Shorty Lickens wrote:BASIC EPIC CAMPAIGN OUTLINE:
Gonna try a more serious, with no Hitchhikers' Guide, Red Dwarf or Lexx references, take on the subject.
Hopefully, also without being too obnoxious in my nitíckery while at it.
Shorty Lickens wrote:Kreeghor attack random small single planet kingdom. They lay waste to the planet surface, the citizens have secret space faring technology and one ship of frozen refugees escapes.
My first thought upon reading this was "people from a single planet nation trying to escape the
Kreegor into their secretly developed "Great Icetruck in the Sky"
pre-FTL ship? Sorry, not happening."
Simply put, if they we are speaking of a pre-FTL group with a "generation ship" with most of the crew on ice there's zero chance of them outpacing or avoiding any TGE patrols (or any experienced FTL civilization's navy for that matter). The poor sods first sight upon thawing would be themselves at gunpoint as slave labor force for some recently founded Kreeghor colony/prison world. No salvation for pre-FTL refugees without some random rift, wormhole or similar plot device to get the invaders off-track (unless we bring an immense amount of Kreeghor incompetence, disinterest & escapees luck into the equation).
Alternatively, a marauding smash-&-grab raid by infernal forces involved in the Minion War could make a simpler explanation for the "world razed, little to no care about tracking survivors" situation - Infernals are pretty much the book definition of brutal but sloppy, definitely going for "there are more worlds to raze, no time to waste combing out for stragglers" kind of thinking.
All of that said, the use of "Great Icetruck in the Sky" spaceships with large numbers of sleeping tripulants while overall walking pretty much hand-in-hand with sci-fi scenarios where people are limited to relativistic speeds for space travel, does not have to be so and might have
some application in scenarios where FTL is available under certain circunstances - like a "no one left behind" desparate attempt to bring as many survivors out of the warzone as possible in as little space as affordable - what could possibly also mean sacrificing space for
food and/or medical resources to make room for more people, meaning that keeping as many frozen as possible becomes a logistical necessity for the refugees survival, driving the general direness of their situation further home, i dare say.
Shorty Lickens wrote:They must be thawed and discover their situation and learn knowledge and skills before arriving at their locked destination. Probably rifts earth, could be another planet in 3 Galaxies. Once arrived they have to figure out how to live and possibly avoid or fight the Kreeghor. Or any other empire. OR a new race, or it could be all humans involved. Man versus Man and so forth. But I think they ideal situation is the refugees end up on an unfamiliar planet (inhabited or uninhabited) and need to survive. Like Lost in Space or something similar.
It all depends on what you have in mind. The rifts earth option is another thing that makes me think the concept only minimally dependent on space opera and instead of the 3 Galaxies might be better off in either the TNMNT, AU, Robotech, Mechanoid 'verses or some homebrew context of one's own.