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Opinions on a Dominator

Posted: Fri Mar 11, 2005 3:41 pm
by Sentinel
I am going to have a Dominator come to Rifts Earth to take some slaves and recruit some minions for his personal campaign back in Phase World. His right-hand man is a 7th level Fallen Cosmo Knight.

When the Dominator arrives in Earth Orbit, what are the logical responces he can expect? Who, if anyone, will give him a hassle?
Where would be the best place to start looking/recruiting?
I'm guessing Atlantis would be a poor choice, as I do not believe the Spluglorth and Dominators get along.

Your thoughts/suggestions/guidelines?

Posted: Fri Mar 11, 2005 5:33 pm
by RockJock
Is it just the two of them, or does the Dominator arrive on a world ship?

Posted: Fri Mar 11, 2005 7:59 pm
by Jefffar
Opposition #1 Orbital Communites and the Arkhons in space.

Opposition #2 The Splugorth and the Incans

Opposition #3 The Arkhons in South America and the Megaversal Legion

Opposition #4 The rest of the world when they figure out jsut what a Dominator is.

Posted: Sat Mar 12, 2005 12:17 pm
by Sentinel
RockJock wrote:Is it just the two of them, or does the Dominator arrive on a world ship?


I was going to leave the World Ship in orbit around Jupiter, and come to Earth with my Fallen Knight, and a small group of low-level slaves (mostly for 'colour'). Maybe a small lander vehicle.
But as far as combat, it's just the two. The fallen Knight is (currently) anarchist, but I may make him Aberrant.
I really wish there were more written on these guys: they can be excellent villains, but there's so much GM extrapolation that has to be done.
I had also thought about making the Dominator vulnerable to magic, as in using the Mega Hero Achilles' Heel (from HUII).
Would that 'nerf' the Dominator too much?

Posted: Sun Mar 13, 2005 12:25 am
by AzathothXy
Seeing as how the Incan god Pachamama had a bad experience with Dominators before, She would definately get the Pantheon involved against them.

Posted: Mon Mar 14, 2005 11:25 am
by Sentinel
gadrin wrote:
Sentinel wrote:I had also thought about making the Dominator vulnerable to magic, as in using the Mega Hero Achilles' Heel (from HUII).
Would that 'nerf' the Dominator too much?


well then the Dom-boy gotta ask himself:

"Is is smart to go to such a high-magic planet ?"

"Is this Fallen CK a mage ?" (might need to Starsplit his skull too).

I guess it all depends on whether you view Phase World as rich in magic as Rifts Earth. Center seems to be that way.


In general, I don't do much with the "high/low levels of magic" as I don't find much consistancy with it.
High levels of magic in Rifts make spells MD.
In the time of Palladium, when everything was SDC (low-level?) the Old Ones were defeated and imprisoned. Dragons and gods flourished in this 'low level' magic enviornment.

So, coming to Earth isn't such a bad idea for the Dominator.
Maybe I'll start in Europe.

Posted: Mon Mar 14, 2005 12:26 pm
by Ice Dragon
Will he get entry to the sol system (see what happend to the Arkhons).

The Naca-Lines would also be active as the orbital communities.

The best way for a dominator to arrive on Rifts Earth would be through a dimensional portal or rift.

Is he looking for specific slaves (some CS soldiers or Dog Boys, more interested in slaves from Atlantis, or other d-bees)????

Posted: Mon Mar 14, 2005 12:46 pm
by Sentinel
Ice Dragon wrote:Will he get entry to the sol system (see what happend to the Arkhons).

The Naca-Lines would also be active as the orbital communities.

The best way for a dominator to arrive on Rifts Earth would be through a dimensional portal or rift.

Is he looking for specific slaves (some CS soldiers or Dog Boys, more interested in slaves from Atlantis, or other d-bees)????


Slaves in general: Earth has a good reputation for good slave stock, if you can capture them.

I do not have Mutants in Orbit, although, this might be a good way to get all of the obstacles out of the Earth's orbit, thus freeing the way for Space travel on Rifts' Earth.

Posted: Wed Mar 16, 2005 4:23 pm
by Vrykolas2k
I can see the Arkhons hammering out an alliance with the Dominator; after all, the Arkhons want the moon, et cetera whilst the Dominator simply wants slaves.
The orbital communities would after all make excellent slaves, being good for little else.
The Dominator likely wouldn't even get involved with earth, once his slave quota got filled; he'd simply leave, and the Arkhons would be in a better position.

Posted: Wed Mar 16, 2005 4:26 pm
by Sentinel
For the space immediately around Earth (that is, our solar system) which books do I need?

Posted: Wed Mar 16, 2005 7:53 pm
by Jefffar
Mutants in Orbit, maybe Aftermath.

Posted: Thu Mar 17, 2005 4:07 am
by Marcethus
Sentinel wrote:For the space immediately around Earth (that is, our solar system) which books do I need?


Also ad SA2 to the list of MiO (I don't know about after math since I don't have it)

Posted: Thu Mar 17, 2005 1:06 pm
by DBX
there is a story thread in PW book, which hints that a dominator and his ship found their way to Rifts Earth?


a dominator is just another major player, who if he steps out of line, will more than likely get his ***** kicked by all the SI who have a presence on Rifts Earth. if he isn't interested in entire Rifts Earth conquest, than the SI's will leave it alone.

BUt then there are lots of pantheons who may well take exception, an interesting fight between single pantheon vs dominator. 50/50 on who comes out on top.

but you can see the Pantheon of light taking it out. but that means dominator gets help from the Pantheon of Dark.

if the dominator just wants his slice of rifts earth, and he arrives in the known world. you can see Atlantis leaving it alone, but a gathering heros backed by CS,NGR, Lazlo, England, trying to take it on. like what happened with the four horseman.

Posted: Fri Mar 18, 2005 2:15 pm
by Sentinel
MattLing wrote:Why would the Dominator bother to go in person? Just send the Fallen CK to Splynn and pick out some good stuff. Do it nice and discretely.


IIRC, in the Phase World book, it says Dominators are responsible for the deaths of many Sploglorth (which is fine by me: everything needs it's ass kicked by something). Coming to Earth, could be a way of luring out his opponent, or just giving him a razzberry.

DBX wrote:
there is a story thread in PW book, which hints that a dominator and his ship found their way to Rifts Earth?


That was one of the things that caught my eye.

It looks like I'll have to add Mutants In Orbit to my list of books.
I'm not sure about South America, but I'll consider it.

Posted: Fri Mar 18, 2005 10:42 pm
by Marcethus
SA2 has the info on the Arkhons in orbit.

Posted: Sat Mar 19, 2005 11:50 am
by Sentinel
My original Rifts game was to have a Moon Base controlled by the Naruni as responsible for keeping the area around Earth inaccessble, but then so many more books came out, I began to get different ideas.
After SA2 came out, (a book I decided at the time I didn't want), I put my Naruni idea aside, and concentrated on more pan-dimensional threats.

If I get SA2, do I also need SA1 for anything, or am I set?

Remember the Alamo..err..Sino!

Posted: Sat Mar 19, 2005 1:16 pm
by DhAkael
Another thing to consider is "The Zone".
The area around the wreckage of the Japanese space station (Sino-Space as it is called in MiO) is just rampant with cosmic ley-line activity.
The Dominator MIGHT just wake something up strong enough to bust through the orbitals' containment, strong enough to make the Dominator have a mild headache :D

Posted: Sat Mar 19, 2005 2:27 pm
by Carl Gleba
Sentinel wrote:My original Rifts game was to have a Moon Base controlled by the Naruni as responsible for keeping the area around Earth inaccessble, but then so many more books came out, I began to get different ideas.
After SA2 came out, (a book I decided at the time I didn't want), I put my Naruni idea aside, and concentrated on more pan-dimensional threats.

If I get SA2, do I also need SA1 for anything, or am I set?


I like SA1 just for the equipment alone. However the Anti-Monster is a fun and cool O.C.C., plus the book really sets the tone for how south America is. There's also some good info on the splugorth and how can you pass up the Kittani bots and power armor that are designed like dinosaurs :demon: Do you need it? Probably not, but i still think its a good buy. If you can borrow someones then you can decide for yourself.

Carl

Posted: Sat Mar 19, 2005 2:45 pm
by Sentinel
Well, I have Sourcebooks 1-4, GMG, BoM, Atlantis, Splynn, Dimension Books 1-7, Mercenaries, Bionic Sourcebook,
Plus, I have all the HU books except Mutant Underground, Conversion Books 1-3 (unrevised and revised) and PFRPG Dragons and Gods.
Do I really need SA1?
I would like SA2 if it'll add to a space campaign though, and MiO to go with my Transdimensional TMNT.

Posted: Sat Mar 19, 2005 8:54 pm
by Marcethus
you don't really need SA1 specifically for your space idea but SA1 is good as carl said because it adds alot to the fleshing out the South American Continent.

Posted: Mon Mar 21, 2005 11:39 am
by Sentinel
Marcethus wrote:you don't really need SA1 specifically for your space idea but SA1 is good as carl said because it adds alot to the fleshing out the South American Continent.


Next time I get a chance, I'll give it a look.
I think I could find the guns and gear in the GMG, so I wouldn't need it right away.
MiO and SA2 sound more like what I need.

Posted: Mon Mar 21, 2005 9:40 pm
by Marcethus
ya pretty much but the GMG doesn't have the Anti-Monster and kingdom info that makes SA so fuuuuun

Posted: Tue Mar 22, 2005 8:15 am
by Judas
Sentinel wrote:Well, I have Sourcebooks 1-4, GMG, BoM, Atlantis, Splynn, Dimension Books 1-7, Mercenaries, Bionic Sourcebook,
Plus, I have all the HU books except Mutant Underground, Conversion Books 1-3 (unrevised and revised) and PFRPG Dragons and Gods.
Do I really need SA1?
I would like SA2 if it'll add to a space campaign though, and MiO to go with my Transdimensional TMNT.


Hey Sentinel buddy, SA1 also has a transdimensional kingdom ruled by a devious race called Soul Worms, they also have a minion race called gatherers that are dimensional thieves, they can d-port anywhere, even if they only have a vague description.

I think it's a pretty good read, especially if your going transdimensional :mrgreen:

Posted: Tue Mar 22, 2005 8:36 am
by DBX
if dominator is only coming to rifts earth for slave purchasing, why not give its ship similar cloaking tech to the genesplicers ship in Mindwerks book. that way for good while the dominator is able to operate incognito, without starting a panic. this way your PC group maybe the only ones aware of it, when dealing with it.

they may need to find out who is kidnapping people from North America, Europe, South America.

a Dominator is not going to buy slaves from Atlantis, when it can just take them from the Planet.

Posted: Tue Mar 22, 2005 11:28 am
by Sentinel
Marcethus wrote:ya pretty much but the GMG doesn't have the Anti-Monster and kingdom info that makes SA so fuuuuun


I'll be introducing my Holy Terror, Cubby.
How do the HTs' stack up against the Anti-Monster?

Posted: Tue Mar 22, 2005 11:34 am
by Sentinel
DBX wrote:if dominator is only coming to rifts earth for slave purchasing, why not give its ship similar cloaking tech to the genesplicers ship in Mindwerks book. that way for good while the dominator is able to operate incognito, without starting a panic. this way your PC group maybe the only ones aware of it, when dealing with it.

they may need to find out who is kidnapping people from North America, Europe, South America.

a Dominator is not going to buy slaves from Atlantis, when it can just take them from the Planet.


I was building a ship using the construction rules from AU:GG, Phase World, and Three Galaxies (I think this thing will be the size of a space station). The Gene Splicer ship from Mindwerks (another favorite book of mine) might actually save me some time and headache.
I wish the Dominators were written up more extensively: They seem cool, but I am not totally convinced that based on anything (besides "fluff" text) that they really are able to kill Sluglorth. Like so many things in Palladium, I think they need to be beefed up a bit, and detailed extensively.

Posted: Tue Mar 22, 2005 9:16 pm
by Marcethus
Sentinel wrote:
Marcethus wrote:ya pretty much but the GMG doesn't have the Anti-Monster and kingdom info that makes SA so fuuuuun


I'll be introducing my Holy Terror, Cubby.
How do the HTs' stack up against the Anti-Monster?


Well I have a level 4 Anti monster that rocks but I don't think he's been tested against a Terror. But SA1 mentions something about the process possibly being related so in a way they are cousins. 8)

Posted: Wed Mar 23, 2005 6:07 am
by Judas
Marcethus wrote:
Sentinel wrote:
Marcethus wrote:ya pretty much but the GMG doesn't have the Anti-Monster and kingdom info that makes SA so fuuuuun


I'll be introducing my Holy Terror, Cubby.
How do the HTs' stack up against the Anti-Monster?


Well I have a level 4 Anti monster that rocks but I don't think he's been tested against a Terror. But SA1 mentions something about the process possibly being related so in a way they are cousins. 8)


Look at that a family reunion, isn't that nice.... :love:

Now enough of the lovey-dovey rubbish, I want a good dirty fight, now lets get it on! :thwak:

Posted: Wed Mar 23, 2005 1:10 pm
by DBX
I was building a ship using the construction rules from AU:GG, Phase World, and Three Galaxies (I think this thing will be the size of a space station). The Gene Splicer ship from Mindwerks (another favorite book of mine) might actually save me some time and headache.
I wish the Dominators were written up more extensively: They seem cool, but I am not totally convinced that based on anything (besides "fluff" text) that they really are able to kill Sluglorth. Like so many things in Palladium, I think they need to be beefed up a bit, and detailed extensively.[/quote]



consdieirng who most of us see the dominator as, them being physically weaker than they ought to be is no surprise.

however even saying that, their power is based on the fact that they have the MOST ADVANCED TECH BAR NONE!


a properly done Supernatural Intelligence (reflects its fluff text in stat terms) will eat Splugorths for breakfast, and have a dominator fleet for lunch.


So dominator appearing on Rifts Earth isn't really a big threat as it is written in books, but the tech it will have is a threat.
More importantly it acts as a carrot for those who can to get hold of it. maybe not directly, but someone like Splyncrryythh could and would send player characters to get some for him.



it is because of a dominator compared to splyncrryth and SI's on Rifts Earth, that i don't think a dominator who comes intentionally to Rifts Earth, will come in a blaze of glory if it knows what Rifts Earth is like.

if it doesn't then it may well appear normally and probably get slapped around by an SI or two


IMO Dominator is on power of Splugorth/vampire Intellignces on its own
(minor intellignces) his problem with SPlynncrytth is old splynny has an empire as well.

a dominator is on par with a pantheon of gods IMO, a good equal fight that could go either way, espeically if the evil/selfish members of Pantheon stay out of fight or side with the Dominator.

so you may want to weaken a dominator to head of pantheon power lvl or warrior god and then add his tech lvl, which will make him superior to a pantheon or two.