Supernatural Warehouse ideas
Posted: Fri Oct 28, 2022 12:27 am
So magical and cursed items would still have been a thing back during the 21st century of Rifts Earth, just extremely rare and weak. In the vein of shows such as Warehouse 13, Friday the 13th(the tv seies) and even Raiders of the Lost Ark(the ending), in my version of Rifts Earth there was a secret government agency tasked with finding such items and storing them away from the public where they couldn't harm anyone.
The agency had a couple of centuries to operate, gather items, catalogue/study them and store them before the Great Cataclysm happened. The agency and those tasked with the storage all perished during said cataclysm but the warehouse, located near New York City, survived...if buried in mud during one of (were there multiple?) The tidal waves that struck the area.
Centuries later, a scholar from New Lazlo finds evidence of said Warehouse and sets out to find it...thinking of it as more of a museum storage house rather than its true nature. Word is sent back to New Lazlo that they have made an outstanding discovery but no further contact is made and three months quietly go by. That's when a friend (or loved one) concerned for the well being of the scholar and expedition hires the player characters too investigate what has happened.
The players find the remains of the archeological dig in haphazard condition with only one survivor, the original scholar. Unfortunately, he has gone mad and isn't forthcoming with anything useful. Many of the bodies of the expedition are found but so are the belongings of a second group....their armor, seemingly sealed from the inside, filled with sand or dust. Nearby is a crate taken from the nearby dig that has been pried open. Inside is a white box with gold sculptures of two angels on the lid. The lid is slightly ajar.
They have a kind of breakthrough moment when the Scholar's journal is discovered. It's last several entries describe his elation at having possibly discovered one of the most important historical sites in recent history. His entries afterward become increasingly erratic and describe numerous accidents and deaths. Then he describes bandits taking over his camp. Then nothing further.
So anyway, I'm looking for ideas for cursed items to stock the place with and thought y'all might want to help out. Not all of them need be evil. Some ideas I have had so far (in addition to the Ark above) are: an antique scalpel possessed with a spirit that believes it is the ghost of a serial killer, a spikey chain that creates an ethereal monk that tries to strangle people with it, a mummy that when exposed to moonlight animates and kills those nearby and takes organs from the corpses (with each organ acquired it becomes more robust....what will happen when it has all the organs it needs?), a pair of Daisho from ancient Japan that are powerful Runeblades, a crystal skull that doubles the psionic power of all psychic powers of its wielder but drives the user insane and a sapphire necklace that holds the spirit of a murdered(drowned) teenage girl that tries to get its wearer to exact her revenge on whoever is close by.
The agency had a couple of centuries to operate, gather items, catalogue/study them and store them before the Great Cataclysm happened. The agency and those tasked with the storage all perished during said cataclysm but the warehouse, located near New York City, survived...if buried in mud during one of (were there multiple?) The tidal waves that struck the area.
Centuries later, a scholar from New Lazlo finds evidence of said Warehouse and sets out to find it...thinking of it as more of a museum storage house rather than its true nature. Word is sent back to New Lazlo that they have made an outstanding discovery but no further contact is made and three months quietly go by. That's when a friend (or loved one) concerned for the well being of the scholar and expedition hires the player characters too investigate what has happened.
The players find the remains of the archeological dig in haphazard condition with only one survivor, the original scholar. Unfortunately, he has gone mad and isn't forthcoming with anything useful. Many of the bodies of the expedition are found but so are the belongings of a second group....their armor, seemingly sealed from the inside, filled with sand or dust. Nearby is a crate taken from the nearby dig that has been pried open. Inside is a white box with gold sculptures of two angels on the lid. The lid is slightly ajar.
They have a kind of breakthrough moment when the Scholar's journal is discovered. It's last several entries describe his elation at having possibly discovered one of the most important historical sites in recent history. His entries afterward become increasingly erratic and describe numerous accidents and deaths. Then he describes bandits taking over his camp. Then nothing further.
So anyway, I'm looking for ideas for cursed items to stock the place with and thought y'all might want to help out. Not all of them need be evil. Some ideas I have had so far (in addition to the Ark above) are: an antique scalpel possessed with a spirit that believes it is the ghost of a serial killer, a spikey chain that creates an ethereal monk that tries to strangle people with it, a mummy that when exposed to moonlight animates and kills those nearby and takes organs from the corpses (with each organ acquired it becomes more robust....what will happen when it has all the organs it needs?), a pair of Daisho from ancient Japan that are powerful Runeblades, a crystal skull that doubles the psionic power of all psychic powers of its wielder but drives the user insane and a sapphire necklace that holds the spirit of a murdered(drowned) teenage girl that tries to get its wearer to exact her revenge on whoever is close by.