Crimson Dynamo wrote:Warshield73 wrote:What part of "they are AMAZINGLY cool" did you miss. I mean I don't know how old you were when you first saw Empire Strikes Back but I was 7 and they were so cool I started rooting for the Empire. It was even cooler when Luke brought them down.
I didn't miss it at all. And I never said they weren't. But they are stupid. Just like almost everything else in Rifts.
I have a simple question that, so far, I have always been too polite to ask but, and in my very best Galen voice, "why are you here?"
Seriously your response to everything is either "Kevin sucks" and/or "Rifts is horrible" so why are you here. I mean it gives no place for any conversation to go. I don't go onto a sports forum responding to every post with "the players are morons and the game is stupid" I would probably be banned. I spend a lot of time here because I love the setting, it has, not withstanding our conversations, brought me joy. I mean I feel about J.K. Rowling and Harry Potter as you seem to about Kevin and Rifts but I have spent exactly zero time on that so...just wondering.
Warning: Even if the other poster appears to be trolling, responding about them is still a violation of forum rules. So don't. - J
barna10 wrote:Warshield....you stated you have no military experience, so I'll be kind on some of your points...
Absolutely no need and I wanted to be clear earlier that I wasn't discounting your knowledge I just don't think it's entirely relevant to Rifts Earth. It's interesting in an academic sense, like a Neil deGrasse Tyson talking about Star Wars. As far as Rifts go you get giant robots for the same reason you have dragons and magic, because people want to play it. The robots are silly but so is all of it, it's a game. I mean look a football or soccer, the very idea of risking lifelong injury to move a ball up or down a field is, for lack of a better word, silly. People still do it.
barna10 wrote:Warshield73 wrote:1) 1949 The Revolt of the Admirals where the CJCS General Omar Bradely said the Navy was on its way out because of nukes so no need to actually build Aircraft Carriers because they are useless. Well then Korea and man did they need a Navy and Marine Corp and wow a new carrier would have been nice.
2) The 1990's where every attempt to build armored urban combat vehicles was shot down because the days of soldiers going door to door was over. This is why soldiers had to bolt scrap metal on to humvees in Iraq.
Yes, political battles have affected military hardware. "the Revolt of the Admirals" was a story about those in the know (the Admirals) fighting back against the bean counters and politicians that didn't know what they were talking about. Korea proved the Admirals correct.
Sorry you can't blame this on politicians. There were more senators and congressmen on the side of the admirals then on the other side at the time. Building ships brings jobs, lots of them and member of congress do not like those going away. One video I saw when I was researching this 5 or 6 years ago during some of the testimony a representative from either Virginia or Connecticut looked like he was going to cry when they couldn't get Bradley to budge on his testimony about the future of the Navy.
This was generals in the Army and Army Aircorp, later the Air Force, with one military opinion and the Navy and Marines on the other. Bradley was just able to swing more undecides in congress and the executive to his side. Well until the Korean War started and all of the sudden they decided it would be nice to be able to respond to a military crisis without nuking someone.
barna10 wrote:Sorry, point 2 is just funny... the military NEVER had an "armored urban combat vehicle" before...and still doesn't. They have armored assault vehicles....but remember Jeep....ever see one of those? Not even a roof. Vehicles like what you see S.W.A.T. use are "assault" vehicles, not troop transports. There are armored Humvees, but they are heavy, slower, and protect against small-arm fire, not explosives, and not all Humvees were issued armored doors.
This one I have less certainty on as it is not a strict matter of history. But this was sort of my point. Now I am not going to pretend to know the terminology for vehicles like the Bearcat and vehicles that were designed to protect from IEDs and other such hazards. The simple fact is we lacked the vehicles necessary to do the job in 2001/2003 and vehicles that were less than perfect for the job were used. This was not a surprise as according to congressional testimony people had been talking about a need for such things as far back as the invasion of Panama and it intensified after Mogadishu. They never put any resources into it because, according to military planners in and out of uniform the days of U.S. soldiers or marines going village to village and door to door was in the past.
Now just a reminder,
Warshield73 wrote:That said I absolutely agree with you that in a real world setting such things would almost certainly be laughable.
and all I wanted to point out was
Warshield73 wrote:Predict the future of warfare at your own peril.
Which I am sorry but seems like good advice.
barna10 wrote:Warshield73 wrote:Ummm, until someone builds one that honor has to be held by the F-35, which was supposed to be a cheap all purpose fighter and has now been described as a "Lamborghini" too expensive to risk so we need to build a new one to do the job it was supposed to.
On the other side I have three little words - Littoral Combat Ship - Because some idiots forgot what a Frigate is we, the tax payers, got to spend hundred billion or so for ships that didn't last as long as my last laptop.
Until someone actually builds one of these disasters (a battle mech) we have no idea if it is as big a waste as either of these, much less both.
One, we have over 850 F35s in service...seems like we could afford a few...and they fly combat missions....
I'm going to be honest I don't understand your point here. Yes we have built a lot of these but, and the Pentagon all but admitted this in April, according to F-35's own criteria it has been a failure.
It was supposed to replace the F-16, A-10, F/A-18 and the Harrier. So far it has replaced...none of these, I looked and apparently, we are still using Harriers which I thought had been phased out. The AF just acknowledge in August that the F-16 and A-10 are going to be around at least another decade. So in this, fail.
It was also supposed to be a cheap, easy to maintain platform for use across the services to simplify production and lower cost...I think we all know this is a fail.
As for its combat performance, I have read a lot of mixed reviews and this seems to be something of a controversy.
In short, I know we have them, but they just don't seem to be doing the job they were supposed to, yet we keep building them.
barna10 wrote:We have examples to pull from as to why mechs would suck; WWI tanks. They kept building bigger, slower, more-heavily-armored tanks, then someone discovered you could walk up to one and place an explosive charge on it...it then became a nice barricade.
I spend a fair bit of time covering the two world wars but truthfully I don't know the tanks real well. A quick search came up with a few things
The best tank of the war was probably the Panzer V, weighing in at 25 tons
The largest US tank was I believe the Pershing at 46 tons
By contrast the M-1 Abrams is I believe 55 tons and several modern peers appear to be heavier
Also in Rifts, because again this is about a game ultimately, there are several robot vehicles lighter than the Abrams. In fact most are lighter.
barna10 wrote:Warshield73 wrote:barna10 wrote:For crowd control, sure. Against unorganized peasants, sure. Against any half-trained and even poorly equipped force, absolutely not.
Again with no real life to go by in Rifts if they are poorly equipped they die. You invoked the UAR-1 Enforcer, do you know what volleys of 4 frag mini-missiles (to say nothing of plasma) do to a squad of armored infantry? I've played those games and it goes badly for the infantry each time and that is when they can get into the 2,000 to 4,000 foot range for most of there weapons. The Enforcer rail-gun can reach out to 2 or 3 times that range to say nothing of the missiles.
That seems to be an example from one of your games. It appears you were using something akin to Red Coat firing line strategy. Try some guerilla tactics next time.
No it wasn't and I did, in fact I said even when they get in range which only happened when they successfully used those tactics. This is a game where a PC/NPC on foot shotting a moving target with a rifle gets a penalty and pilots get to roll read sensors to spot said PC/NPC.
Also player groups, and this may just be the ones that play in my games, can use tactics too. Most of the times in my games large robots are preceded by flying power armor, or in my original group a hatchling dragon metamorphed into a flying bunny rabbit. Now, large robots can take lots of damage from infantry, this was especially true after Rifts Mercenaries came out with all the wonderful instruments of death it has, but they can take a lot compared to guys in body armor.
You also appear to be judging the robot vehicles on their own but placed against the entire world of Rifts, it doesn't work that way. They are part of a group and I have found that player groups tend towards maximizing each players abilities while trying to mitigate other players weaknesses. Go a couple of pages back in these forums and you can find people that swear Rifts mages are useless in combat so this is not a unique position.
barna10 wrote:Warshield73 wrote:barna10 wrote:Even in Rifts, they can't jump well, let alone fly. A series of trenches and pit traps are enough to take most of them out.
Those would have to be a lot of trenches, that are really deep. Most bots can leap, useually there hight. Heavy artillery bots like the Hunter Mobile Gun can barely walk bot most combat robots can leap and many have small jets that allow for a boost.
How deep of a hole do you think I am suggesting? Many can jump up to 15' high, and they aren't pulling themselves out (P.S. is too low). You only need a 20' pit, easy enough to dig with a simple Dig spell or a little prep time. Same defense stops tanks
20 feet deep, at least 10 feet to a side, covered in such a way that a pilot with a high vantage point won't see it. I just use mines. Fraction of the time much harder to detect. Also, most robots can climb with hands and feet they don't need to lift themselves out. If they couldn't then yes they would be useless.
barna10 wrote:Warshield73 wrote:barna10 wrote:They have all the vulnerabilities of tanks, and more.
No. They have some vulnerabilities of tanks, they have some that tanks don't. A mine for instance can incapacitate both a tank and mech, but on a mech it is unlikely to do any damage to the main body and is extremely unlikely to kill the crew. Tanks, that vehicle can blow up and that crew often dies.
Sorry, worst argument yet. Tank mines and anti-armor missiles/grenades are meant to take out the ARMOR not the squishy things inside. In Rifts, taking out the leg effectively takes out the Mech. Don't even need to damage it further as falling over would probably kill the crew anyway.
Umm yeah explosives go off it damages everything within the radius, reduce MDC to zero, it dies. Also, real world those Russian tank crews in Ukraine seem pretty dead, from the same missile and mines that toasted the tank.
As for the pilot dying if the bot falls over do you have a book and page number for that? You act like they are sitting in a metal box on folding chair. Real world helicopter pilots survive worse so this doesn't even make sense. Sure a 60 foot robot falling over those guys have a problem but an average bot where the pilot is in the chest 10 to 14 feet off the ground? I took a worse fall off my roof last year with no lasting injury and I didn't even have a pilots compartment. As for it being out even if you assume the robot can not lift itself up, which goes against the source material, if it fals on back or side it can still fire, if it has shoulder mounted turrets it can still fire. You also seem to imply that every shot at the legs hits and every leg blows up with one hit.
barna10 wrote:Warshield73 wrote:Even if you manage to dig a pit trap big enough, and even if you managed to disguise it so perfectly that person sitting 12 to 20 feet in the air couldn't see it and he fell in, he also has arms to go with those legs, he can climb out.
Tanks should generally be faster over open ground but again mechs can operate in swamps and mountainous terrain where a tank can't.
Tanks can much more easily hide in terrain from other ground units
Sorry, covered above. Robots are not strong-enough to climb out, and the sides of any pit would probably crumble as the 20+ ton weight of the robot was suddenly concentrated in the area of one of the hands. Yes, Robots can operate in swamps...but you know what else can? Boats. You know what's even better? Something that flies, or something that doesn't have the chance of missing that old, submerged riverbed and suddenly falling into a pit...can't swim...
And you know what hides even better than a tank? Something smaller...than a tank
Yes you covered above and you were wrong above, the PS is lifting weight so no an Enforcer cannot do a pull up but it is more than capable of leveraging it's hands and feet and climbing. Now some are not built for it but if it is more or less humanoid and not too top heavy like the Hunter Mobile Gun then yes it can climb. If you assume otherwise that means power armors are even more useless as they can almost never lift their own weight.
Yes and there are boats in Rifts but they must be towed or flown to a swamp and then taken out. Robot vehicles can do it on their own.
As for problems in the water, most robots have list depth tolerance and speed. Flying vehicles stick out more than robots and rarely have the firepower.
barna10 wrote:Warshield73 wrote:Before you do this you may want to look features common to all robot vehicles. You've been playing for a while so it was in RMB Pg. 214, then it was reprinted in RUE Pg. 273. Since you mentioned the Enforcer it is also in WB 11 CS War Campaign pg. 134.
When you look at this you will see that the enforcer has a radar that reaches out to 40 miles and since the radar emitter is almost 20 feet in the air (it mentions it as part of the sensor tower under MDC) it has far less ground clutter than any armored vehicle not mounting a 20 foot radar mass.
Now another problem about what you said is the idea that once the Enforcer launches those missiles you get all the time in the world to take it out. No, if your radar is 30 miles you have just over a minute, not quite 5 melees to know it is coming. The amount of time you have to shoot it down depends on the range of your best weapon. If your best weapon is 1 mile or less you have 1 attack to take it out, maybe 2 if you are a juicer as that missile flies through your attack envelope in tad less than 3 seconds.
Now this applies to every vehicle, including tanks. However, a battle mechs commanding height means they have less radar clutter and fewer obstacles blocking things like missile launchers.
And before you make this argument, you may want to consult someone that has actually been in a situation like this...maybe someone that was a trained to take out tanks and other heavy equipment.
First, in this section I made no arguments. None at all. You miss stated the rules from the book, which you acknowledged when green.nova343 pointed out. To be clear I had finished my post before I saw his and I didn't have time to change mine.
Second, I have. I have played with a lot of marines, sailors, and soldiers over the years (in one group there were 4 vets and only 1 other civilian). In fact a quick look at some of my old player rosters those who were in the military either before or after we ran robot pilot seems to be the majority. This is the RMB Headhunter, RUE Robot Pilot and CS/Triax equivalents but yes that is most of them. Now the single OCC with the most was Cyber-knight with 3 (1 marine and I believe 2 soldiers although not positive may have been other service).
barna10 wrote:Number one thing you do AFTER firing at a something that can fire back at you? MOVE. That's right, as we would fire missiles at a tank or something else, next thing we were doing is gunning it and getting to a new position. Mobility is much better than armor for survival. Go ahead and target my position. I only need about a minute to move and drive the 100 or so feet to get out of the main blast radius, and another minute to be completely out of the secondary blast radius. FIRE AWAY. Waste your missiles trying to hit my truck with a missile launcher on it. Oh, and try to find my sniper friend with the laser pointer
I can even fire over the horizon so you don't know where I am
This seems to have nothing to do with what you are replying to here so not sure what to do with it but I'll play.
If you can fire over the horizon with the aid of a sniper with a laser designator so can the bot.
The bot doesn't need to fire his precious missiles at your truck, his friend in the CS sky cycle can chase you down and just use mini-missiles on the truck. The bot can use his mini-missiles to shoot down the missiles you fired.
Assuming the bots sensors can't detect the targeting laser, which I have always said they cannot but several players had disagreed, the bot doesn't have to worry about the sniper. His friend the Hatchling dragon or the rogue dog boy will do it.
Again even in the real world the tactics you describe do not work perfectly, why would they in a TTRPG.
barna10 wrote:Warshield73 wrote:Mark Hall wrote:For the cost of one giant robot, you can usually have 10-50 good power armor.... or a metric buttload of tanks.
This is absolutely true and you say it like it would mean anything. Again I point you to the Littoral Combat Ships and the F-35. If a military decides they can get some sort of advantage with it, or if it will make defense contract sickeningly wealthy, they will build them. If anything your point would almost be a reason why pre-rifts militaries would build them.
Non-sensical reply, sorry. Militaries don't make the financial decisions, their governments do. They give contracts to the lowest bidder, not the highest.
This seems to have no basis in reality.
When was the last time our government didn't give the military what it asked for? In fact it has been 15 years since the government didn't give the military more than it asked for which I have to say as someone who spent his life in public education I am jealous. Also yes say it is a politician. I have a company that just built a big robot, I want the military to buy it, I bribe a congressmen...excuse me I mean provide a legal campaign contribution...and bam it's in the next appropriation. Whether the military asked for it or not.
The lowest bidder thing is a funny joke but it is only narrowly true. Yes when you were in the army your food, clothing, shelter, even tools and some basic equipment all lowest bidder. But not the big stuff.
An aircraft carrier is not the cheapest that can be built.
Littoral combat ships were not the cheapest options, again I am going by what friends in the Navy and reporting said.
The F-35 wasn't the cheapest option in the JSF competition either. Sometimes or from the outside it appears most times on the big stuff the military picks the option that they think will fulfill all their requirements and fit within the budget provided DoD and approved by congress.
Again, if a military will build ships with a shorter lifespan than the TV show Supernatural or a replacement aircraft that doesn't replace anything they might just build mechs if the circumstances were right.
MyDumpStatIsMA wrote:Warshield73 wrote:I honestly prefer power armor myself but as a GM I can tell you that almost every group I have ever run has at least one large mech. When I run convention games one of the first characters that gets grabbed is almost always the robot pilot.
Do you carefully record damage, and limit the availability of qualified techs who can repair it, and sometimes charge exorbitant repair bills if your group happens to be in the hinterlands without many options?
Or do you just gloss over most of the 'fun' details of gigantic mecha ownership?
Serious questions, no sarcasm intended.
I'm looking at it from a Battletech perspective, where taking a lot of damage in a protracted fight is catastrophic to your bank account, to such an extent that victory no longer becomes the goal, but repair bills are the overriding concern.
I'm also going by the repair rules outlined in the Bionics book, which I would think would apply broadly to robots as well.
This is a completely fair question and the answer is in most groups I do. Any group that is planning to run a long campaign or their is no stated end date I require people to keep track.
I have run brief 3 to 5 session min-campaigns where we don't bother, no time, and of course in convention games it's just not a concern.
This applies to everyone though. So the mage with his PPE and magical devices are kept track of just like the robots MDC.
As for the repair rules in Bionics SB, my players liked those because they were far cheaper than our house rules we came up with after the original SB 1 came out.
The simple fact is this stuff works in the setting because it is written to work in the setting. Giant robots are, most likely, very stupid and will never be seen in real life. Neither will space fighters so say goodbye Battlestar Galactica and Star Wars. FTL is physically impossible so there goes most other sci-fi. And I probably don't have to say this, but magic isn't real either
People want a giant robot in Rifts for the same reason they want a space fighter in Phase world, wish fullfillment. And if you think it is expensive and difficult to fix an Enforcer, try a Katana fighter.