Having a long running persistent world, here are some those elements I've found indispensable. Today we'll talk about the timeline and the world it creates.
1) A general timeline.
This assumes you you're aiming for a near real world setting. I've made a number of changes to the game world's time line. I didn't write up a bunch of specifics, rather a bunch of places where I can make changes. Prior to World War one (ww1) science/tech characters and those who's powers ate derived from science generated strangeness are limited, so magic is dominate power source. Magic was stronger the farther back from the modern age you go. I break history into four groupings. All of these eras have their own proper names, however a bunch of these are disputed on the exacts, and I don't care to devolve into that sort of discussion (for example I'm western centric AF). The ancient period, everything before the bronze age collapse. Magic is everywhere, and does all kinds of crazy things. The old historical period, bronze collapse to rise of Rome. Magic is fading, but still dominate.The historical period, Rome through to the about 1450 AD (roughly the beginningof the renaissance, everone argues about when that begins,so I put the flag there). Magic is basically what you find in the HU book or magic items crafted by using ley lines and nexus points. 1451 to the near future is the modern period. One could also toss in the far future period, but that's never been my thing.
While I still make use of mutants and experiments, they draw their powers from magic, and blood lines instead of a mutant exposed to radiation or what have you, they are the descendants of demi-gods. Alexander the Great claimed to be related to Hercules, so a PC mutant could be too (or any thing of that sort). An experiment would be alchemical in nature. Aliens are dimensional on nature, rather then space. The closer to the modern age you get, the more like the core rules things become.
In the ancient period, make up whatever history you want, no one can tell you you're wrong.

This covers our origin of characters. More later.