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Techno wizard ,magical question
Posted: Fri Feb 17, 2023 12:16 pm
by ZINO
Is there a spell to permanently
transform S.D.C items to M.D and put additional features?
Re: Techno wizard ,magical question
Posted: Fri Feb 17, 2023 1:22 pm
by ZINO
Ok an idea take this item from
Hard Armor AR16 SDC 260 weight 20lbs
Turn to M.D.C and Lower it weight via magic
And maybe give additional features Magical type
How would I could do this?
Re: Techno wizard ,magical question
Posted: Fri Feb 17, 2023 4:19 pm
by Grazzik
Look to rules in RUE. TW armor examples are in WB 28 (Arzno). Simplest option is Ironwood Armor.
Re: Techno wizard ,magical question
Posted: Sun Feb 19, 2023 9:02 am
by slade2501
Short answer: no, not generally available to the player.
Long answer: yeeeeeees, but its more trouble than its worth (fancy a trip to Poland anyone?).
Good answer: make a way for your game, but consider game balance.
the whole game setting is based on the thematic tension of magic/psi vs technology, man vs supernatural and the often mismatch drama of that struggle. this can be like skyrim: vanilla or with mods? vanilla Rifts generally asks that MD armor and weapons be available in limited quantities, to make them a valuable commodity to players. in other rpg, armor and weapons are taken for granted for the most part. simply an extension of your character, like clothes. imagine that your dragon rider had to pay to heal his dragon mount from battle wounds? or pay to recharge its breath weapon?
Most GM for rifts really have to work at not breaking player's backs with some of the rules. encounters can go from light heated to party slaying pretty quick. repairs, replacements and ammo costs can wipe out a party's finances in a single session. a power armor or robot pilot can EASILY loose his ride, the defining tool of his OCC. as a GM myself, I usually bend MULTIPLE rules for simple quality of life experiences.
I allow easy repair rules out of combat. I let players use their skills to make actual money, not just pocket change. I make loot FAR more available, and really up the artifacts from before the rifts. I town down the strength of some enemies of their number, as their stats are too damn high (heh).
Re: Techno wizard ,magical question
Posted: Sun Feb 19, 2023 10:13 am
by ShadowLogan
ZINO wrote:Is there a spell to permanently
transform S.D.C items to M.D and put additional features?
If you had access to the Tarno Crystal (SB3) or an Alchemist (Palladium Fantasy) then yes. For a Techno-Wizard the only spells that come to mind that can readily turn SDC to MDC permanently would be "Iron Wood", anything else would be temporary if using (Wizard) Invocation magic alone, though a more specialist branch might also have options. The "Iron Wood" spell is material specific, which a TW with the right spell chain might be able to work around. Then again you might not even need "Iron Wood" with the right spell chain (no idea).
There are Alchemists on Rifts Earth, the Manoan City-State in SA1 has Alchemists that in conjunction with Armorers produce ancient-style suits of armor that can be repaired by a Techno-Wizard. Which could indicate a TW could produce it.
Nothing else a TW could enchant an item with a MDC "armor" and put a Ward/Symbol on it to make it permanent. While a TW doesn't start with Wards Spell (IIRC, and this Spell does NOT include Permancy Wards), descriptions of what they do include producing mystic symbols on items (and at GM's discretion the equivalent of the Permanency Ward). They could also make it permanent by making it Ley Line Powered (but once away from a Ley Line...)
Re: Techno wizard ,magical question
Posted: Sun Feb 19, 2023 11:15 am
by ZINO
Thank so much for your input it really helps
Any more comments and jokes helps
Re: Techno wizard ,magical question
Posted: Sun Feb 19, 2023 9:03 pm
by Mack
If you're the GM, you could handwave/invent a TW device that does this and make it the McGuffin of the game. Perhaps several factions are all on the hunt for the one working prototype, and the TW who created it is on the run.