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Hijack a Mechanoid
Posted: Thu Sep 30, 2004 5:54 am
by Swift-13
Now here's a thought:
If someone with enough mechanical knowhow managed to get their wrenches on a relatively undamaged and large enough Mechanoid body, would it be feasible to make a vehical out of it?
It opens up the possibilities for espionage against the Mechanoids and takes advantage of the fact the bad guys get all the neat toys...
Posted: Thu Sep 30, 2004 7:27 am
by Carl Gleba
They would need some major psionics because the mechanoids incorporate them like telekinesis. So when your mech can't activate a lift, your cover is blown. Still, not a bad idea at all. I can see it to make good an escape. Now the trick is getting one undamaged.
Carl
Posted: Wed Oct 06, 2004 12:11 pm
by Carl Gleba
Aegis wrote:Still, not a bad idea at all. I can see it to make good an escape. Now the trick is getting one undamaged.
Well a semi cheap way would be to have a cross over somewhere in the phase world universe. Grab some phase beamers and get ready to harvest those mechanoid shells.
Just a cheap thought.
Aegis
I have to say, that is a brilliant idea
Carl
Posted: Thu Oct 07, 2004 10:32 am
by Swift-13
Well, there already are psychic 'Borgs in RIFTS Mindwerks. And the Mechanoids might very well be a real threat to the Three Galaxies thanks to the fact the Splugorth's Kittani are one of their ancient enemies. A few rampaging Mechanoids wouldn't be so much a problem in that dimension (since it has over 31 flavors of problem to choose from already), as they would if the Mechanoid Doomsday device suddenly appeared.
Posted: Fri Oct 08, 2004 4:26 am
by Swift-13
Hey, don't worry about it! Not like anyone owns the topic or anything. Besides, while the espionage part is difficult, some of the newer model Mechanoids found in the RIFTS book would just look so cool as a vehicle.
Especially the Type II Brute chassis!
Re: Numbers
Posted: Fri Oct 15, 2004 7:31 pm
by taalismn
Kestrel wrote:As for the 3 galaxies invasion. It depends on the numbers involved. The Mechanoids had fleets of planet-sized Motherships. The sheer numbers involved make taking a single Mothership down a major undertaking. I think that if every major power in the 3 galaxies combined together, one to four motherships could be defeated, five to ten motherships could make a standoff, and more than ten would be enough momentum to give the Mechanoids an eventual "victory" unless unseen events occur.
).
MIght have to draft the Dominators into the conflict, with their moon-sized warships....
Looks set for a free-for-all madness!
Posted: Wed Nov 03, 2004 10:03 pm
by Warmaster40k
remember even the Splugorth is terrified of the mechinoids