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QUASI-LEGAL Munchkinism! (or, scaring the Pants off your GM)

Posted: Thu Apr 14, 2005 6:23 pm
by cornholioprime
Just a little bit of fun, here.

The Quest is very, Very simple.

Create the most Munchkin Character that you can, BUT.......

A]] Your resulting Character MUST be "legal" as defined by Rifts Canon, not your Games.

B]] These must be actual O.C.C.s/R.C.Cs, and not inanimate objects. I'd really rather not see someone pull the Artifact or the Zentraedi Main Fleet out of their arses again.

C]] The Characters, Abilities, and Attributes must be from the Rifts Megaverse, and its associated Dimension Books only. No pulling 300X Strength from Heroes Unlimited or Facades from Nightbane. And Zer0 Kay, put that Splicer Host Armor back in your pocket; you can't use it in this "contest."

D]] The Characters can be ANY NPC Class, but NOT an NPC Individual. For example, you can choose a Mage Type that is normally an NPC Class, but you CANNOT pick Alistair Dunscon (and his unique Abilities), however.

***Addendum***

E]] The New Character that you create MUST be a Hybrid of at least two O.C.C.s/R.C.Cs of some sort. Otherwise, everybody and his Brother would eventually yell out "I pick Zurvan!!!"

YOU try to create such a Character, and the rest of us either say that it can fly according to Canon (even if the Rules get tweaked or bruised), or we shoot you down. If we like your Legal Munchkin Creation, then we'll say nice things about your Mother and make you feel all tingly inside. But fail, and our derisive laughter will haunt you forever!!!

As a start, I offer to the masses an Idea from a Forum Member called darkbrandon: A Titan Juicer turned Undead Murder-Wraith.

Holy Crap!!! Do any of you realize how hard Undead are to kill (if played intelligently) that have only a few S.D.C./Hit Points?? This Guy has not only Human Intelligence, unlike most Undead, but he also up to 22-freaking HUNDRED S.D.C. !!!!! And unless I'm mistaken, he gets a further Bonus to his P.S., too!!!!!


Simple?

Simple.

Ready, Set, GO!!!!!!!

Posted: Thu Apr 14, 2005 6:40 pm
by cornholioprime
I submit my own Legal Munchkin:

Combination Fallen Cosmo-Knight (Rifts: Phase World) and Harvester (Rifts: Psyscape).

Nothing in either O.C.C. Description preventing me from learning the other's O.C.C.

I get to live indefinitely, I gain an AWESOME P.P.E. Base, I can eventually learn ALL Spells except Spells of Legend (picks up new Spells like a Mystic, unless the Soul of a Mage is consumed), and best of all, I get to keep my Cosmo-Weapon AND the Forge still gives me limited Energy Resistance.

If THAT Character that I just "rolled" up doesn't represent a well-rounded can of Whoop-ass, then I don't know what does!!!!!!

Posted: Thu Apr 14, 2005 6:56 pm
by Mudang
Talus Biofreak Harvester

Super Powers:
Invulnerability
Natural Combat Ability
Multiple Selves
Sonic Speed
Extraordinary Speed
Extraordinary PP
Superhuman strength

Entirely legal as per Skraypers. :P

Whose soul WOULDN'T this guy harvest? :lol:

Posted: Thu Apr 14, 2005 6:58 pm
by dark brandon
corn, as much as I appriciate it, I didn't come up with that. I wish I did. )c:, not sure who did though.

Posted: Thu Apr 14, 2005 7:01 pm
by cornholioprime
Mindcrime wrote:Talus Biofreak Harvester

Super Powers:
Invulnerability
Natural Combat Ability
Multiple Selves
Sonic Speed
Extraordinary Speed
Extraordinary PP
Superhuman strength

Entirely legal as per Skraypers. :P

Whose soul WOULDN'T this guy harvest? :lol:
I think I'm gonna roll up a little "Friendly" Fight with your Character against mine.

This should be good......

Posted: Thu Apr 14, 2005 7:06 pm
by cornholioprime
Mindcrime wrote:Talus Biofreak Harvester

Super Powers:
Invulnerability
Natural Combat Ability
Multiple Selves
Sonic Speed
Extraordinary Speed
Extraordinary PP
Superhuman strength

Entirely legal as per Skraypers. :P

Whose soul WOULDN'T this guy harvest? :lol:
How'd you get SO MANY Powers all at once (The Creation Tables for Talus confuses me a bit)???

Posted: Thu Apr 14, 2005 7:09 pm
by Sentinel
Can Prometheans become Cosmo-Knights?

Posted: Thu Apr 14, 2005 7:09 pm
by Mudang
cornholioprime wrote:
Mindcrime wrote:Talus Biofreak Harvester

Super Powers:
Invulnerability
Natural Combat Ability
Multiple Selves
Sonic Speed
Extraordinary Speed
Extraordinary PP
Superhuman strength

Entirely legal as per Skraypers. :P

Whose soul WOULDN'T this guy harvest? :lol:
How'd you get SO MANY Powers all at once (The Creation Tables for Talus confuses me a bit)???


The talus have an option to get 2 majors and a minor and the biofreak has an option to get 2 majors and 2 minors. There's nothing that says that a talus biofreak wouldn't roll on both tables, and the fact that a seerman biofreak NPC has 7 super powers pretty much confirms that you can roll on both tables. 8-)

Posted: Thu Apr 14, 2005 7:24 pm
by Mudang
Sentinel wrote:Can Prometheans become Cosmo-Knights?


No they cannot. It specifically mentions them in the CK description. They could however be one of the magus' from the Federation of Magic, which would be quite scary.

Re: So much to choose

Posted: Thu Apr 14, 2005 8:51 pm
by cornholioprime
Kestrel wrote:Hmmm...megahero, demigod, sea inquisitor.

So long as sea inquisitor comes first, the other "cap OCCs" can be added later.

I have yet to figure out what actual OCC to choose since the above three merely adds on to an existing OCC (arguably a hero class due to megahero status).

As per Skrapyrs, the megahero can be considered Rifts dimension book cannon.
Bah!!

My Fallen Cosmo-Knight Harvester laughs at your puny Sea Inquisitor Demigod.


:lol:

See?? That's him laughing.......

Posted: Thu Apr 14, 2005 8:54 pm
by filo_clarke
One word: Mulka.
Limitless power, total invulnerability to magic/psionics/physical damage, and yet only 3 attacks per melee?

Re: Experience

Posted: Thu Apr 14, 2005 10:04 pm
by cornholioprime
Kestrel wrote:Cornholioprime wrote:
My Fallen Cosmo-Knight Harvester laughs at your puny Sea Inquisitor Demigod.


Maybe. I haven't picked an OCC yet. (spell caster, or harvester? So many choices. Maybe a Zone boy from Rifts Manhunter..superpowers and a ton of skills to make a rogue scholar cry.)

Besides, with the Sea Inquisitor's experience point table, I level up faster than a vagabond with a Monty Haul GM.


The Mulka was a great call as well.
Is a Mulka an official Rifts Creature or is it one of those Creations from one of the Non-Palladium Rifts Books like Manhunter???

If it's from a Book like that, I'm not so sure that it should count........

Re: So much to choose

Posted: Thu Apr 14, 2005 10:12 pm
by Mudang
Kestrel wrote:Hmmm...megahero, demigod, sea inquisitor.

So long as sea inquisitor comes first, the other "cap OCCs" can be added later.

I have yet to figure out what actual OCC to choose since the above three merely adds on to an existing OCC (arguably a hero class due to megahero status).

As per Skrapyrs, the megahero can be considered Rifts dimension book cannon.


I don't believe that you can mix megahero and demigod. :-?

Re: So much to choose

Posted: Thu Apr 14, 2005 10:15 pm
by Nekira Sudacne
Mindcrime wrote:
Kestrel wrote:Hmmm...megahero, demigod, sea inquisitor.

So long as sea inquisitor comes first, the other "cap OCCs" can be added later.

I have yet to figure out what actual OCC to choose since the above three merely adds on to an existing OCC (arguably a hero class due to megahero status).

As per Skrapyrs, the megahero can be considered Rifts dimension book cannon.


I don't believe that you can mix megahero and demigod. :-?


Demigod is a class of megahero

Posted: Thu Apr 14, 2005 10:35 pm
by Blight
Hero major: power invunerable
minor: invunerable magic
minor: invunerable psionics
mutantation: dose not need to breath.
used time: 40 sec
off the top of my head no books

Posted: Thu Apr 14, 2005 10:59 pm
by cornholioprime
eric.cline wrote:Are we talking a first level munchkin or more like a 20th level munchkin?
ANY "Legal" Munchkin that you can think of.

although ya gotta admit, SOME of these Creations that you've seen here are badass at ANY Level.........

Posted: Fri Apr 15, 2005 1:33 am
by dark brandon
Blight wrote:Hero major: power invunerable
minor: invunerable magic
minor: invunerable psionics
mutantation: dose not need to breath.
used time: 40 sec
off the top of my head no books


Keep him in a hole for 3 weeks = ded. )c:

Posted: Fri Apr 15, 2005 2:13 am
by Prince Artemis
scare crow fire warlock, nuff said

Posted: Fri Apr 15, 2005 3:02 am
by Thinyser
Prince Artemis wrote:scare crow fire warlock, nuff said

or the scarecrow cosmo-knight combo is the bomb too

Posted: Fri Apr 15, 2005 3:10 am
by Thinyser
my personal new favorite is a Silhoette Temporal warrior...Huge PPE base and lotsa kool abilties and bonuses plus spells.... mwahahaha mwahahaha....
new and improved with the combo of spells universal balance and giant so universal balance turns his 100 MDC to 10,000 SDC and giant tripples this to 30,000 and changes it back to MDC so thats 100 MDC to 30,000 MDC with only 2 spells! Is that not freaking awsome?!?!?!

Posted: Fri Apr 15, 2005 3:11 am
by dark brandon
Thinyser wrote:
Prince Artemis wrote:scare crow fire warlock, nuff said

or the scarecrow cosmo-knight combo is the bomb too


I don't think a scarecrow could become a cosmo-knight

Posted: Fri Apr 15, 2005 3:13 am
by Thinyser
darkbrandon wrote:
Thinyser wrote:
Prince Artemis wrote:scare crow fire warlock, nuff said

or the scarecrow cosmo-knight combo is the bomb too


I don't think a scarecrow could become a cosmo-knight

Well maybe your right but it is QUASI-LEGAL.... :D

isn't there another "knight" of some sort that has resistance to energy also?

Posted: Fri Apr 15, 2005 4:33 am
by cornholioprime
C.R.A.F.T. wrote:I have a Lizard Mage Temporal Wizard/Diabolist. He was summoned by the Cosmic Forge and turned into a Cosmo-Knight. He felt the tug to the dark side, and became a Fallen Knight. In a battle for a child's life he had an epiphany and rebelled against his allies, defeating most of them and plunged into a Life Force Cauldron, reemerging as an APOK.

Now with that combo, I have:

All Physical and Sensitive psionics, some healing and a few super psionics
Complete Ward and Circle knowledge
An awesome primary form of magic (Temporal magic), plus a number of more common Incantations
The stature of a Cosmo-Knight
Additional abilities of the Apok Mask
C.R.A.F.T, aren't Lizard Mages Supernatural Beings?/ Which would make them ineligible for the Forge???

Posted: Fri Apr 15, 2005 5:58 am
by Swift-13
Well, we can use an NPC character class, so I think I'll go roll up my very own...

Alien Intelligence! :D

Posted: Fri Apr 15, 2005 6:20 am
by cornholioprime
Swift-13 wrote:Well, we can use an NPC character class, so I think I'll go roll up my very own...

Alien Intelligence! :D
Not your fault, Swift-13, but mine.

I was looking for Quasi-Legal, Munchkin Hybrids, but I neglected to bring that up in the Opening to this Thread.

Otherwise, we'd all just pick Zurvan (Rifts: Pantheons of the Megaverse), now wouldn't we??

:P

Posted: Fri Apr 15, 2005 9:08 am
by Danger
Mindcrime wrote:
cornholioprime wrote:
Mindcrime wrote:Talus Biofreak Harvester

Super Powers:
Invulnerability
Natural Combat Ability
Multiple Selves
Sonic Speed
Extraordinary Speed
Extraordinary PP
Superhuman strength

Entirely legal as per Skraypers. :P

Whose soul WOULDN'T this guy harvest? :lol:
How'd you get SO MANY Powers all at once (The Creation Tables for Talus confuses me a bit)???


The talus have an option to get 2 majors and a minor and the biofreak has an option to get 2 majors and 2 minors. There's nothing that says that a talus biofreak wouldn't roll on both tables, and the fact that a seerman biofreak NPC has 7 super powers pretty much confirms that you can roll on both tables. 8-)


What NPC are you talking about? I looked thru the book & didn't find him.

Posted: Fri Apr 15, 2005 9:17 am
by Sentinel
Mindcrime wrote:
Sentinel wrote:Can Prometheans become Cosmo-Knights?


No they cannot. It specifically mentions them in the CK description. They could however be one of the magus' from the Federation of Magic, which would be quite scary.


Thank you.

My next thought was to make a Mega-Hero Alien out of a Promethean, but that's against the rules here...

Posted: Fri Apr 15, 2005 9:51 am
by Blight
darkbrandon wrote:
Blight wrote:Hero major: power invunerable
minor: invunerable magic
minor: invunerable psionics
mutantation: dose not need to breath.
used time: 40 sec
off the top of my head no books


Keep him in a hole for 3 weeks = ded. )c:
Make him mega hero with mega imortality (that way he'll stay fresh)

Posted: Fri Apr 15, 2005 9:53 am
by Danger
Blight wrote:
darkbrandon wrote:
Blight wrote:Hero major: power invunerable
minor: invunerable magic
minor: invunerable psionics
mutantation: dose not need to breath.
used time: 40 sec
off the top of my head no books


Keep him in a hole for 3 weeks = ded. )c:
Make him mega hero with mega imortality (that way he'll stay fresh)


Dude, you make him sound like a piece of celery that would go good with Ranch Dressing. *shudder* :eek:

Posted: Fri Apr 15, 2005 10:07 am
by The Galactus Kid
This is in regards to the Supernatural creatures being called as Cosmo Knights. The description says that NONE have yet to be called by the forge. It doesn't mean that they CAN't be, just that it hasn't happened yet. I think that is the cosmic threat becomes great enough you will see the first hundred handed cosmo knight kicking some cosmic butt.

Posted: Fri Apr 15, 2005 10:15 am
by GaredBattlespike
I submit the following:
From; Rifts Conversion Book 2: Pantheons
Demi-God with The following Power-of-Choice: Mind Melter Powers and
O.C.C. of choice: Ley Line Walker!
This way it uses one EXP Chart(Demi-God), and has both full-on Mind Melter Psionics(Which rock!) and a Ley Line Walker's (nearly) unlimited Spell choices as (s)he goes up in Level.
Perfectly Legal. Note that the Demi-God R.C.C. has Supernatural PS, and is an MDC being with some regenerative power. Add that to everything a Mind Melter AND a Ley Line Walker can do, and you have trouble with a capital T! :ok: :angel: :twisted: :eek: :D

Re: QUASI-LEGAL Munchkinism! (or, scaring the Pants off your

Posted: Fri Apr 15, 2005 10:32 am
by Zer0 Kay
cornholioprime wrote:Just a little bit of fun, here.

The Quest is very, Very simple.

Create the most Munchkin Character that you can, BUT.......

A]] Your resulting Character MUST be "legal" as defined by Rifts Canon, not your Games.

B]] These must be actual O.C.C.s/R.C.Cs, and not inanimate objects. I'd really rather not see someone pull the Artifact or the Zentraedi Main Fleet out of their arses again.

C]] The Characters, Abilities, and Attributes must be from the Rifts Megaverse, and its associated Dimension Books only. No pulling 300X Strength from Heroes Unlimited or Facades from Nightbane. And Zer0 Kay, put that Splicer Host Armor back in your pocket; you can't use it in this "contest."

D]] The Characters can be ANY NPC Class, but NOT an NPC Individual. For example, you can choose a Mage Type that is normally an NPC Class, but you CANNOT pick Alistair Dunscon (and his unique Abilities), however.

***Addendum***

E]] The New Character that you create MUST be a Hybrid of at least two O.C.C.s/R.C.Cs of some sort. Otherwise, everybody and his Brother would eventually yell out "I pick Zurvan!!!"

YOU try to create such a Character, and the rest of us either say that it can fly according to Canon (even if the Rules get tweaked or bruised), or we shoot you down. If we like your Legal Munchkin Creation, then we'll say nice things about your Mother and make you feel all tingly inside. But fail, and our derisive laughter will haunt you forever!!!

As a start, I offer to the masses an Idea from a Forum Member called darkbrandon: A Titan Juicer turned Undead Murder-Wraith.

Holy Crap!!! Do any of you realize how hard Undead are to kill (if played intelligently) that have only a few S.D.C./Hit Points?? This Guy has not only Human Intelligence, unlike most Undead, but he also up to 22-freaking HUNDRED S.D.C. !!!!! And unless I'm mistaken, he gets a further Bonus to his P.S., too!!!!!


Simple?

Simple.

Ready, Set, GO!!!!!!!


All Palladium Books are part of the Rifts Megaverse :P

Posted: Fri Apr 15, 2005 11:17 am
by Levi
How about a Promethean Phase Adept/Mystic Knight (dual O.C.C.s are canon legal). Great selection of psionic and phase powers, good range of spells (including the ability to get a couple temporal spells). All M.D.C. does S.D.C. to the character. Can be immune to magic basically, is impervious to energy, and has a great save vs. Psionics. With the right combination of phase powers, psionics, and spells in use, this character could possibly bring down an adult dragon single handedly.

Posted: Fri Apr 15, 2005 12:08 pm
by Gomen_Nagai
Silhouette Shadow Warlock

Silhouette Rune Warrior
Silhouette Nazca Line Wizard
Silhoutte High Magus
Silhouette Technowizard Ninja

Neo Human Sea Inquisitor
Neo Human Mystic Ninja
Neo Human (Any Class out of China II)
Neo Human Oni Trained Ninja

Silhouette Diabolist
Silhouette Technowizard
Silhouette Conjurer

Mantaz (ANY spirit west Shaman)
Mantaz Rune Warrior
Mantaz Battle Magus

Dragonoid Dragon Juicer!
(... He'll metabolize his own blood!)


Zentraedi Tree Shaman ( gets SDC x 100 in MDC while in "Tree Creature form)

Ni

Well...someone else pointed this out, so I'll take it...

Posted: Fri Apr 15, 2005 12:23 pm
by Subjugator
...further...

Xy and The Lord of the Deep or Pluto.



I like the Scarecrow Fire Warlock. I had a GM actually use that against us once. We had to encase him in MD material (he couldn't move far enough to actually do damage to his prison) until we could throw him into the sun. It didn't kill him, but the gravity kept him there.

Otherwise - how about a T-Man Cosmo Knight (with 50 tattoos)...or a Phantom Vampire. Immunity to sunlight, the ability to turn into pure energy at a moment's notice, and all of the vampire's invulnerabilities to boot.

For that matter, you could be the race who had the 'black hole projector' that demolished the Dominators, the First Race that built the Cosmic Forge, the Cosmic Forge itself (that's an NPC for ya), Nxla, or...just going with normal munchkinism:

A 15th level Dragon Juicer/15th level Undead Slayer in Chipwell Warmonger Power Armor that's been converted in Tarno to MDC (in a one for one conversion from SDC to MDC thereby giving it 4,000 MD for the main body).

Lessee...a 15th level Godling with Fire Warlock, Mind Melter, and Burster powers...but he's also a 15th level Witch with the Gift of Union. Hundreds of MDC, hundreds of PPE, a TON of spells, Mind Melter, AND burster powers.

The possibilities are endless.

A 15th level Splugorth that's a Maxi-Killer. You'd have to reduce his lifespan, but a Sploogie with an auto-dodge would be evil.

Posted: Fri Apr 15, 2005 12:42 pm
by Gomen_Nagai
Thinyser wrote:my personal new favorite is a Silhoette Temporal warrior...Huge PPE base and lotsa kool abilties and bonuses plus spells.... mwahahaha mwahahaha....
new and improved with the combo of spells universal balance and giant so universal balance turns his 100 MDC to 10,000 SDC and giant tripples this to 30,000 and changes it back to MDC so thats 100 MDC to 30,000 MDC with only 2 spells! Is that not freaking awsome?!?!?!


a GIANT Zentraedi Tree Shaman gets his 2500 SDC gets turned into 250,000 MDC with his tree creature transformation.

Posted: Fri Apr 15, 2005 1:47 pm
by mr pingu
This may not be as big or bad as some others mentioned. If you count palladium fantasy I was in a group that wasn’t at all munkiny(ie?), until one of my team mates had a wolfen air/earth warlock that transferred his essence into a hundred arms that lost its soul. After that we stopped the game.

Posted: Fri Apr 15, 2005 3:39 pm
by Mudang
Danger wrote:
Mindcrime wrote:
cornholioprime wrote:
Mindcrime wrote:Talus Biofreak Harvester

Super Powers:
Invulnerability
Natural Combat Ability
Multiple Selves
Sonic Speed
Extraordinary Speed
Extraordinary PP
Superhuman strength

Entirely legal as per Skraypers. :P

Whose soul WOULDN'T this guy harvest? :lol:
How'd you get SO MANY Powers all at once (The Creation Tables for Talus confuses me a bit)???


The talus have an option to get 2 majors and a minor and the biofreak has an option to get 2 majors and 2 minors. There's nothing that says that a talus biofreak wouldn't roll on both tables, and the fact that a seerman biofreak NPC has 7 super powers pretty much confirms that you can roll on both tables. 8-)


What NPC are you talking about? I looked thru the book & didn't find him.


Truk, a seerman biofreak has 7 powers.
Dragon Eye another seerman biofreak has 5 powers, a few of which are supers, which is impossible to do without rolling on both tables.

Posted: Fri Apr 15, 2005 3:50 pm
by Mudang
I did some math, and the Talus Biofreak I posted would do insane damage just punching

1d6X10 - damage per punch.... He WILL be able to harvest a max of 30 souls at level 15, so there's 60 sn ps right there. I wish the table went higher. 8-)

24 - With NCA he would have 24 attacks per round at level 15 against an opponent with h2h expert or MA

15 - multiply all of this by 15 because of multiple selves!

That means he's doing a minimum of 3600 and a max of 21600 damage per round. :lol:

His power in physical combat would help greatly in taking down mages with a lot of spell knowledge. :demon:

What would the damage be if he and his multiple selves all went into sorcerous fury?

(2d4x10)(26)(15) = 7800 min 31200 max

Posted: Fri Apr 15, 2005 4:22 pm
by dark brandon
actually, my munchkin requires 2 characters

1) A titan Diabolist

2) A dragon with Universal balance and Giant

Dragin removes a finger...bio-regenerates it. Diabolist carves it into perminence ward. Dragon casts UB on himself and diabolist, diabolist puts power ward + Permence ward on himself and dragon, casts growth spell. Diabolist activates Wards, and the effects UB and Growth become perminent. Repeat. Somewhere in there, diabolist puts perminence ward + Invulnerability, + breath without air + whatever else...he has an infinite number of dragon bones to play with.

Posted: Fri Apr 15, 2005 4:26 pm
by --Remi Diel--
How about a Mind Melter Demi-God from Psyscape. That'd fall under legal munchkinism. And it'd be a kick ass O.C.C. too. :D

Posted: Fri Apr 15, 2005 4:48 pm
by Mudang
--Remi Diel-- wrote:How about a Mind Melter Demi-God from Psyscape. That'd fall under legal munchkinism. And it'd be a kick ass O.C.C. too. :D


The sad thing is that that character would get downright dominated by some of the characters posted here. :lol:

Posted: Fri Apr 15, 2005 4:54 pm
by Mudang
Illithid13 wrote:
Mindcrime wrote:
--Remi Diel-- wrote:How about a Mind Melter Demi-God from Psyscape. That'd fall under legal munchkinism. And it'd be a kick ass O.C.C. too. :D


The sad thing is that that character would get downright dominated by some of the characters posted here. :lol:


And I'm sure that my Sea Titan/MM trained in psyscape then taking lvls as a LLW wouldn't?


That's not even quasi-legal. How do you go from Mind Melter to LLW? You burnt up all of your PPE. :shock: :lol:

Posted: Fri Apr 15, 2005 5:13 pm
by RockJock
You can always cap off any if not all of your characters with a trip to the portal in Asslym(however they spell it), and a decade or two in Psyscape. If a Sea Inquister add on counts I don't know why these wouldn't.


Now we need the best SDC Munchkin combination.

Posted: Fri Apr 15, 2005 6:01 pm
by Wildfire
Not the most powerful munchkin but a psi-stalker cyber knight
I have one that is just sick
You don't actually ever want me to fight your fallen cosmoknight harvester cause sucking all that wonderfull PPE would be easier cause you don't have to kill them just cut them.
You would bleed from the Psi sword and even if I didn't get it all your spell would be FUBAR from being drained.

Posted: Fri Apr 15, 2005 6:09 pm
by Mudang
Wildfire wrote:Not the most powerful munchkin but a psi-stalker cyber knight
I have one that is just sick
You don't actually ever want me to fight your fallen cosmoknight harvester cause sucking all that wonderfull PPE would be easier cause you don't have to kill them just cut them.
You would bleed from the Psi sword and even if I didn't get it all your spell would be FUBAR from being drained.


It wouldn't matter. You would get dominated in straight up combat. :D

Posted: Fri Apr 15, 2005 6:44 pm
by cornholioprime
Wildfire wrote:Not the most powerful munchkin but a psi-stalker cyber knight
I have one that is just sick
You don't actually ever want me to fight your fallen cosmoknight harvester cause sucking all that wonderfull PPE would be easier cause you don't have to kill them just cut them.
You would bleed from the Psi sword and even if I didn't get it all your spell would be FUBAR from being drained.
Uh.....sorry...but NO....you'd get OWNED.

My Harvester/Fallen Cosmo does 1D4 X 10 MDC per hit, plus Supernatural P.S. Bonus (if applicable; I don't know/remember for sure whether or not you get to stack the PS on top of the Cosmo-Wep's Damage), remember?

To paraphrase the old saying, the Battle is over in about 3-4 hits.

A]] I hit -and SHATTER -your Cyber Armor on the first or second hit, unless you're Level KaZillion as a Cyber Knight.

B]] I hit YOU.

C]] YOU hit the Floor....or what's left of you.......

...and this is even if I elected to not throw up Armor f Ithan or Invulnerability or something similar......

:twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted:

Re: QUASI-LEGAL Munchkinism! (or, scaring the Pants off your

Posted: Fri Apr 15, 2005 6:47 pm
by cornholioprime
Zer0 Kay wrote:All Palladium Books are part of the Rifts Megaverse :P
Incorrect.

All Rifts Books are part of the Palladium Megaverse; the reverse is NOT true........ :D

Posted: Fri Apr 15, 2005 6:50 pm
by cornholioprime
phoboskitty wrote:Question?

How many Lvls can this character be? I SEE many Multiclass so... we have a what? 10th lv limmit?


and can I use Mutants in orbit to create a character ( excluding SPD dodge bonus rules?)
since mutant animal rules are acceptable in rifts and it is a RIFTS book too...?
To the best of my knowledge, Mutants in Orbit is NOT a Rifts Book, not even a Dimensional one.


Sorry.

Posted: Fri Apr 15, 2005 7:05 pm
by Mudang
cornholioprime wrote:
My Harvester/Fallen Cosmo does 1D4 X 10 MDC per hit, plus Supernatural P.S. Bonus (if applicable; I don't know/remember for sure whether or not you get to stack the PS on top of the Cosmo-Wep's Damage), remember?


They do in fact add their punch damage to the weapon's damage.

Does anyone have a list of the weapons which allow the wielder to add their punch damage? I know of the cosmo knight weapon and the xiticix weapons, but that's about it....