Phase World: Chaos Club

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Ice Dragon
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Re: Phase World: Chaos Club

Unread post by Ice Dragon »

gadrin wrote:okay, on the other side of the melee are the baddies...

Fallen CK Mind Melter with his weapon and a Crystal Assault Rifle to dispatch his former buddies.

A Murder-Mage from the Rifter, I also kinda liked the War Born.

A Gargoyle Psi-Slayer...or Burster/Zapper...

any others?


Any of the Demonix or Metzlas?
It is always a bad thing when political matters are allowed to affect the planning of operations (Field Marshal Erwin Rommel, 1943)

Nelly ~ He's one romantic smooth operator and a true old school gentleman. Heck he's an Austrian officer, it's in his blood.

Co-Holder with Jefffar of the "Lando Calrissian" award for Smooth. - Novastar

10 + 100 Geek Points (Danger + Shawn Merrow)
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Syndicate
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Unread post by Syndicate »

C'ro Demon Mage Necromancer
Elven Warlock (Fire)
Dragon Juicer
Promethean Phase Adept (evil of course)
Seljuk Corrupt
Night Prince
King Creed (yes...from Tolkeen)
"What began as a gathering, ended as an organization."
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Syndicate
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Unread post by Syndicate »

Unique...gotta say they're unique... :D
"What began as a gathering, ended as an organization."
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Syndicate
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Unread post by Syndicate »

gadrin wrote:I think the Gargoyles 8 attacks are wrong though.

Gargs get 5 attacks per melee without an OCC. (No Hand to Hand = 2 attacks, and I add in 3 for 5 total.)

When I made him a Zapper, my Rifts PC Maker program added in the HTH Expert, which is 5 attacks + the 3 to make 8.

So I think he should only have 5 either way. I can always delete HTH Expert.


NPCs = Kick-butt stats...leave it... :D
"What began as a gathering, ended as an organization."
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Syndicate
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Unread post by Syndicate »

gadrin wrote:heh! +10 to strike, +11 to parry and dodge.

bwahahahahahaahhahahahahahah!


GM's have no heart... :twisted:
"What began as a gathering, ended as an organization."
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