Timeline (Issues with Technology)
Posted: Tue Mar 16, 2004 7:24 pm
Another part of my campaign that I plan on including involves creating a BtS/Nightbane setting that takes place before Dark Day. I would incorporate a different timeline and technology base. The year would be 2041; the feel of the game would basically be like the 1930/40s of our Earth where a World War is still continuing with the Nazis as one of the driving forces.
I place the year at 2041 just so the players will understand that this is a different timeline than our Earth and not everything will be historically accurate. Also, Dark Day will be about two years to six months away. I have yet to determine how long before Dark Day this will take place, but somewhere in the previously mentioned range.
The players would have characters who belong to "The Seekers." Each player would have certain lore skills and archaeological skills that would aid them in their research and adventures. I guess this campaign would have an Indiana Jones feel to it, although a lot darker (as is expected of a Nightbane campaign).
One of my main reasons for placing my Nightbane campaign during this period is because of the issues I have with technology; my players seem to rely too heavily on such things as the internet and advanced weapons to either save themselves, to save time, or (even worse) to take a detour, which turns out to be a short cut to the end of the adventure. I would much rather have my player's characters running around searching through old musty records (perhaps getting in a bit of trouble looking for the information) than simply hacking into data bases and getting the information in a relatively short period of time.
I feel that with adventures set in less technologically advanced timelines there seems to be a lot more opportunities for adventure and more obstacles for the players to overcome.
Do you guys sometimes feel this way about technology as well?
This question at least pertains the GMs in this forum.
I place the year at 2041 just so the players will understand that this is a different timeline than our Earth and not everything will be historically accurate. Also, Dark Day will be about two years to six months away. I have yet to determine how long before Dark Day this will take place, but somewhere in the previously mentioned range.
The players would have characters who belong to "The Seekers." Each player would have certain lore skills and archaeological skills that would aid them in their research and adventures. I guess this campaign would have an Indiana Jones feel to it, although a lot darker (as is expected of a Nightbane campaign).
One of my main reasons for placing my Nightbane campaign during this period is because of the issues I have with technology; my players seem to rely too heavily on such things as the internet and advanced weapons to either save themselves, to save time, or (even worse) to take a detour, which turns out to be a short cut to the end of the adventure. I would much rather have my player's characters running around searching through old musty records (perhaps getting in a bit of trouble looking for the information) than simply hacking into data bases and getting the information in a relatively short period of time.
I feel that with adventures set in less technologically advanced timelines there seems to be a lot more opportunities for adventure and more obstacles for the players to overcome.
Do you guys sometimes feel this way about technology as well?
This question at least pertains the GMs in this forum.