Effects of hitting zero PPE?
Moderators: Immortals, Supreme Beings, Old Ones
Effects of hitting zero PPE?
Newbie rules question: is there any mechanical effect (minuses, etc.) — other than not being able to cast spells — to walking around with zero PPE? If so, can someone point me to where it’s discussed?
- The Beast
- Demon Lord Extraordinaire
- Posts: 5959
- Joined: Sun Apr 03, 2005 3:28 pm
- Comment: You probably think this comment is about you, don't you?
- Location: Apocrypha
Re: Effects of hitting zero PPE?
Gaunilo wrote:Newbie rules question: is there any mechanical effect (minuses, etc.) — other than not being able to cast spells — to walking around with zero PPE? If so, can someone point me to where it’s discussed?
I'm not aware of any official penalty for having zero PPE. I would house rule that the person suffers the effects of being tired until "x%" of PPE is regained though.
- Killer Cyborg
- Priest
- Posts: 28181
- Joined: Thu Nov 08, 2001 2:01 am
- Comment: "Your Eloquence with a sledge hammer is a beautiful thing..." -Zer0 Kay
- Location: In the ocean, punching oncoming waves
- Contact:
Re: Effects of hitting zero PPE?
Gaunilo wrote:Newbie rules question: is there any mechanical effect (minuses, etc.) — other than not being able to cast spells — to walking around with zero PPE? If so, can someone point me to where it’s discussed?
The only effect is that you don't have any PPE.
Annual Best Poster of the Year Awards (2012)
"Your Eloquence with a sledge hammer is a beautiful thing..." -Zer0 Kay
"That rifle on the wall of the laborer's cottage or working class flat is the symbol of democracy. It is our job to see that it stays there." -George Orwell
Check out my Author Page on Amazon!
"Your Eloquence with a sledge hammer is a beautiful thing..." -Zer0 Kay
"That rifle on the wall of the laborer's cottage or working class flat is the symbol of democracy. It is our job to see that it stays there." -George Orwell
Check out my Author Page on Amazon!
- Glistam
- Megaversal® Ambassador
- Posts: 3631
- Joined: Tue Apr 05, 2005 2:09 pm
- Comment: The silent thief of Rozrehxeson.
- Location: Connecticut
- Contact:
Re: Effects of hitting zero PPE?
Some years ago I played in a campaign that had players with a long history of playing Palldium Games dating back to the early 80's, and those players maintained that it was canon for a character who reaches 0 P.P.E. to die. I have never found a reference that supported their belief, but as one of them was the G.M. I elected not to perform an exhaustive search of all digitized Palladium products after a few quick searches turned up nothing for me.
Zerebus: "I like MDC. MDC is a hundred times better than SDC."
kiralon: "...the best way to kill an old one is to crash a moon into it."
Temporal Wizard O.C.C. update 0.8 | Rifts random encounters
New Fire magic | New Temporal magic
Grim Gulf, the Nightlands version of Century Station
Let Chaos Magic flow in your campaigns.
kiralon: "...the best way to kill an old one is to crash a moon into it."
Temporal Wizard O.C.C. update 0.8 | Rifts random encounters
New Fire magic | New Temporal magic
Grim Gulf, the Nightlands version of Century Station
Let Chaos Magic flow in your campaigns.
- Crimson Dynamo
- Dungeon Crawler
- Posts: 238
- Joined: Sat Jun 11, 2022 12:23 pm
- Location: The Motherland
Re: Effects of hitting zero PPE?
I'm pretty sure it's just a Mandela Effect sort of thing.
A handful of other games have a similar mechanic in place where when your "source of magic" or similar mechanic hits 0, you perish. And most of those same games that also include cybernetics, they affect your source of magic, too. The biggest exaple would be Shadowrun, where if your Essence (which is lowered by implants, and affects your Magic attribute on a 1:1 ratio) drops to 0, you die outside of severely extraordinary scenarios such as being turned into a cyberzombie.
Palladium/Rifts doesn't have a mechanic like that in place. P.P.E. is just how much 'magic' you have in you, and temporarily having "none" is fine. Especially if it's just you running out of gas during the day rather than it being your permanent P.P.E. score, not that it matters much. It'd be a little silly if using up your P.P.E. to cast a spell would instantly kill you.
A handful of other games have a similar mechanic in place where when your "source of magic" or similar mechanic hits 0, you perish. And most of those same games that also include cybernetics, they affect your source of magic, too. The biggest exaple would be Shadowrun, where if your Essence (which is lowered by implants, and affects your Magic attribute on a 1:1 ratio) drops to 0, you die outside of severely extraordinary scenarios such as being turned into a cyberzombie.
Palladium/Rifts doesn't have a mechanic like that in place. P.P.E. is just how much 'magic' you have in you, and temporarily having "none" is fine. Especially if it's just you running out of gas during the day rather than it being your permanent P.P.E. score, not that it matters much. It'd be a little silly if using up your P.P.E. to cast a spell would instantly kill you.
- Killer Cyborg
- Priest
- Posts: 28181
- Joined: Thu Nov 08, 2001 2:01 am
- Comment: "Your Eloquence with a sledge hammer is a beautiful thing..." -Zer0 Kay
- Location: In the ocean, punching oncoming waves
- Contact:
Re: Effects of hitting zero PPE?
Glistam wrote:Some years ago I played in a campaign that had players with a long history of playing Palldium Games dating back to the early 80's, and those players maintained that it was canon for a character who reaches 0 P.P.E. to die. I have never found a reference that supported their belief, but as one of them was the G.M. I elected not to perform an exhaustive search of all digitized Palladium products after a few quick searches turned up nothing for me.
That was never, ever a thing in the real rules.
If you need a reference, here ya go:
Rifts 105
(under Psi-Stalkers)
To feed without killing, the predator must hunt down a psychic, pracitioner of magic, or supernatural creature, physically capture the prey, cut it, and psionically drain ALL its available PPE points. Other than the cut... [the victim] loses all PPE, a potentially dangerous situation for a magic user, but hardly life threatening.
Annual Best Poster of the Year Awards (2012)
"Your Eloquence with a sledge hammer is a beautiful thing..." -Zer0 Kay
"That rifle on the wall of the laborer's cottage or working class flat is the symbol of democracy. It is our job to see that it stays there." -George Orwell
Check out my Author Page on Amazon!
"Your Eloquence with a sledge hammer is a beautiful thing..." -Zer0 Kay
"That rifle on the wall of the laborer's cottage or working class flat is the symbol of democracy. It is our job to see that it stays there." -George Orwell
Check out my Author Page on Amazon!
Re: Effects of hitting zero PPE?
At times, I have wanted to come up with some sort of "overcasting" system, mostly due to reading L. E. Modessit Jr.'s Order/Chaos Wars books. I haven't followed through so far, because the effects out of the novels... work well in the novels, but probably wouldn't in a game. I mean, the effects can be anything from short term unconsciousness to medium term loss of control of magic, permanent blindness, etc. Basically, they would work good for the end of a character's career when laying your all on the line to accomplish something, but would probably just result in "early retirement" otherwise.
- Nekira Sudacne
- Monk
- Posts: 15606
- Joined: Sun Oct 19, 2003 7:22 pm
- Comment: The Munchkin Fairy
- Location: 2nd Degree Black Belt of Post Fu
- Contact:
Re: Effects of hitting zero PPE?
Kraynic wrote:At times, I have wanted to come up with some sort of "overcasting" system, mostly due to reading L. E. Modessit Jr.'s Order/Chaos Wars books. I haven't followed through so far, because the effects out of the novels... work well in the novels, but probably wouldn't in a game. I mean, the effects can be anything from short term unconsciousness to medium term loss of control of magic, permanent blindness, etc. Basically, they would work good for the end of a character's career when laying your all on the line to accomplish something, but would probably just result in "early retirement" otherwise.
You could get a simple version by combining the Life Source spell (allowing a caster to access more PPE than they have by taking physical HP damage) with the optional injuries table for taking HP damage. Concussions, injuries, ect. could all be a thing and easily flavored to what you like.
The real reason such mechanics are rare is because narratively they serve the purpose of allowing a character in fiction to do something that solves a problem, while also providing a cost as a reason for why they don't use this amazing ability more often, or used it sooner. The author also knows whether or not the characters going to be needed in the future.
With an RPG, it is rarely a situation where this is a useful feature. I've taken Life source with every mage I played and never used it once because with careful PPE management it shouldn't be necessary.
Sometimes, you're like a beacon of light in the darkness, giving me some hope for humankind. ~ Killer Cyborg
You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
- green.nova343
- Adventurer
- Posts: 484
- Joined: Tue Oct 28, 2008 10:16 am
- Location: Ohio, USA
- Contact:
Re: Effects of hitting zero PPE?
Candy wrote:Nekira Sudacne wrote:With an RPG, it is rarely a situation where this is a useful feature. I've taken Life source with every mage I played and never used it once because with careful PPE management it shouldn't be necessary.
If there's never a need for it that might just be due to acccurately estimating what scenarios the mage can handle, pulling back when necessary, etc.
I could see it being necessary if under siege where you're constantly doing as much as possible to repel an ongoing invasion
Yeah, I would see Life Source as an act of desperation, where you need that one final spell & you're all tapped out; no more personal PPE, no PPE stored in talismans, no PPE to draw from a TW device, no willing sacrifice to make, etc. But it's not like it gives you a lot (average mage will have maybe 20 SDC to convert to 10 PPE, & at low-level maybe another 15-20 HP for 15-20 PPE, so that's what, 25-30 PPE tops, enough for maybe one mid-level spell?).