applying % penalties when using Dimensional Portal

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Plane
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applying % penalties when using Dimensional Portal

Unread post by Plane »

Noticed something thought-provoking on page 97 of DB11 (Dyval)

"Half those penalties when traveling from Dyval Prime to another level of Dyval via opening a dimensional Rift"

So... to go to other layers from Prime (normally -80% if you never visited) it's -40% to visit the unvisited place via a Rift.

It tends to be teleports you have percentiles though... how would one penalize a Rift?

This makes me wonder... for stuff like Dimensional Portal, would we just assume it has a 100% chance of working, apply -40% and give it a 60% chance of working?

That begs the question of what happens if you fail though - does no rift appear? Does it appear, but to a different random dimension?

Checking Megaverse Builder, although page 9 only talks about teleporting, page 14 (Density of Fabric) says "to Dimensional teleport or Rift" so it seems like it could modify rifting % as well.

I guess there are cases of there being %s for Rifts, like the Geo-Immortal's 6th OCC power (Dasrk Conversions 127) or the success ratio of a shifter's communication rift (pg 41 of DB) but in the case of Dimensional Portal I'm just wondering if that's always 100%, base 100%, maybe we should treat it liek a 98% skill, etc.

There's no mention of it being an exemption to any % penalties which is why I'm thinking the base 100 idea.
Grazzik
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Re: applying % penalties when using Dimensional Portal

Unread post by Grazzik »

Having played a number of tech-based dimension hopping campaigns, I usually roll against the cross-dimensional navigation and pilot skills for this. A fail lands in a different dimension. In one campaign, this meant repeatedly appearing on Bifrost being eyed with great suspicion by Heimdall, before getting back on track thanks to Bifrost's 20% bonus to opening dimensional rifts (CB2 pg 152).

I'm sure something similar could be done for magical rift hopping.
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Plane
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Re: applying % penalties when using Dimensional Portal

Unread post by Plane »

I forgot about that! Looks like it's to known dimensions.. of course Bifrost also gets mentioned in DB7 (Megaverse Builder) which raises some interesting questions given how it's classified and how that interacts with Heimdall's note.

Pg 9's left column mentions that fabric bonuses and penalties get applied when entering or exiting - it gives the example of adding the original+destination for a net penalty - weak (+10) to strong (-20) is a net -10% to the roll.

Pg 9's right column singles out Asgard as an example of Impenetrable, a type which has 1-4 places which are merely "Strong", which induces a 5-30% penalty. Bifrost is the only known example here.

Pg 14 oddly when recapping fabric rules only talks about bonuses/penalties going "to" dimensions, which ignores the two-way application on page 9 which clearly also applies it in "from" situations- ie low+20 to low+20 is +40% while strong-30 to strong-30 is -60%.

Pg 16 under Dimensional Quirks gives Bifrost as an example of "Dimensional Focal Point" which seems to be something a bit different than the thing which only applies to Impenetrable domains, since there can be 2-5 of these DFPs and they are also commonly found in "Strong" dimensions. Given that strong+impenetrable are collectively "most commonly" this implies they're found in standard permeable realms too (on occasion) though I don't know what point they would serve here (it has no modifiers).

DFPs ignore "the usual bonuses or penalties" for strong/weak fabrics.

I think what this means is that the usual 5D6 percent penalty that Bifrost would suffer as a "Hard" exemption to an Impenetrable dimension is ignored - this would apply if Bifrost were not a DFP.

The 1d4+1 is odd though, it implies there should be at least one place besides Bifrost where you can ignore such penalties. I don't know the point of a DFP in an Impenetrable realm if it isn't simultaneously one of the 1D4 exceptions to the realm though, since not being on one forbids all travel making modifier-ignoring irrelevant.

If I had to wager, I would say Yggdrasil is a good candidate for that, since it's a Millenium Tree and those are focal places of travel. Pg 161 of CB2 does say it has active rifts open to several dimensions which millenium trees (including Rifts Earth) so I'd say that this means it MUST be one of the 1D4 exceptions to Impentrable - so we may as well assume it's a DFP as well where it would ignore the Strong Fabric penalties where applicable.
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