Issues with a Chiang-Ku Temporal Warrior
Posted: Fri Apr 08, 2022 12:39 am
Howdy! I was introduced to this lovely and confusing game last year and I'm having fun so far, but there are things that just confuse and elude me regarding how they should be handled.
For starters, I'm perplexed due to the changes between England and Dragons & Gods, especially since the latter provided some updates and clarification for the Chiang-Ku while omitting a few tidbits too. I'm currently playing a Chiang-Ku Temporal Warrior. My GM allowed me to have the 10 years of servitude to have the level 3 perks, level 1-5 spells, bonuses, and insanity as well. I originally was going to make a temporal wizard, but I settled on a Temporal Warrior as a hybrid caster-warrior to roleplay alongside a Temporal Wizard friend. Sadly, he quit the campaign when we started session 1 and he was our only full caster.
Anyway, I'm rolling around with a Supernatural PS of 26 (3d6 MD punching damage) in a world where everything is just straight MDC. I have a standard 2d6 Vibrosword and the ability to summon a 2d6 MDC sword via the Flaming Sword tattoo that is a part of the Chiang-Ku's Marks of Heritage. At one point my GM said that physical weapons allow you to add your PS to the damage and he counts the Vibrosword as one (which seems rather wrong since it's the energy field that does the damage instead of the strength of the slash), yet says the Flaming Sword weapon does not since it's a "magical tattoo weapon." From what I've read, the tattoo says I simply create a physical, MDC material blade to attack with. Either way, both seem wrong since SNPS doesn't normally get added to weapon damage unless people override that in a campaign. If that's the case, I'd be better off just never wasting my PPE to create the Flaming Sword weapon and should just slash with the Vibrosword for my punching damage instead, right? Or pray that he lets me spend my 120,000 credits at a premium on a Xiticix sword and spear... Perhaps I could make use of Dimensional Teleport to pull that off.
I suppose I have another issue as well with one aspect of the Chiang-Ku. In WB England, it says they only gain the chosen MOM OCC's magic, magic combat bonuses, language, and reading skills, whereas the later Dragons and Gods says "A typical Chiang-Ku will dedicate himself to the study of his chosen mystic art and try to learn everything about it" (D&G 23). With that in mind, if going by Dragons and Gods would I still gain other perks from the Temporal Warrior, namely access to physical skills to gain Boxing and whatnot as a part of the whole having spent 10 years training with the Temporal Raiders? Or would I still limit myself to just the reading and language skills mentioned by England (of which the Temporal Warrior has none for some reason).
Lastly, does anyone know how one should handle the casting of a Temporal Warrior? They were released before the RUE update that changed spellcasting actions altogether. As it stands, when a Temporal Warrior casts a spell, they can cast one spell per melee but doing so counts as three actions. This is troubling since I only have 4 actions total without boxing (two attacks from Aikido, one for being a hatchling, and one more from the 10-year Temporal training bonus). It didn't come up in combat last time since I opted not to cast, but I tried reading around here and found folks haven't been too keen on the TWarrior's casting either and usually have to compromise. I'll try to bring it up, but my DM can often be stubborn. >_> I guess I just don't want to be stuck doing nothing after one spell and a single attack while my Mega Juicer buddy goes to town with his 8 actions every single round.
For starters, I'm perplexed due to the changes between England and Dragons & Gods, especially since the latter provided some updates and clarification for the Chiang-Ku while omitting a few tidbits too. I'm currently playing a Chiang-Ku Temporal Warrior. My GM allowed me to have the 10 years of servitude to have the level 3 perks, level 1-5 spells, bonuses, and insanity as well. I originally was going to make a temporal wizard, but I settled on a Temporal Warrior as a hybrid caster-warrior to roleplay alongside a Temporal Wizard friend. Sadly, he quit the campaign when we started session 1 and he was our only full caster.
Anyway, I'm rolling around with a Supernatural PS of 26 (3d6 MD punching damage) in a world where everything is just straight MDC. I have a standard 2d6 Vibrosword and the ability to summon a 2d6 MDC sword via the Flaming Sword tattoo that is a part of the Chiang-Ku's Marks of Heritage. At one point my GM said that physical weapons allow you to add your PS to the damage and he counts the Vibrosword as one (which seems rather wrong since it's the energy field that does the damage instead of the strength of the slash), yet says the Flaming Sword weapon does not since it's a "magical tattoo weapon." From what I've read, the tattoo says I simply create a physical, MDC material blade to attack with. Either way, both seem wrong since SNPS doesn't normally get added to weapon damage unless people override that in a campaign. If that's the case, I'd be better off just never wasting my PPE to create the Flaming Sword weapon and should just slash with the Vibrosword for my punching damage instead, right? Or pray that he lets me spend my 120,000 credits at a premium on a Xiticix sword and spear... Perhaps I could make use of Dimensional Teleport to pull that off.
I suppose I have another issue as well with one aspect of the Chiang-Ku. In WB England, it says they only gain the chosen MOM OCC's magic, magic combat bonuses, language, and reading skills, whereas the later Dragons and Gods says "A typical Chiang-Ku will dedicate himself to the study of his chosen mystic art and try to learn everything about it" (D&G 23). With that in mind, if going by Dragons and Gods would I still gain other perks from the Temporal Warrior, namely access to physical skills to gain Boxing and whatnot as a part of the whole having spent 10 years training with the Temporal Raiders? Or would I still limit myself to just the reading and language skills mentioned by England (of which the Temporal Warrior has none for some reason).
Lastly, does anyone know how one should handle the casting of a Temporal Warrior? They were released before the RUE update that changed spellcasting actions altogether. As it stands, when a Temporal Warrior casts a spell, they can cast one spell per melee but doing so counts as three actions. This is troubling since I only have 4 actions total without boxing (two attacks from Aikido, one for being a hatchling, and one more from the 10-year Temporal training bonus). It didn't come up in combat last time since I opted not to cast, but I tried reading around here and found folks haven't been too keen on the TWarrior's casting either and usually have to compromise. I'll try to bring it up, but my DM can often be stubborn. >_> I guess I just don't want to be stuck doing nothing after one spell and a single attack while my Mega Juicer buddy goes to town with his 8 actions every single round.