Potential spiked hammer upgrade?

Organics, nanotech, and intrigue...discuss your thoughts on the new Palladium RPG here.

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abe
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Potential spiked hammer upgrade?

Unread post by abe »

Spiked hammer upgrade idea:drill spikes:when these strike any metallic item the drills activate and drill into the item/robot causing 1d12 mdc & bypasses nanopluage (possibly)
Perquisite:hammer spikes (they become the drills)
Ppe cost:55?
What do you fine people think?
howdey folks!!!!!!!!
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taalismn
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Re: Potential spiked hammer upgrade?

Unread post by taalismn »

Because you don't define how long the drills continue drilling or how they're supposed to be replaced. I'd just go with slapping a dispenser of bore grubs(which are already Splicer canon...they do 1d10 the first melee but do that for 1d4 melees. It's far easier than trying to fix this.

And '1d12'? Abe, Palladium uses d4s and d6s for the 1-12 point range, NOT 'd12s'. so it's either '2d6 ' or '3d4'.

You still haven't gotten the Splicers rule book, have you? I suggest you do, and familiarize yourself with the game system, the terms, and the setting before you post anything else.
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"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
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