gadrin wrote:here's a 1st level 2nd stager, without all his previous Promethean skills...
Divtok - Promethean Second Stage Promethean
Name: Divtok.
Alignment: Principled.
Attributes: I.Q. 28, M.E. 20, M.A. 19, P.S. 33, P.P. 14, P.E. 23, P.B. 5, Spd. 8.
Hit Points: 115, S.D.C.: 600.
Horror Factor: 10.
Height: 20 feet 0 inches, Weight: 8000 lbs. Age: 2000 years.
P.P.E.: 140, I.S.P.: 300.
Experience Level: 1st level Promethean Second Stage Promethean.
Experience Points: 0.
Skills:
Hand to Hand: Hand to Hand: Basic, Hand to Hand: Basic.
Languages: Language: Other 2 (89%), Language: Other 2 (89%), Language: Other 3 (89%), Language: Other 3 (89%), Language: Promethean (98%), Language: Promethean (98%), Language: Trade Two (98%), Language: Trade Two (98%), Literacy: Promethean (98%), Literacy: Promethean (98%), Literacy: Trade Two (98%), Literacy: Trade Two (98%).
Natural Abilities: Dimensional Teleport (64%), Phase Teleportation (64%), Phase Teleportation (98%).
Science: Mathematics: Advanced (79%), Mathematics: Advanced (79%), Mathematics: Basic (79%), Mathematics: Basic (79%).
Special Abilities: All but 6 "Other" skills start at 10th level, Dimensional Teleport to any place previously visited, Ley Line Phasing: as Ley Line Walker, Ley Line Phasing: as Ley Line Walker, Magic does full damage, May learn Temporal Magic or Phase Powers instead of skills, Phase Tech weapons do double damage, Phase Teleportation: 1000 mile range, Phased Bodies: M.D.C. attacks do 1/4 damage, Phased Bodies: M.D.C. becomes S.D.C. & S.D.C does ½ damage, Phased Bodies: Magic & psionics do half damage, Phased Bodies: totally impervious to S.D.C. weapons, Sense Dimensional Anomalies: 1 mile or LOS whichever less, Sense Dimensional Anomalies: 1 mile or LOS whichever less, Use Dragon experience point tables starting at 10th level.
Psionics:
Healing: Bio-Regeneration (6), Deaden Pain (4), Detect Psionics (6), Exorcism (10), Healing Touch (6), Increased Healing (10), Induce Sleep (4), Psychic Diagnosis (4), Psychic Purification (8), Psychic Surgery (14), Restore P.P.E. (Special), Suppress Fear (8).
Phase Powers: Anti-Phase (30), Close Rift (Special), Dimensional Leap (10), D-Phase (15), D-Shift Distance (20), D-Shift Ghost (50), Fast Draw (Special), Multi-Phase (Special), Phase Blast (15), Phase Field (25), Phase Warp: Confuse (20), Phase Warp: Displacement (25), Phase Warp: Split Persona (Special), Spacial Distortion: Others (20), Spacial Distortion: Self (15).
Physical: Alter Aura (2), Deaden Senses (4), Death Trance (Special), Ectoplasm (Special), Ectoplasmic Disguise (12), Impervious to Cold (2), Impervious to Fire (4), Impervious to Poison/Toxin (4), Levitation (Special), Nightvision (4), Resist Fatigue (4), Resist Hunger (2), Resist Thirst (6), Summon Inner Strength (4), Telekinesis (Special), Telekinetic Leap (8), Telekinetic Lift (6), Telekinetic Punch (6), Telekinetic Push (4).
Sensitive: Astral Projection (8), Clairvoyance (4), Commune with Spirits (6), Empathy (4), Intuitive Combat (10), Machine Ghost (12), Mask I.S.P. & Psionics (7), Mask P.P.E. (4), Mind Block (Special), Object Read (6), Presence Sense (4), Read Dimensional Portal (6), Remote Viewing (10), See Aura (6), See The Invisible (4), Sense Dimensional Anomaly (4), Sense Evil (2), Sense Magic (3), Sense Time (2), Sixth Sense (2), Speed Reading (2), Telepathy (4), Total Recall (2).
Super-Psionics: Bio-Manipulation (10), Empathic Transmission (6), Mind Block Auto-Defense (Special), Mind Bond (10), Telemechanics (10).
Combat Training: Hand to Hand: Basic, Hand to Hand: Basic.
Combat Bonuses: +2 to Initiative, +18 to Damage, +12 to Save vs Horror Factor, +16 to Save vs Magic, +9 to Save vs Psionics, +3 to Save vs Psychic Attack/Insanity, +55% to Trust/Intimidate, +16% to Save vs Coma/Death, +4 to Save vs Poison, .
Equipment: Never use weapons or armor, rely on natural abilities.
Weapons: None.
Money: 1,000 in Credits, 40,000 in Equipment.
except for one thing. 2nd Stagers have MDC, and ALL attacks on them do only 25-50% damage, depending on type.