How do you deal with Range in your battles
Posted: Sun Mar 19, 2023 7:41 pm
I'm reading about the range of energy weapons and spells and psionics powers.
Fellow GM's and players.
Do you just ignore range in battles?
It only seems like a factor when planning a battle like when the players are trying to ambush or defend a location. A strategist will think through their targets abilities to defend themselves or what they will attack you with. If they are smart they will choose where the battle will take place. Well planned, they might attack by surprise (6th sense?) from multiple angles leaving their target without cover, and / or outside the range of their targets range of attack.
In almost all cases, the CS (or such) have better range when it comes to energy rifles compared with the range of spells and psionic powers.
However, that only applies when they can know to attack and can "see" their target or at least know where to shoot. Which only goes when they have unobstructed views like in long flat open spaces.
I don't know the landscape of Rifts Earth. I could just say it is what I say it is and that would be one way of handling it but in universe is the land just a reflection of the US states today. Like Nebraska is really flat.
While Greece is NOT flat. Lots of trees and hills that offer cover from sight if not from damage by energy weapon fire.
The real problem for attacker or defender is can they "see" their target(s). If they can't they are firing blind. That could be good if one can trick CS grunts ior bandits into spending all their E-clips.
Any surprise attacks can be detected with Sixth Sense. Which if I were a CS captain I'd assign a Dog Boy or CS miltary personal with it to every camp, mission and patrol off base. Same if I was the commander of a merc company or platoon of spell casters. Just like any base or camp I'd set up I'd cut down everything within 300 feet just so I could see them coming.
It comes down to 3 situations:
1. Going from A to B: so Adventurers are making a delivery or are attacking one.
2. Heroes are attacking or defending a location
3. They are out patrolling or exploring or hunting and they hear, smell, sense (Dog Boy, etc), or see the "other."
Depending on the one's awareness they may not know whether or not they are "Friendly" or "Hostile"
I read that book, "Extreme Ownership" by the retired Navy Seal Jocko and he mentioned that "Blue on Blue as he called it happens more often than you think. Guys shooting allies or members of their own company because they didn't know who they were just that they saw someone (silhouette or whatever) with a rifle who wasn't "supposed" to be "there" but they got lost or were wondering or wanted to check something out or answering the "call of nature."
So they unexpected unidentified person did not immediately id themselves (because - surprise, panic, etc), hands up and drop to their knees. Instead they ran or assumed an aggressive fighting position readying their rifle and got shot at or shot first or they both shot at the other. At least, when it comes to #3
Gee, after I wrote all of that I feel like dropping all range limits and just making it eyes and ears.
Fellow GM's and players.
Do you just ignore range in battles?
It only seems like a factor when planning a battle like when the players are trying to ambush or defend a location. A strategist will think through their targets abilities to defend themselves or what they will attack you with. If they are smart they will choose where the battle will take place. Well planned, they might attack by surprise (6th sense?) from multiple angles leaving their target without cover, and / or outside the range of their targets range of attack.
In almost all cases, the CS (or such) have better range when it comes to energy rifles compared with the range of spells and psionic powers.
However, that only applies when they can know to attack and can "see" their target or at least know where to shoot. Which only goes when they have unobstructed views like in long flat open spaces.
I don't know the landscape of Rifts Earth. I could just say it is what I say it is and that would be one way of handling it but in universe is the land just a reflection of the US states today. Like Nebraska is really flat.
While Greece is NOT flat. Lots of trees and hills that offer cover from sight if not from damage by energy weapon fire.
The real problem for attacker or defender is can they "see" their target(s). If they can't they are firing blind. That could be good if one can trick CS grunts ior bandits into spending all their E-clips.
Any surprise attacks can be detected with Sixth Sense. Which if I were a CS captain I'd assign a Dog Boy or CS miltary personal with it to every camp, mission and patrol off base. Same if I was the commander of a merc company or platoon of spell casters. Just like any base or camp I'd set up I'd cut down everything within 300 feet just so I could see them coming.
It comes down to 3 situations:
1. Going from A to B: so Adventurers are making a delivery or are attacking one.
2. Heroes are attacking or defending a location
3. They are out patrolling or exploring or hunting and they hear, smell, sense (Dog Boy, etc), or see the "other."
Depending on the one's awareness they may not know whether or not they are "Friendly" or "Hostile"
I read that book, "Extreme Ownership" by the retired Navy Seal Jocko and he mentioned that "Blue on Blue as he called it happens more often than you think. Guys shooting allies or members of their own company because they didn't know who they were just that they saw someone (silhouette or whatever) with a rifle who wasn't "supposed" to be "there" but they got lost or were wondering or wanted to check something out or answering the "call of nature."
So they unexpected unidentified person did not immediately id themselves (because - surprise, panic, etc), hands up and drop to their knees. Instead they ran or assumed an aggressive fighting position readying their rifle and got shot at or shot first or they both shot at the other. At least, when it comes to #3
Gee, after I wrote all of that I feel like dropping all range limits and just making it eyes and ears.