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Posted: Wed Dec 22, 2004 1:10 pm
by Guest
Just a couple of quick things:

Obviously I use (heavily modified) N&S combat and martial art rules.

Another big item is Nightbane's Perception rules.

In general though, I recommend getting HU2 (along with the HUGMG) for general rules on things that might come up (environmental exposure limits, fire damages, cold damages--though Northern Hinterlands reprint of the Rifts Canada material is probably more useful, effects of extreme weather conditions, magnetism (if the characters ever run into a big enough magnetic field), and all sorts of other odds and ends (like the HUGMG's sleep deprivation rules)).

Posted: Wed Dec 22, 2004 5:05 pm
by sinestus
yep,
i add N&SS to palladium, alot.
what can i say, i like kung fu...

as for specific additional rules...
and freaky-freaky stuff like that...

back when i was running regular games i made a site to contain all the additional i added...

http://sinestus.tripod.com/

it's spawned a number of sub pages since that... but that's the core...

Posted: Mon Dec 27, 2004 5:52 am
by Marcethus
well the main one I use is the perception dragged into all PB worlds

Posted: Mon Dec 27, 2004 12:51 pm
by Veknironth
Well, here are the house rules we use. Just take the link.

http://www.geocities.com/veknironth/hrules.htm

-Vek
"Too lazy to cut and paste them."

Posted: Thu Dec 30, 2004 11:57 am
by count zero
Our house rules, plus lots of other goodies:

http://www.monkey-bars.net/apfrpg_main.htm

pax
Ø