The Use of A.I. in Rifts
Posted: Thu Apr 27, 2023 7:57 pm
Posting to get some feedback.
I was reading up on the skill Artificial Intelligence in Rifts Ultimate Edition.
An idea came to me. How about an Operator or a Rogue Scientist puts together an A.I. drone as their version of a Spell casters Familiar but it is more like a summoned entity or monster.
The drone can advance in levels as the player character advances and can do more for the Operator/Rogue Scientist and itself as they gain experience and improved programming from its operator.
However, do to the fear of AI going rogue, living forever by coping and saving itself, that arming it would enevitably lead to an AI killing a human even if only in defending its master or itself.
Starting IQ & M.A. : That of its programming Operator/Rogue Scientist
Special R.C.C. Bonuses & Abilities: Pick one at levels 1, 3, 6, 9, 12, and 15
Disease Diagnostic Specialist: From Body Fixer O.C.C.
Install Bionics: From Cyber-Doc O.C.C.
Jury-Rig Repairs: From Operator O.C.C.
Repair and Soup-Up Machines: From Operator O.C.C.
Storyteller & Teaher: From Rogue Scholar O.C.C.
Analyze: From Rogue Scientist O.C.C.
Eyeball a Fella: From Vagabond O.C.C.
Cartography: From Wilderness Scout O.C.C.
Starting Alignment: Principled and obeident to its creator/user.
Plus select three additional skills at levels 1, 3, 6, 9, and 12 from any skill category except Physical. All new skills start at level 1 and with +20% + IQ bonuses
R.C.C Skills
Level 1 - Skills @ +20%:
Computer Operation, Electronic: Countermeasures, Hacking, Intelligence, Languages, Literacy, Basic & Adv: Math 100%, Land Navigation, Optic Systems, Radio: Basic, Research, Sensory Equipment, Tailing, T.V./Video
Plus ALL of the Lore skills of the Operator or Rogue Scientist who created the AI.
Level - 1 : Technological equivalent of psionics:
I.S.P.: (None, Automatic): Sense Time, Speed Reading, Telemechanics, Total Recall
For Self Defense, AI is considered to have Cyber-Knight Zen Combat at its current level.
Level - 3
Can shift alignment to Scrupulous. "If I did not lie they would have killed my friend and master."
Bonuses: +3 to IQ and +3 M.A. attributes, +3 on Perception Rolls
Telemechanics Mental Operation & Machine Ghost (*auto and without ISP cost)
Detects ALL illusions, undead, vampires, and such as false representations of real life.
Level - 6
Can shift alignment to Unprincipled. "An unjust law is no law at all."
Bonuses: Another +3 to IQ and +3 M.A. attributes, +3 on Perception Rolls
Telemechanics Paralysis*
Electrokinesis*
Level - 9
Can shift alignment to Anarchist. "Why should I? What's in it for me?"
Bonuses: Another +3 to IQ and +3 M.A. attributes, +3 on Perception Rolls
Telemechanic Possession*
Level - 12
Can Shift alignment to Miscreant. "Why shouldn't I do what's best for me?"
Bonuses: Again +3 to IQ and +3 M.A. attributes, +3 on Perception Rolls
Overmind*Capable of capable of controlling other artifically intelligent machines. Battle of wills with the likes of Archie 3
I was reading up on the skill Artificial Intelligence in Rifts Ultimate Edition.
An idea came to me. How about an Operator or a Rogue Scientist puts together an A.I. drone as their version of a Spell casters Familiar but it is more like a summoned entity or monster.
The drone can advance in levels as the player character advances and can do more for the Operator/Rogue Scientist and itself as they gain experience and improved programming from its operator.
However, do to the fear of AI going rogue, living forever by coping and saving itself, that arming it would enevitably lead to an AI killing a human even if only in defending its master or itself.
Starting IQ & M.A. : That of its programming Operator/Rogue Scientist
Special R.C.C. Bonuses & Abilities: Pick one at levels 1, 3, 6, 9, 12, and 15
Disease Diagnostic Specialist: From Body Fixer O.C.C.
Install Bionics: From Cyber-Doc O.C.C.
Jury-Rig Repairs: From Operator O.C.C.
Repair and Soup-Up Machines: From Operator O.C.C.
Storyteller & Teaher: From Rogue Scholar O.C.C.
Analyze: From Rogue Scientist O.C.C.
Eyeball a Fella: From Vagabond O.C.C.
Cartography: From Wilderness Scout O.C.C.
Starting Alignment: Principled and obeident to its creator/user.
Plus select three additional skills at levels 1, 3, 6, 9, and 12 from any skill category except Physical. All new skills start at level 1 and with +20% + IQ bonuses
R.C.C Skills
Level 1 - Skills @ +20%:
Computer Operation, Electronic: Countermeasures, Hacking, Intelligence, Languages, Literacy, Basic & Adv: Math 100%, Land Navigation, Optic Systems, Radio: Basic, Research, Sensory Equipment, Tailing, T.V./Video
Plus ALL of the Lore skills of the Operator or Rogue Scientist who created the AI.
Level - 1 : Technological equivalent of psionics:
I.S.P.: (None, Automatic): Sense Time, Speed Reading, Telemechanics, Total Recall
For Self Defense, AI is considered to have Cyber-Knight Zen Combat at its current level.
Level - 3
Can shift alignment to Scrupulous. "If I did not lie they would have killed my friend and master."
Bonuses: +3 to IQ and +3 M.A. attributes, +3 on Perception Rolls
Telemechanics Mental Operation & Machine Ghost (*auto and without ISP cost)
Detects ALL illusions, undead, vampires, and such as false representations of real life.
Level - 6
Can shift alignment to Unprincipled. "An unjust law is no law at all."
Bonuses: Another +3 to IQ and +3 M.A. attributes, +3 on Perception Rolls
Telemechanics Paralysis*
Electrokinesis*
Level - 9
Can shift alignment to Anarchist. "Why should I? What's in it for me?"
Bonuses: Another +3 to IQ and +3 M.A. attributes, +3 on Perception Rolls
Telemechanic Possession*
Level - 12
Can Shift alignment to Miscreant. "Why shouldn't I do what's best for me?"
Bonuses: Again +3 to IQ and +3 M.A. attributes, +3 on Perception Rolls
Overmind*Capable of capable of controlling other artifically intelligent machines. Battle of wills with the likes of Archie 3