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Posted: Wed Aug 04, 2004 9:34 am
by Borast
Actually, ALL mechanoids are bio-mechanical.

Thier Thinman and Runt robots, plus the Runt Repair, Assualt Probe,Skinner, and Weevil are the ONLY non-cybernetic units they have... Rather they are the only ones that the players are going to have "reliable" access to, since if/when they destroy the Spider Fortress, the entire fortress is gone. :D

Re: Superpowers and Mechanoids

Posted: Sat Sep 18, 2004 3:36 pm
by Killer Cyborg
Writers Block wrote:In a Rifts setting, with all the crossover capacity, it occured to me someone with mechano link, telemechanics, or such could get hold of a mechanoid. Now I'm aware of the intelligence rules (AI etc), but not all mechies are AI right? Let alone fun with their remains...any ideas and suggestions?


The other thing to consider is that a lot of actual mechanoids have Telemechanics, so trying to interract with their suits, ships, etc. would not be likely to work while the mechanoid was touching it.