Rifts Renaissance: Skill Redux
Posted: Thu Oct 27, 2022 4:29 pm
Something I posted on my Rifts blog and also through the various Facebook groups. That said, I know not everyone does the Facebook thing.
So, let’s talk about revitalizing Rifts (and PB is general). The core rules, which have nuanced variations in each system, haven’t seen a full-sweeping update in a while. In a series of posts on my blog, and likely replicated here, I’ll be demonstrating some changes that I would recommend to PB in order to tighten up their rules while remaining backward compatible. The first I look at tackles the 300+ entry elephant in the room, the Skills list and how they are used.
Highlights include:
- Bringing total skills from 300+ to 100, less is modern settings, less still in Fantasy.
- Adding options for Specialization and Tradecraft Professional; each time chosen boosts the Baseline percentage of the skill by +10% (e.g. select Cook twice becomes semi-professional, select three times to become a professional chef)
- Removal of Cowboy and Horsemanship as Categories (yes, this is a thing); skills under each are either moved or wrapped up somewhere else
- Specifying skills that synergize, giving small benefits to each other when selected (+5% bonus)
- Those marked as secondary skills can be rolled even without the skill (most times with penalty); selecting Secondary skills allows them to grow as
character advances
- All skills in same category start at the same Base level (e.g. all Science starts at 25%) less Secondary Skills, which start at 40%
- All skills advance at +5% per level
- Skill Challenges: What skill directly challenges another skill, and what Skill Challenges look like
https://www.scholarlyadventures.com/pos ... ills-redux
In a request for feedback, what do you think? What house rules do you use for Skills to make them less ungainly/more relevant? What would you suggest to PB?
Cheers.
So, let’s talk about revitalizing Rifts (and PB is general). The core rules, which have nuanced variations in each system, haven’t seen a full-sweeping update in a while. In a series of posts on my blog, and likely replicated here, I’ll be demonstrating some changes that I would recommend to PB in order to tighten up their rules while remaining backward compatible. The first I look at tackles the 300+ entry elephant in the room, the Skills list and how they are used.
Highlights include:
- Bringing total skills from 300+ to 100, less is modern settings, less still in Fantasy.
- Adding options for Specialization and Tradecraft Professional; each time chosen boosts the Baseline percentage of the skill by +10% (e.g. select Cook twice becomes semi-professional, select three times to become a professional chef)
- Removal of Cowboy and Horsemanship as Categories (yes, this is a thing); skills under each are either moved or wrapped up somewhere else
- Specifying skills that synergize, giving small benefits to each other when selected (+5% bonus)
- Those marked as secondary skills can be rolled even without the skill (most times with penalty); selecting Secondary skills allows them to grow as
character advances
- All skills in same category start at the same Base level (e.g. all Science starts at 25%) less Secondary Skills, which start at 40%
- All skills advance at +5% per level
- Skill Challenges: What skill directly challenges another skill, and what Skill Challenges look like
https://www.scholarlyadventures.com/pos ... ills-redux
In a request for feedback, what do you think? What house rules do you use for Skills to make them less ungainly/more relevant? What would you suggest to PB?
Cheers.