How to make stats relevant

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mobuttu
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How to make stats relevant

Unread post by mobuttu »

Going from here: https://palladiumbooks.com/forums/viewtopic.php?f=8&t=185237

How do you make stats relevant in game. Rules wise only low and high stats have mechanical implications.

Do you ever roll dice to check for stats? What system do you use? Or you just use skill checks?


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Grazzik
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Re: How to make stats relevant

Unread post by Grazzik »

There was a discussion on stat checks here - https://palladium-megaverse.com/forums/viewtopic.php?f=1&t=185684

It talks about stat checks from the Bootcamp! adventure
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mobuttu
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Re: How to make stats relevant

Unread post by mobuttu »

Great. Thank you for pointing it out!
- Un blog de Rifts. My blog about our game.
- Maqui Ed. My RPG company.

I received a *Nekira Seal of Approval*...Once! :P
"always remember; the Splugorth can do anything" - everloss
Sorry for my bad English! :o
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mobuttu
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Joined: Tue Aug 08, 2006 12:33 pm
Comment: Palladium fan from Catalonia
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Re: How to make stats relevant

Unread post by mobuttu »

Eventually I came up with this idea:

https://equip-r.blogspot.com/2023/09/caracteristiques-rellevants.html

Click on the upper-right corner for and automatic goolge translation.
- Un blog de Rifts. My blog about our game.
- Maqui Ed. My RPG company.

I received a *Nekira Seal of Approval*...Once! :P
"always remember; the Splugorth can do anything" - everloss
Sorry for my bad English! :o
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