Scholarly Adventures | The Bazaar #41: Topography & Tactics
Posted: Tue Feb 07, 2023 3:12 pm
In the follow-up article under my GM Field Guide section, something targeted more specifically to newer GMs and Players.
Scholarly Adventures | The Bazaar #41: Topography & Tactics. For new GMs to the Palladium Books system, the first hurdle is realizing the system is not written to specifically support battle mats or grid-paper designed maps. I put down a few thoughts on considerations and factors for use when scheming out your combat scenes or more dynamic moments of action. There is some discussion on the merits of 'theatre of the mind' vice battle mats/3D terrain in Rifts, though I'm not going to make any universal recommendations; there are pros and cons to either. I also discuss some smaller section-level missions that GMs can really start making terrain and topography make a difference in how they plan their encounters.
https://www.scholarlyadventures.com/pos ... hy-tactics
How does topography influence the design of your campaign encounters?
What tips or tricks have you seen/used in order to handle the d20 influence on Rifts/Palladium Books?
Are you a devotee of battle maps/3D terrain or an acolyte of the 'theatre of the mind' approach?
Scholarly Adventures | The Bazaar #41: Topography & Tactics. For new GMs to the Palladium Books system, the first hurdle is realizing the system is not written to specifically support battle mats or grid-paper designed maps. I put down a few thoughts on considerations and factors for use when scheming out your combat scenes or more dynamic moments of action. There is some discussion on the merits of 'theatre of the mind' vice battle mats/3D terrain in Rifts, though I'm not going to make any universal recommendations; there are pros and cons to either. I also discuss some smaller section-level missions that GMs can really start making terrain and topography make a difference in how they plan their encounters.
https://www.scholarlyadventures.com/pos ... hy-tactics
How does topography influence the design of your campaign encounters?
What tips or tricks have you seen/used in order to handle the d20 influence on Rifts/Palladium Books?
Are you a devotee of battle maps/3D terrain or an acolyte of the 'theatre of the mind' approach?