Age of a Thousand Magics???
Posted: Fri Oct 22, 2004 9:21 am
I've got PFRPG and Island at the Edge of the World, but haven't found a lot of info about this time in either one (maybe I'm not looking in the right spot???) Can someone give me a detailed run-down about this period? I'd appreciate both whatever is in the books as well as "fillers" that people have created and are willing to share.
The reason I'm asking is that our group had an idea of a new type of magic. Since the GM is really busy in RL right now, and hasn't looked at the idea in months (though he approved of the idea), he gave me permission to write a rough draft of the details. That makes it easier on him, since he then simply has to approve/disapprove/tweak any details, rather than come up with it from scratch.
I was thinking of tying it into that time by saying that it's not a completely new discovery; it's a rediscovery of something (very rare, limited practitioners) lost during the Time of a Thousand Magics. Any surviving artifacts would be unrecognizable as being magical (because it's so different) and spell books are so different that they are thought of as frauds and jokes (even if someone tried the spells as written, nothing would happen unless you know how to work the actual magic, which no one even remembers as having existed).
The game basis is that the characters are in a modern world (with a few differences, like aliens, magic, psychics, chi, mutant humans, and mutant animals), but have easy access to an alternate dimension that essentially comes straight out of PFRPG. The group as a whole has fairly good relations with the wolfen and really good relations with the changelings (and as you can guess, not really good relations with anyone else because of the first two).
Any help via background would be greatly appreciated. Thanks.
The reason I'm asking is that our group had an idea of a new type of magic. Since the GM is really busy in RL right now, and hasn't looked at the idea in months (though he approved of the idea), he gave me permission to write a rough draft of the details. That makes it easier on him, since he then simply has to approve/disapprove/tweak any details, rather than come up with it from scratch.
I was thinking of tying it into that time by saying that it's not a completely new discovery; it's a rediscovery of something (very rare, limited practitioners) lost during the Time of a Thousand Magics. Any surviving artifacts would be unrecognizable as being magical (because it's so different) and spell books are so different that they are thought of as frauds and jokes (even if someone tried the spells as written, nothing would happen unless you know how to work the actual magic, which no one even remembers as having existed).
The game basis is that the characters are in a modern world (with a few differences, like aliens, magic, psychics, chi, mutant humans, and mutant animals), but have easy access to an alternate dimension that essentially comes straight out of PFRPG. The group as a whole has fairly good relations with the wolfen and really good relations with the changelings (and as you can guess, not really good relations with anyone else because of the first two).
Any help via background would be greatly appreciated. Thanks.