals are specifically marked for destruction already or something.
The CS is all about trying to recruit pure humans, and intimidating their enemies/competition, and propaganda is important for both.
Beyond that, I highly recommend rereading Sourcebook 1's section on the Coalition, along with Coalition War Campaign, and any other books that discusses CS agendas, chains of command, and organization.
It sounds like what you're going for is a
Reconnaissance Mission (CWC 43), which frames the kinds of troops you'd want there.
SB1 26-27 (original SB1, because it was easiest for me to grab; SB1r might have changed things a bit) lists the different kinds of reconnaissance squads the CS typically uses:
Short Range Recon: 4 light infantry, 2 heavy infantry, 1 military specialist, 1 tech officer
Dog Pack Recon: 4 light dog pack soldiers, 2 Dog Pack soldiers (more combat-oriented breeds & gear), 1 Dog Pack 2nd In Command, 1 Psi-Stalker (squad leader)
Light mechanized recon: 2-3 SAMAS, 2-3 light infantry, 1 military specialist, 1 technical officer
Heavy Mechanized recon: 2-4 SAMAS, 2 sky cycles, 2 IAR-2 Abolishers (or UAR-1 Enforcers) OR 2 SAMAS, 2 Abolishers, 2 Enforcers OR 1 Spider-Skull Walker, 1d4 SAMAS 2-4 Light Infantry
Depending on how big you want your base to be, and how active, you can use that kind of info to build your general troop size.
Since you're out in the boonies, you could go minimalist (1 short range recon squad, 1 dog pack squad, and that's it), or you could go for something a bit heavier where you could have 1-2 teams away doing recon while another team or two stays at base, rotating duties and such. Might want to go for a skelebot squad for extra base protection (or to send out as a S&D team if needed).
Or you could go heavy, and have like 3 teams of each of the above, depending on how high you want your base population to be.
(Again, SB1r likely changes things up a bit when it comes to specific troops; I'm just pointing you toward the
kind of thing I'd do based on what you've said so far. You'd likely have one or more CS rangers, and so forth--newer classes that SB1 couldn't have originally accounted for).
If the base/mission isn't expected to be important, I'd go with old-school CS gear instead of the CWC weapons. Old-style armor is technically reserved for the ISS, but I could see troops out in the middle of nowhere getting assigned the older gear instead of giving them newer stuff. The older weapons would very likely be sent out to the frontiers in low-priority areas; they're not exclusive to the ISS.
If you want to supplement the troops with homebrew stuff, check out my old
Patriot Arms Incorporated thread.
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