Fantasy Campaign Ideas.
Posted: Sat Oct 22, 2022 3:57 pm
I got sick of the usual rifts nonsense a while back. Need to run some alternative campaigns with unusual PC's.
1: Fairy Folk need to repel or destroy an invader into their magic grove. I plan on using the small creatures from Conversion Books 1 and 3. Maybe Rifts England. The threat will probably be a supernatural monster or an evil wizard who makes use of monstrous minions. They may or may not start an epic quest to gain supernatural allies in a fantastic war of the ages. Or it could be relatively short and simple. A brief campaign to have fun with alternative RCC's and fantastic creatures. Almost every world book has introduced at least one new magical beast, so this could be fun.
2: D-Bees abused and hunted in Chi-Town. The players will experience racism and persecution in Chi-Town and/or CS territories. They can either fight to defend their current home ('burbs), or go on a quest for a new home (somewhere in the north American wilderness or other lands on Rifts earth). Potentially this can be an epic campaign going on for years and covering a LOT of new territory. Again, no humanoids. Nothing that could maybe slip by unnoticed in Chi-Town. They need to be very inhuman looking and subject to threats or capture. Thats where the story is.
3: Aliens from the Three Galaxies have somehow landed on Rifts Earth. Either they want to get back home, or try to make a new home here (likely if they are refugees from a terrible war, destroying their home planet or home star system). No humanoids. An alternative campaign would be alien headhunters tracking the refugees, or debtors, or thieves. Maybe Naruni employees? Maybe they only want the items and arent too interested in the people. No humans. Be creative, use one of the other 500 races found across all the 3 Galaxies books.
4: Intelligent robots who decide they want to leave their current master. ARCHIE 3 is a good choice, but it could also be a regular mad scientist. Or even a sane master but the robots think they will do better on their own. Alternative idea would be mutants or experiments, possibly captured aliens/D-bees/intelligent monsters. Also a good idea to dig in Conversion Books 1 and 3. Again, game master has to decide if they need to fight their way out of captivity, or just walk way. In any case, its possible the surface of Rifts Earth is foreign and mysterious to them, so they will have a lot of learning and adapting to do. Again this could be a short quick campaign when the PC's find or make a new home, or an epic length saga that goes on for years as they encounter new friends and foes, and possibly folks who wanna join their group (alien, fantastic creature, or intelligent robot). I do not like elves and dwarves in Rifts Earth, but am open to almost anything else, including the evil stuff from Dark Conversions. But the main factor here is they start off enslaved or indentured and decide they had enough and want to escape.
5: DRAGONS! the player group is all or mostly dragon-kin. Possibly large fantastic creatures. They are young and for whatever reasons leave home to find fame and fortune. Or maybe just adventure and exploration. Perhaps they are forced to leave home in order to accomplish a specific goal, ala Lord Of The Rings. The problem with these campaigns is the power level scales and can be easily unbalanced. Difficult to run, I've never actually done it correctly. Godlings could also be a possibility, but I'd want animals or monsters. Again, no humanoids. No super duper beings or alien intelligences.
6: Your ideas
1: Fairy Folk need to repel or destroy an invader into their magic grove. I plan on using the small creatures from Conversion Books 1 and 3. Maybe Rifts England. The threat will probably be a supernatural monster or an evil wizard who makes use of monstrous minions. They may or may not start an epic quest to gain supernatural allies in a fantastic war of the ages. Or it could be relatively short and simple. A brief campaign to have fun with alternative RCC's and fantastic creatures. Almost every world book has introduced at least one new magical beast, so this could be fun.
2: D-Bees abused and hunted in Chi-Town. The players will experience racism and persecution in Chi-Town and/or CS territories. They can either fight to defend their current home ('burbs), or go on a quest for a new home (somewhere in the north American wilderness or other lands on Rifts earth). Potentially this can be an epic campaign going on for years and covering a LOT of new territory. Again, no humanoids. Nothing that could maybe slip by unnoticed in Chi-Town. They need to be very inhuman looking and subject to threats or capture. Thats where the story is.
3: Aliens from the Three Galaxies have somehow landed on Rifts Earth. Either they want to get back home, or try to make a new home here (likely if they are refugees from a terrible war, destroying their home planet or home star system). No humanoids. An alternative campaign would be alien headhunters tracking the refugees, or debtors, or thieves. Maybe Naruni employees? Maybe they only want the items and arent too interested in the people. No humans. Be creative, use one of the other 500 races found across all the 3 Galaxies books.
4: Intelligent robots who decide they want to leave their current master. ARCHIE 3 is a good choice, but it could also be a regular mad scientist. Or even a sane master but the robots think they will do better on their own. Alternative idea would be mutants or experiments, possibly captured aliens/D-bees/intelligent monsters. Also a good idea to dig in Conversion Books 1 and 3. Again, game master has to decide if they need to fight their way out of captivity, or just walk way. In any case, its possible the surface of Rifts Earth is foreign and mysterious to them, so they will have a lot of learning and adapting to do. Again this could be a short quick campaign when the PC's find or make a new home, or an epic length saga that goes on for years as they encounter new friends and foes, and possibly folks who wanna join their group (alien, fantastic creature, or intelligent robot). I do not like elves and dwarves in Rifts Earth, but am open to almost anything else, including the evil stuff from Dark Conversions. But the main factor here is they start off enslaved or indentured and decide they had enough and want to escape.
5: DRAGONS! the player group is all or mostly dragon-kin. Possibly large fantastic creatures. They are young and for whatever reasons leave home to find fame and fortune. Or maybe just adventure and exploration. Perhaps they are forced to leave home in order to accomplish a specific goal, ala Lord Of The Rings. The problem with these campaigns is the power level scales and can be easily unbalanced. Difficult to run, I've never actually done it correctly. Godlings could also be a possibility, but I'd want animals or monsters. Again, no humanoids. No super duper beings or alien intelligences.
6: Your ideas