Human Special Abilities Question
Moderators: Immortals, Supreme Beings, Old Ones
- drewkitty ~..~
- Monk
- Posts: 17782
- Joined: Sat Sep 30, 2000 1:01 am
- Location: Eastvale, calif
- Contact:
- MADMANMIKE
- Palladium Books® Freelance Writer
- Posts: 3356
- Joined: Sat Sep 30, 2000 1:01 am
- Comment: The Emolancer
- Location: Cuba, MO USA
- Contact:
..Yes, quite a powerful character option, especially when coupled with hand to hand assassin.
-Mike >8]
-Mike >8]
Minions - Character Sheets <---- UPDATED LINK TO MY DA PAGE!!!
Must repeat my mantra: As a genius, I am not qualified to make the assessment "it doesn't take a genius to figure this out."
- Adam of the Old Kingdom
- Adventurer
- Posts: 505
- Joined: Sun Jan 20, 2002 2:01 am
- Location: Old Kingdom and Australia
- Dead Boy
- Rifter® Contributer
- Posts: 3068
- Joined: Fri Oct 06, 2000 1:01 am
- Comment: Eternal Defender of C.S. Righteous Indignation
~
Adamant Advocate for the Last Best Hope for Uncorrupted Humanity
~
Stalwart Exponent of the C.S.’s Eminent Domain of Man
~
Arbiter of Coalition Dogma and the Precepts of Emperor Prosek - Location: The black heart of Chi-Town.
- Contact:
I'd agree with the concensus here that you'd get to double all the bonuses for Boxing, however there is some question to whether those two (2) extra attacks are applicable to ranged combat. If they are only good for hand to hand, though that makes you a mega badass when the gloves drop to the ice, in a good old fashioned gunfight they may not do you any good (depending on your GM and House Rules).
The better way to go may be picking two WP skills under that ability and get the extra +1 attack with them. It may be less sexy, but it's a sure thing for helping with the most common form of combat in the game.
The better way to go may be picking two WP skills under that ability and get the extra +1 attack with them. It may be less sexy, but it's a sure thing for helping with the most common form of combat in the game.
From the author of The RCSG, Ft. Laredo & the E. St. Louis Rift in Rifter #37, The Coalition Edge in Rifter #42, New Chillicothe & the N.C. Burbs in Rifter #54, New Toys of the Coalition States in Rifter #57, and The Black-Malice Legacy in Rifters #63, 64 & (Pt. 3, TBA)
[img]x[/img]
-
- Palladium Books® Freelance Writer
- Posts: 3258
- Joined: Wed Jan 09, 2002 2:01 am
- Location: Houstown, Lone Star
- Contact:
Re: Human Special Abilities Question
Black Cross wrote:I have a question about the Human Special Abilities from Page 97 of Rifts Lonestar. For the defined Talent ability it states that if you take physical as one to double the usual bonuses. So would this double everything if applied to the Boxing skill? Would the bonuses then become the following?
+ 2 additional attacks per melee
+ 4 to parry and dodge
+ 2 to roll with punch or all
+ 4 P.S.
+ 6D6 on S.D.C.
Anyone who has any take on this or have used the special abilities any input would be appreciated.
Yes, but only a massive poser min-maxer with no role-playing skill would do such a thing.
But seriously, if I had a character run with that, he had better NEVER pull a gun, and just beat people up since it's his "specialty".
Support the Breachworld RPG! This D6 RPG is full-color and packed with handcrafted gaming goodness.
Get the whole scoop at http://www.breachworld.com
Get the whole scoop at http://www.breachworld.com
- Dead Boy
- Rifter® Contributer
- Posts: 3068
- Joined: Fri Oct 06, 2000 1:01 am
- Comment: Eternal Defender of C.S. Righteous Indignation
~
Adamant Advocate for the Last Best Hope for Uncorrupted Humanity
~
Stalwart Exponent of the C.S.’s Eminent Domain of Man
~
Arbiter of Coalition Dogma and the Precepts of Emperor Prosek - Location: The black heart of Chi-Town.
- Contact:
Zerebus wrote:My experience from working out with a punching bag is that my fists weren't the only things that learned to move faster. A person who undergoes true boxing training learns to react quicker to the environment around him or her, flat out, much as experienced martial artists do. So I say the extra attack from boxing applies to EVERYTHING.
Interesting. I'll have to take that into consideration.
From the author of The RCSG, Ft. Laredo & the E. St. Louis Rift in Rifter #37, The Coalition Edge in Rifter #42, New Chillicothe & the N.C. Burbs in Rifter #54, New Toys of the Coalition States in Rifter #57, and The Black-Malice Legacy in Rifters #63, 64 & (Pt. 3, TBA)
[img]x[/img]
- Drakenred®™©
- Champion
- Posts: 1809
- Joined: Tue Apr 02, 2002 2:01 am
- Location: Gates of Hell, Microsofts newest Division
Re: Human Special Abilities Question
Zerebus wrote:Yeah, that natural ability is akin to a Physical Training style hero from Heroes Unlimited, if you ask me. The person is naturally over-athletic.
We do a lil something diferent to get away from the cookie cutter OOC syndrom
Basialy list the first 20 skills you get(you include the class abilites here sutch as the line walker abilites) and roll 1D20(or something simular in for thoes OOCs that have more than 20 special abilites and skills) 4 times and use raise thoes abilities by 1 to 4 levels then do the same thing with the remaining abilites and aply a 1 to 4 level penalty to 4 random skills, We also came up with a table so shake up the combat abilities by giveing you a minor Bonus and a minor penalty (Ie you could be more ammo eficient with a burst or more accurate with a burst(but use slightly more ammo) or be better with single shots and have a penalty to use bursts,(Basicaly you use twice the ammo in a burst (unless the gun only fires a fixed amount of ammo to burst then its no bonuse what so ever to hit and damage is automaticaly half if you do hit ) or be more proficient with a specific mellee weapon and worse with all others and so forth. (this can give you the Max stirling-Ben Dixon type charaters, Max would be +4 levels to pilotVF-1s +3 levels to piolot VFs(any) +2 levels to mecha combat (VF) plus 1 hand to hand, while ben well he would have had penalties in thoes areas(we make it random because otherwise the temptation to "cherry pick" is way too great.
冠双