Everybody's campaigns
Posted: Mon Jan 17, 2022 11:23 pm
I just thought I would start a thread where everyone could share info on the campaigns they are running or maybe the details on one of their favorite campaigns. Hopefully this will be fun and perhaps inspiring. I will go first:
The campaign starts with the PCs coincidingly arriving at an inn/tavern in the small town of Sunset. They have just sat down to relax when a distressed woman bursts in the tavern and says "My baby! My baby! Someone please help me find my baby!"
When questioned she explains that she was foraging in the woods with her child when they got separated. Now the child isn't answering when she calls for him and she can't find him. Will they please help her find him?
When they get to the area the woman leads them too she goes in one direction while they go another. Soon they start hearing a "kathunk!" noise over and over and when they get closer they hear cries from a child coming from the same direction. When they arrive on the seen they find a boy cornered up in a large tree. On the ground below is a huge creature with a large horn growing from its head (a devil unicorn) that is leaping up at the branch the boy is on and is just barely missing it. The "kathunk!" noise is coming from the creature landing after each jump.
As the players watch, the creature (who is so focused on its prey it hasn't noticed the PCs) realizes that it doesn't have to make it up the tree when it can just tear down the tree. It moves to the trunk and runs its claws along it, producing thick curls of wood while watching the child and relishing the fear it is causing. It intends to take its time.
That's when the PCs attack and are able to destroy the creature and the boy comes down from the tree. Then the woman comes running and crying "My baby! My baby!" Then she throws her arms around the creatures neck and cries "You've killed my baby!"
Then a second battle ensues. The woman was a witch allied with the devil unicorn who was setting the PCs up.
Afterwards they went back to town and approached the town's only operator(well, him and his brother) about getting their armor repaired. He was impressed by them saving the boy and offered them a deal: he would repair their armor for free if they go on an "audition". If they succeed at it he will offer a much bigger and paying job.
They agreed (seeing how they didn't have money for the repairs it was an exceptionally good deal) and set off to some ruins that were infested with grigleapers. There "mission" : return with 8 grigleaper heads. They wound up fighting at least a couple dozen of the things (6 at a time) but were successful.
The bigger job turned out to be to provide security for the brothers and their assistant on a trip to the skelebot graveyards. Hyperion, the brother they've mainly been dealing with, believes that if the self-destruct mechanism in even less than 1 percent of the hundreds of thousands failed then there would be many in which their most expensive component, the nuclear power plant, would be salvageable.
In addition, they could look for other salvageable items in any battlefields they come across. The pay: half of whatever Hyperion's take home is to be split amongst them plus free armor repairs and e-clip recharges for the whole expedition. They agreed.
Getting there with Hyperion's Cargonaut and APT trailer (both rigged to be all-terrain) took a week plus a 3 day sidetrip to Merctown where Hyperion established some potential buyers of their salvage. Along the way they fought bandits twice and encountered some Xiticix as well.
Once there we established that they could work in three two-man teams in two 5 hour shifts apiece giving them 6 rolls daily on the skelebot graveyard salvage table on page 13 of Siege on Tolkeen book 5 and a daily roll on the random discovery table on page 87 of Siege of Tolkeen book 3 (which gives a 35% chance of an encounter).
Hyperion brought enough supplies to last two weeks. They are on day 8 and have encountered bandits three times but have had some great rolls (they got 3 TW Demon Claws!!) And when we start next week it will be with an encounter with a Immolater Daemonix.
After they finish up with the salvage they will head back to Merctown (possibly having another encounter along the way). There we will tally up what they've made but it will turn out that Hyperion's buyers back out after only buying two of the nuclear power supplies. They will likely set up a shop in the flea market to see about selling the rest which could take a few days. Antics will hopefully ensue.
Afterwards, Hyperion will tell them that if they accompany him back to Sunset he will make them a deal on another expedition that could potentially make MUCH more money.
I have more but will wait to post it until I am sure there is interest in it.
The campaign starts with the PCs coincidingly arriving at an inn/tavern in the small town of Sunset. They have just sat down to relax when a distressed woman bursts in the tavern and says "My baby! My baby! Someone please help me find my baby!"
When questioned she explains that she was foraging in the woods with her child when they got separated. Now the child isn't answering when she calls for him and she can't find him. Will they please help her find him?
When they get to the area the woman leads them too she goes in one direction while they go another. Soon they start hearing a "kathunk!" noise over and over and when they get closer they hear cries from a child coming from the same direction. When they arrive on the seen they find a boy cornered up in a large tree. On the ground below is a huge creature with a large horn growing from its head (a devil unicorn) that is leaping up at the branch the boy is on and is just barely missing it. The "kathunk!" noise is coming from the creature landing after each jump.
As the players watch, the creature (who is so focused on its prey it hasn't noticed the PCs) realizes that it doesn't have to make it up the tree when it can just tear down the tree. It moves to the trunk and runs its claws along it, producing thick curls of wood while watching the child and relishing the fear it is causing. It intends to take its time.
That's when the PCs attack and are able to destroy the creature and the boy comes down from the tree. Then the woman comes running and crying "My baby! My baby!" Then she throws her arms around the creatures neck and cries "You've killed my baby!"
Then a second battle ensues. The woman was a witch allied with the devil unicorn who was setting the PCs up.
Afterwards they went back to town and approached the town's only operator(well, him and his brother) about getting their armor repaired. He was impressed by them saving the boy and offered them a deal: he would repair their armor for free if they go on an "audition". If they succeed at it he will offer a much bigger and paying job.
They agreed (seeing how they didn't have money for the repairs it was an exceptionally good deal) and set off to some ruins that were infested with grigleapers. There "mission" : return with 8 grigleaper heads. They wound up fighting at least a couple dozen of the things (6 at a time) but were successful.
The bigger job turned out to be to provide security for the brothers and their assistant on a trip to the skelebot graveyards. Hyperion, the brother they've mainly been dealing with, believes that if the self-destruct mechanism in even less than 1 percent of the hundreds of thousands failed then there would be many in which their most expensive component, the nuclear power plant, would be salvageable.
In addition, they could look for other salvageable items in any battlefields they come across. The pay: half of whatever Hyperion's take home is to be split amongst them plus free armor repairs and e-clip recharges for the whole expedition. They agreed.
Getting there with Hyperion's Cargonaut and APT trailer (both rigged to be all-terrain) took a week plus a 3 day sidetrip to Merctown where Hyperion established some potential buyers of their salvage. Along the way they fought bandits twice and encountered some Xiticix as well.
Once there we established that they could work in three two-man teams in two 5 hour shifts apiece giving them 6 rolls daily on the skelebot graveyard salvage table on page 13 of Siege on Tolkeen book 5 and a daily roll on the random discovery table on page 87 of Siege of Tolkeen book 3 (which gives a 35% chance of an encounter).
Hyperion brought enough supplies to last two weeks. They are on day 8 and have encountered bandits three times but have had some great rolls (they got 3 TW Demon Claws!!) And when we start next week it will be with an encounter with a Immolater Daemonix.
After they finish up with the salvage they will head back to Merctown (possibly having another encounter along the way). There we will tally up what they've made but it will turn out that Hyperion's buyers back out after only buying two of the nuclear power supplies. They will likely set up a shop in the flea market to see about selling the rest which could take a few days. Antics will hopefully ensue.
Afterwards, Hyperion will tell them that if they accompany him back to Sunset he will make them a deal on another expedition that could potentially make MUCH more money.
I have more but will wait to post it until I am sure there is interest in it.