Masters City-State
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- Peacebringer
- Adventurer
- Posts: 713
- Joined: Tue Mar 28, 2006 6:34 pm
Masters City-State
Just a diorama I created of a Tirolian City-State; what happened is their ship crashed, centuries ago across a dry-river. During the wet-season, north, the water flows, but was cut off and trapped by the crash; the surviving Tirolians did what they could to survive and founded a city-state called Mag-Tirol.
The World (called Airgeil): Dusty, half-water, barren, with micro-organisms that photo-synthesize in the Southern-Sea. Gravity is about 1.2 that of Earth. It's pretty much a desert-world with an average temp. of 30 Celsius and a max around 50 Celsius: it's an old planet(seven billion years), so it's not too volcanic or tectonic active. It still has a magnetic-field.
Hazards: Lots of argon gas so low-laying caves may lack oxygen to breathe. Electromagnetic-Storms, which can shut down mecha.
The Tirolians. So, the crashed happened a long, long time ago. Their government is the rule of Pscionic-Masters; Originally, there were nine and now, only three remain, one left to form his own city-state called, Talleknay; perhaps the rest died of old age.
The Caste-System:
The Mind-Lords: the Aztraedí
Tirolian Nobles (Merchants)
Tirolian Freemen
Tirolian Slaves
Zentraedi
Mintraedi
So long ago, that, the Zentraedi weren't giants, but only about one and a half taller/larger than a man; another race, the Mintraedi, are half the size of a man and were designed to be the repairmen and maintenance on the Mecha. Both are considered slave-races under the command of the Aztraedí. The Zentraedi are composed of warriors and the Mintraedi are the farmers the live mostly outside the City-State. The Zentraedi live in a barracks-compound at a gate of the City-State.
When one dies here, their soul goes to the Planet Tirol.
Pscionics: Anyone (Tirolian), that develops psychic-powers, is hunted down by agents of the Aztraedí and disposed of. Zentraedi or Mintraedi becoming psychic is laughable to them. They're only recourse is to hide or leave to the desert.
Mag-Tirol (Greater Tirol): The city was originally build in a grid, but, shifting land has tilted the roads a bit. The Aztraedí (3), all live in the central, walled inner-city in vast palaces, with greenery and trees. Within the palace-complex, is an arena in which gladiators battle to the death; the gladiators are usually slave-Tirolians, but, on occasions, Nobles have their own Zentraedi that fight other Zentraedi in the games. Only Tirolians that are nobles are allowed in the Inner, walled-city and freeman are only allowed in then there is a game.
Only four-roads: One, leads to the other City-State of Talleknay, east, leads to the fields; west: leads to the mines; and North, leads to better climate, and sometimes odd merchants and hermits.
A map of the crash site and city-state:
https://iili.io/3HjRYAJ.png
Notes: this all started years ago when I got this tile-set from Civilization 3 mod, and thought, this doddle would make a great little arena, Hmmm, who to do, so first though of a world with psychic-powers that would send people to it. I only had so many tile-sets, so, I started stacking the buildings on top of each other to make second and third-stories. This is a city of towers and domes. There are also light-towers that light up the city at night.
The Arena: It's in the main-map, in the inner-city (corner).
https://iili.io/3HjmNpf.jpg
The World (called Airgeil): Dusty, half-water, barren, with micro-organisms that photo-synthesize in the Southern-Sea. Gravity is about 1.2 that of Earth. It's pretty much a desert-world with an average temp. of 30 Celsius and a max around 50 Celsius: it's an old planet(seven billion years), so it's not too volcanic or tectonic active. It still has a magnetic-field.
Hazards: Lots of argon gas so low-laying caves may lack oxygen to breathe. Electromagnetic-Storms, which can shut down mecha.
The Tirolians. So, the crashed happened a long, long time ago. Their government is the rule of Pscionic-Masters; Originally, there were nine and now, only three remain, one left to form his own city-state called, Talleknay; perhaps the rest died of old age.
The Caste-System:
The Mind-Lords: the Aztraedí
Tirolian Nobles (Merchants)
Tirolian Freemen
Tirolian Slaves
Zentraedi
Mintraedi
So long ago, that, the Zentraedi weren't giants, but only about one and a half taller/larger than a man; another race, the Mintraedi, are half the size of a man and were designed to be the repairmen and maintenance on the Mecha. Both are considered slave-races under the command of the Aztraedí. The Zentraedi are composed of warriors and the Mintraedi are the farmers the live mostly outside the City-State. The Zentraedi live in a barracks-compound at a gate of the City-State.
When one dies here, their soul goes to the Planet Tirol.
Pscionics: Anyone (Tirolian), that develops psychic-powers, is hunted down by agents of the Aztraedí and disposed of. Zentraedi or Mintraedi becoming psychic is laughable to them. They're only recourse is to hide or leave to the desert.
Mag-Tirol (Greater Tirol): The city was originally build in a grid, but, shifting land has tilted the roads a bit. The Aztraedí (3), all live in the central, walled inner-city in vast palaces, with greenery and trees. Within the palace-complex, is an arena in which gladiators battle to the death; the gladiators are usually slave-Tirolians, but, on occasions, Nobles have their own Zentraedi that fight other Zentraedi in the games. Only Tirolians that are nobles are allowed in the Inner, walled-city and freeman are only allowed in then there is a game.
Only four-roads: One, leads to the other City-State of Talleknay, east, leads to the fields; west: leads to the mines; and North, leads to better climate, and sometimes odd merchants and hermits.
A map of the crash site and city-state:
https://iili.io/3HjRYAJ.png
Notes: this all started years ago when I got this tile-set from Civilization 3 mod, and thought, this doddle would make a great little arena, Hmmm, who to do, so first though of a world with psychic-powers that would send people to it. I only had so many tile-sets, so, I started stacking the buildings on top of each other to make second and third-stories. This is a city of towers and domes. There are also light-towers that light up the city at night.
The Arena: It's in the main-map, in the inner-city (corner).
https://iili.io/3HjmNpf.jpg
- taalismn
- Priest
- Posts: 49652
- Joined: Tue Sep 02, 2003 8:19 pm
- Location: Somewhere between Heaven, Hell, and New England
Re: Masters City-State
Had a planet where a Zentraedi/Meltraedi squadron crash-landed thanks to main engine protoculture depletion. The crews went native hunting the local sauroids for food and becoming gods to the local humanoids(hinted to be the tech-devolved descendants of an earlier Tirolian ramship). They established a trio of cities based on the crashed ships as strongholds.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
--------Rudyard Kipling
------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
--------Rudyard Kipling
------------
- Peacebringer
- Adventurer
- Posts: 713
- Joined: Tue Mar 28, 2006 6:34 pm
Re: Masters City-State
We had the same thing going on a while back; I actually have Zentraedi-building tile-sets that I could use to create a Zen-City: so, the system was AC3-3 (Alpha Centauri Three(stars), third-planet). So there was this old iron-pipe (like, 6" in diameter, rusting in a storm-drain out-flow, with mustard-plants growing and it looked like an ancient, crashed Zentraedi-starship, so, we had a game based of off that (well, with our Robotech-toys); the natives were reptilian, and, well, the only ones we had were Teenage Mutant Ninja Turtles, so, they were the natives. Lots of fun and there was a forest of bamboo nearby.taalismn wrote: Mon Feb 24, 2025 7:52 pm Had a planet where a Zentraedi/Meltraedi squadron crash-landed thanks to main engine protoculture depletion. The crews went native hunting the local sauroids for food and becoming gods to the local humanoids(hinted to be the tech-devolved descendants of an earlier Tirolian ramship). They established a trio of cities based on the crashed ships as strongholds.
- taalismn
- Priest
- Posts: 49652
- Joined: Tue Sep 02, 2003 8:19 pm
- Location: Somewhere between Heaven, Hell, and New England
Re: Masters City-State
...I'm having flashbacks to 'Turn Signals on a Land Raider' where the WH40K Space Marine scouts get forgotten in the jungle terrain on the gaming table...and get discovered by some of the game store's racier figurines(i.e. dominatrix models)....
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
--------Rudyard Kipling
------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
--------Rudyard Kipling
------------
- Peacebringer
- Adventurer
- Posts: 713
- Joined: Tue Mar 28, 2006 6:34 pm
Re: Masters City-State
For the Emperor (WWED?).
- taalismn
- Priest
- Posts: 49652
- Joined: Tue Sep 02, 2003 8:19 pm
- Location: Somewhere between Heaven, Hell, and New England
Re: Masters City-State
Closest in reality I ever got to your experience was as a wee kid, me and my brother taking a box of plastic army men out to the end of Eel Point on Martha's Vineyard(this was a spit of sand on the sea-side of a small inlet, the point being barely 10 yards across, mostly silty sand, washed gravel, and a few stands of beach grass, and staging amphibious invasions against entrenched positions.
Might have accidentally left a few guys there...if so, they wound up underground and underwater, as Eel Point was prone to being regularly reshaped by currents and storms.
Might have accidentally left a few guys there...if so, they wound up underground and underwater, as Eel Point was prone to being regularly reshaped by currents and storms.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
--------Rudyard Kipling
------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
--------Rudyard Kipling
------------
- Peacebringer
- Adventurer
- Posts: 713
- Joined: Tue Mar 28, 2006 6:34 pm
Re: Masters City-State
I wanted to do Bioroids and traditional Masters, but, I wanted sort of neo-primitives and a sort of pre-Zentraedi caste-system. And psychic-powers.
And least you had sand, and water, which, can be kinda, "Alien". I had a virtual desert and the heat of summer. It was only green because of the irrigation-canal run off, which, led me to the idea that water comes from someplace else.taalismn wrote: Wed Feb 26, 2025 12:19 am Closest in reality I ever got to your experience was as a wee kid, me and my brother taking a box of plastic army men out to the end of Eel Point on Martha's Vineyard(this was a spit of sand on the sea-side of a small inlet, the point being barely 10 yards across, mostly silty sand, washed gravel, and a few stands of beach grass, and staging amphibious invasions against entrenched positions.
Might have accidentally left a few guys there...if so, they wound up underground and underwater, as Eel Point was prone to being regularly reshaped by currents and storms.