Metals, Materials and Plants from the Megaverse?

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Kaleb
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Metals, Materials and Plants from the Megaverse?

Unread post by Kaleb »

Is anyone aware of a website or post on the forums that discusses materials, metals, plants or the like from the megaverse'?

So, the Mystic Kuznya, Old Believer and Druids from England all use materials from Earth to make their tools, weapons and magical items.

(I have noticed that England is not a well liked book by many people but I am thinking more of the Scathach and Dryad druids when I mention this book and the different ingredients that they use to create their potions and magic items)

What about metals or plants or other things that come from other parts of the megaverse? In the England book it talks about a few plant species that have come from other worlds along with Millenium Trees but not lots.

What about things like stonewoods or black/white Iron from the Northern Hinterlands? Nasty plants from Hades or Dyval?

Could some of these things be enchanted by Mystic Kuznya or Druids to be used in their creations?
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Re: Metals, Materials and Plants from the Megaverse?

Unread post by Grazzik »

You may want to refer to Book of Magic for various magical components or materials, including the herb magic in WB3.

For non magical stuff, no comprehensive index I'm aware of.
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Re: Metals, Materials and Plants from the Megaverse?

Unread post by Curbludgeon »

I know there's a thread of at least all the metals, but I've yet to find it.
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Re: Metals, Materials and Plants from the Megaverse?

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Re: Metals, Materials and Plants from the Megaverse?

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That link Aermas posted to is pretty good, not complete as I think they missed some stuff (and possibly stuff that has come out since) like:
-WB26 Dinosaur Swamp's SteelTree
-WB14 New West's Dinosaur/Monster Hides (might find a few more in WB26 and other books, I just know they are here for sure)
-WB20 has Fury Beetle hide material
-WB12 Pyscape the Zaayhr Crystal Dragon's hide (pg135, impervious to Lasers and 1/2 damage from energy attacks, also useful for magic items)
-WB6 South America 1 (also in WB30: DBee of NA) has Dragon Hide Armor in the Pogtalian Dragon Slayer section
-SB1o's adventure module (and SoT6 IIRC) mentions "living metal" used by a few NPCs that are essentially TW Borgs

As far as plants go they don't get as much coverage:
-World Book 3: England (mentioned)
-World Book 26 Dinosaur Swamp (might be worth checking its sequel I don't have that book) has several plants (and disease)
-World Book 6: South America has several plants in the Jungle Elves section (also found in the Book of Magic), IINM some magic stuff that didn't make it into BoM to boot
-World Book 30: D-Bees of North America has several plant species (some new, some reprints) and at least one rock creature (might have something regarding minerals)

As far as Druids/MK using them, sure though you're likely going to have to work out the details on your own as these examples don't cover such a scenario (IIRC)
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Re: Metals, Materials and Plants from the Megaverse?

Unread post by taalismn »

Harvest the Megaverse!!!!
Awhile ago I cooked up some charts for metals/minerals from the megaverse, as well as plants.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

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Re: Metals, Materials and Plants from the Megaverse?

Unread post by Aermas »

ShadowLogan wrote: Wed May 21, 2025 11:49 pm That link Aermas posted to is pretty good, not complete as I think they missed some stuff (and possibly stuff that has come out since) like:
-WB26 Dinosaur Swamp's SteelTree
-WB14 New West's Dinosaur/Monster Hides (might find a few more in WB26 and other books, I just know they are here for sure)
-WB20 has Fury Beetle hide material
-WB12 Pyscape the Zaayhr Crystal Dragon's hide (pg135, impervious to Lasers and 1/2 damage from energy attacks, also useful for magic items)
-WB6 South America 1 (also in WB30: DBee of NA) has Dragon Hide Armor in the Pogtalian Dragon Slayer section
-SB1o's adventure module (and SoT6 IIRC) mentions "living metal" used by a few NPCs that are essentially TW Borgs

As far as plants go they don't get as much coverage:
-World Book 3: England (mentioned)
-World Book 26 Dinosaur Swamp (might be worth checking its sequel I don't have that book) has several plants (and disease)
-World Book 6: South America has several plants in the Jungle Elves section (also found in the Book of Magic), IINM some magic stuff that didn't make it into BoM to boot
-World Book 30: D-Bees of North America has several plant species (some new, some reprints) and at least one rock creature (might have something regarding minerals)

As far as Druids/MK using them, sure though you're likely going to have to work out the details on your own as these examples don't cover such a scenario (IIRC)
It's very much out of date, but it's a decent launching point. It doesn't even say what these materials do. As for growing the list, Thermal-Kinetic plating from the Naruni is a big personal favorite of mine, as it reduces kinetic & fire damage
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Re: Metals, Materials and Plants from the Megaverse?

Unread post by ShadowLogan »

Aermas wrote: Thu May 22, 2025 10:42 am
ShadowLogan wrote: Wed May 21, 2025 11:49 pm That link Aermas posted to is pretty good, not complete as I think they missed some stuff (and possibly stuff that has come out since) like:
-WB26 Dinosaur Swamp's SteelTree
-WB14 New West's Dinosaur/Monster Hides (might find a few more in WB26 and other books, I just know they are here for sure)
-WB20 has Fury Beetle hide material
-WB12 Pyscape the Zaayhr Crystal Dragon's hide (pg135, impervious to Lasers and 1/2 damage from energy attacks, also useful for magic items)
-WB6 South America 1 (also in WB30: DBee of NA) has Dragon Hide Armor in the Pogtalian Dragon Slayer section
-SB1o's adventure module (and SoT6 IIRC) mentions "living metal" used by a few NPCs that are essentially TW Borgs

As far as plants go they don't get as much coverage:
-World Book 3: England (mentioned)
-World Book 26 Dinosaur Swamp (might be worth checking its sequel I don't have that book) has several plants (and disease)
-World Book 6: South America has several plants in the Jungle Elves section (also found in the Book of Magic), IINM some magic stuff that didn't make it into BoM to boot
-World Book 30: D-Bees of North America has several plant species (some new, some reprints) and at least one rock creature (might have something regarding minerals)

As far as Druids/MK using them, sure though you're likely going to have to work out the details on your own as these examples don't cover such a scenario (IIRC)
It's very much out of date, but it's a decent launching point. It doesn't even say what these materials do. As for growing the list, Thermal-Kinetic plating from the Naruni is a big personal favorite of mine, as it reduces kinetic & fire damage
DB8 slipped my mind, but something similar can also be found in MercOps produced by NG. You also have the material that goes into K-Hex (don't recall the name, its in DB3). Something else to consider is Chromium Armor (the stuff GBs use), the Xiticix (sp?) also have building materials/resin to consider (WB23).

A case might also exist for energy constructs like the Nazca stuff (WB9) and/or the Invaders use (DB3).
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Re: Metals, Materials and Plants from the Megaverse?

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Also you may want to look in Aliens Unlimited and the Galaxy Guide for HU. There may be other materials in there.
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Re: Metals, Materials and Plants from the Megaverse?

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Koral, from Rifts Underseas, pgs150-152. Thing is, it only grows on the Naut'Yll homeworld of Yllera. But Rifts players have done crazier things than to figure out how to grow stuff off their homewards.

And yeah, with only two spells to the Koral Shaper OCC and some TW armor/weapons, the stuff's a flash in the pan(just begging for some creative expansion).
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
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Rifter11
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Re: Metals, Materials and Plants from the Megaverse?

Unread post by Rifter11 »

Coalition Wars: Siege on Tolkeen 1 has a metal and a gem type described under the Nine Rings of Elder
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Re: Metals, Materials and Plants from the Megaverse?

Unread post by Aermas »

Xanthine & Gantrium.

Gantrium is THE magic metal & can be made to be completely indestructible, Mages can wear it without penalty, etc.
Xanthine is really good at storing PPE
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Re: Metals, Materials and Plants from the Megaverse?

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Aermas wrote: Wed Jul 02, 2025 1:18 am Xanthine & Gantrium.

Gantrium is THE magic metal & can be made to be completely indestructible, Mages can wear it without penalty, etc.
Xanthine is really good at storing PPE
The two biggies for magic-users, and rare as hell.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Metals, Materials and Plants from the Megaverse?

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Kaleb wrote: Wed May 21, 2025 4:38 pm (I have noticed that England is not a well liked book by many people but I am thinking more of the Scathach and Dryad druids when I mention this book and the different ingredients that they use to create their potions and magic items)
Rifts: England is a beautiful mess of a book. It has the best and most-consistent maps of any book in the published canon. Temporal magic, Millennium trees, and Chiang-Ku are all awesome. The overall setting/location descriptions and the druid and mystic herbology sections are under-developed, but compelling. The Scotland demons, the gods, the alien-of-the-week additions... they're just kind of there without anything to draw one in. Camelot is an egregious case of taking a historical/cultural trope and sticking it in Rifts, but even there, the psychic-enhancing tech of Caliber-X is awesome (too bad it went nowhere beyond that one item player characters can't have).

Yeah, it's got its haters, but even among those, most will acknowledge that there is some great stuff in Rifts: England.
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Re: Metals, Materials and Plants from the Megaverse?

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Hotrod wrote: Wed Jul 02, 2025 11:29 am
Kaleb wrote: Wed May 21, 2025 4:38 pm (I have noticed that England is not a well liked book by many people but I am thinking more of the Scathach and Dryad druids when I mention this book and the different ingredients that they use to create their potions and magic items)
Rifts: England is a beautiful mess of a book. It has the best and most-consistent maps of any book in the published canon. Temporal magic, Millennium trees, and Chiang-Ku are all awesome. The overall setting/location descriptions and the druid and mystic herbology sections are under-developed, but compelling. The Scotland demons, the gods, the alien-of-the-week additions... they're just kind of there without anything to draw one in. Camelot is an egregious case of taking a historical/cultural trope and sticking it in Rifts, but even there, the psychic-enhancing tech of Caliber-X is awesome (too bad it went nowhere beyond that one item player characters can't have).

Yeah, it's got its haters, but even among those, most will acknowledge that there is some great stuff in Rifts: England.
Agreed, I actually like the England book. It has my favorite Dragon, The Chiang-ku. It has my favorite mage: The Temporal Wizard and the Temporal Warrior, though both classes could do well with a massive update to bring them into the RUE era. I actually like what they did with Camelot, it amuses me. And I love the Knight OCC.
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Re: Metals, Materials and Plants from the Megaverse?

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Kaleb wrote: Wed May 21, 2025 4:38 pm Is anyone aware of a website or post on the forums that discusses materials, metals, plants or the like from the megaverse'?
This post inspired me to do some digging. Overall, there seems to be more special materials in Palladium Fantasy than in Rifts, as crafting in Palladium is more of a thing, and the things that get crafted seem to be a bit simpler.

Metals:
Black Metal from the blood of Styphon the Black is twice as strong as steel and does double the damage. Dragons & Gods, p228.
The Blood of Kym-nark-mar makes a clear solid that cannot be broken, is razor sharp, and will cut through any natural material as if it is not there (bypasses nonmagic armor, but the armor also takes damage) and could also be made into a magic crystal ball to look into other worlds.
Red Metal comes from the blood of Zandragal and is indestructible (useful for armor). Dragons & Gods, p225.
White Metal comes from the blood of Kormath. Its specific properties are unknown. Dragons & Gods, p225.
Chrysteel makes M.D.C. weapons that do a little extra damage, and are very durable with hundreds of M.D.C.; it also makes a pretty good armor, too. Dyval, p200.
Korobite (a precious metal that can harm the supernatural), Northern Hinterlands, p55
Black Iron has twice the S.D.C. of steel, takes half damage from fire, and does +2 damage as an edged weapon. Northern Hinterlands, p56
White Iron ignores the first 20 S.D.C. of damage done to it, does not conduct electricity (half damage from magic, none from regular electric shocks), is very flexible, and is +1 to strike when made into a weapon. Northern Hinterlands, p56.
Gantrium is a magically conductive metal that, when made into jewelry, reduces spell P.P.E. costs by half and doubles P.P.E. recovery rates. If made into armor, it would allow magic spell-casting without penalty. Northern Hinterlands, p56.
Tarnow Crystal-Modified pure metals become M.D.C. Mindwerks, p89.

Gems
Xanthine is a magically conductive gemstone that functions as a P.P.E. battery. Northern Hinterlands, p56.

Lumber:
Assassin Tree Wood is +2 to strike the undead and does an extra +2D6 to them. The Assassin Tree also has some other useful properties.
Fernwood (Palladium Eastern Territories book) is exceptionally long-lasting and can come in huge sizes. Northern Hinterlands, p57.
Hardwoods come in six varieties: whilebark,jadewood, splendor, richesse, glory ring, and thronewood, and they can all be made into spears and arrows without needing metal heads. Northern Hinterlands, p59.
Stonewood comes in varieties that are super-hard in life, such as mahogranite, marble pine, and oakstone, or can be harvested and baked to become super-hard, such as trollwood, neversplinter, and bulwark. In all cases, the wood twice as durable as regular wood, twice as heavy, and can be made into weapons that are extra heavy and hard, doing an extra 1D6 of damage, but being -3 to strike due to issues of weight and balance; missile weapon range is half if made from Stonewood.
Yellow Wood is very hard and strong, giving +2 to damage for weapons with their hafts/handles/shafts made from it. Eastern Territories, p42.
Millennium Tree wood is durable and useful against the supernatural, and it can take forms that give special powers to users. Its leaves and bark make good armor. Rifts England
Shadow Wood is used to make the Blade of Sahtalus, the ultimate symbol of authority in Dyval. I have no idea where this comes from; it's only mentioned in Dyval p218.

Bone/Skin:
Dragon Bone weapons come in several varieties. See Dragons & Gods p230.
Demon Bone weapons also come in many varieties. See Hades, p89.
Dragon/Demon/Deevil hide/skin can be made into armor that is M.D.C., regenerates damage, and comes with some special powers/bonuses. Dyval, p202.
Kathos Shells can be made into plate and scale armor. Land of the Damned 2: Eternal Torment, p77.
Kryygorth Shellback shells are suitable for making into M.D.C. armor. Splynn Dimensional Market, p80.
Hygorathe bone is twice as strong as wood, but weighs the same. Land of the Damned 2: Eternal Torment, p83.
Unnamed wood from a likely extinct tree species of Baalgor could be made to craft flying ships. Library of Bletherad, p153.

Kaleb wrote: Wed May 21, 2025 4:38 pm Could some of these things be enchanted by Mystic Kuznya or Druids to be used in their creations?
Probably? Depends on the materials and what a given person is trying to make.
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Re: Metals, Materials and Plants from the Megaverse?

Unread post by taalismn »

All those plants...my genetcists will be petitioning for grants to fund sample-collecting expeditions.
And that would be a neat campaign...High Tech cross-dimensional botanical-poaching, like tracking down any traces of the Baalgor Flywood ...depending on how much info one might have beforehand, the expedition might find some or all of its high-tech gear and/or magic not working, forcing them to rely on skill and limited resources. A lot of effort to go to for some seeds, cuttings' nd tissue scrapings.
Likewise for mining.....applying high-tech mining knowledge to Iron Age technology? Lots of skill rolls. Negotiating with the locals for drilling rights? Convincing the local despot that you're not mining for gold in his realm, but something utterly worthless to him(might be valuable to his dependents after a few centuries' technological development)?
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Metals, Materials and Plants from the Megaverse?

Unread post by Marcethus »

taalismn wrote: Wed Jul 02, 2025 8:12 pm All those plants...my genetcists will be petitioning for grants to fund sample-collecting expeditions.
And that would be a neat campaign...High Tech cross-dimensional botanical-poaching, like tracking down any traces of the Baalgor Flywood ...depending on how much info one might have beforehand, the expedition might find some or all of its high-tech gear and/or magic not working, forcing them to rely on skill and limited resources. A lot of effort to go to for some seeds, cuttings' nd tissue scrapings.
Likewise for mining.....applying high-tech mining knowledge to Iron Age technology? Lots of skill rolls. Negotiating with the locals for drilling rights? Convincing the local despot that you're not mining for gold in his realm, but something utterly worthless to him(might be valuable to his dependents after a few centuries' technological development)?
Hmmm, sounds like an interesting campaign idea.
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Re: Metals, Materials and Plants from the Megaverse?

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Marcethus wrote: Thu Jul 03, 2025 11:17 am Hmmm, sounds like an interesting campaign idea.

"You mean we went to all this trouble, marched up over those treacherous mountains and valleys of hellfire, almost got ####ed by cannibals, pursued by Dunscon's magic mafia assassins, and pissed off a Splugorth -gardener- just for a packet of APPLE SEEDS?!"
"Well, not just -any- apple seeds....."
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Metals, Materials and Plants from the Megaverse?

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taalismn wrote: Thu Jul 03, 2025 1:04 pm
Marcethus wrote: Thu Jul 03, 2025 11:17 am Hmmm, sounds like an interesting campaign idea.

"You mean we went to all this trouble, marched up over those treacherous mountains and valleys of hellfire, almost got ####ed by cannibals, pursued by Dunscon's magic mafia assassins, and pissed off a Splugorth -gardener- just for a packet of APPLE SEEDS?!"
"Well, not just -any- apple seeds....."
:lol: Exactly. Would be a very amusing and fun campaign to play in.
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Re: Metals, Materials and Plants from the Megaverse?

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"They make really good cider!"
"ARGH!!! My much abused colon deigns to protest!"
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Metals, Materials and Plants from the Megaverse?

Unread post by Aermas »

Didn't Captain Drake sail all over for an apple, Jason sailed for the fleece, etc.
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