Resin duct "blob" statistics
Posted: Thu May 12, 2005 1:20 pm
Hey all,
I was reading through the list of Biological Enhancements and the Resin Ducts feature really struck me. But there are a few stats that weren't mentioned, namely for the blobs themselves.
It said that the blobs hardened to become like stone or concrete, but how heavy would a 3 ft. blob be after hardening. Could a human carry one around if it were stuck onto the end of their hand?
Also, they said that if a person were encased in it or stuck to a rock or tree or car or something, they wouldn't be able to go anywhere. But does that apply to both normal humans and for Splicers as well? Could a strong Dreadguard or a super strong Scarecrow break free? If so, how strong would they have to be?
And they said that it would take two blobs to fully cover a person--one below the waist and one to the torso. But does that apply to both normal humans and Splicers? Would you actually need 3 blobs to fully cover a Splicer, considering their larger size?
Another thing that caught my eye was the rule that a Resin Duct would initially only have enough resin to generate 8 blobs at a time (without spending extra Bio-E to increase that number). But considering that you would be able to spit out blobs that are smaller than normal--say just a 1 ft. blob to handcuff someone--would that blob still count as a full blob, thus decreasing your available blobs to 7? Or would it only use up about 1/3 of a blob, thus giving you 7 2/3 blobs left to be used? That would make sense to me.
Like I said, I think Resin Ducts are cool. So these extra stats would be well used.
Thanks for the help,
Poocho
I was reading through the list of Biological Enhancements and the Resin Ducts feature really struck me. But there are a few stats that weren't mentioned, namely for the blobs themselves.
It said that the blobs hardened to become like stone or concrete, but how heavy would a 3 ft. blob be after hardening. Could a human carry one around if it were stuck onto the end of their hand?
Also, they said that if a person were encased in it or stuck to a rock or tree or car or something, they wouldn't be able to go anywhere. But does that apply to both normal humans and for Splicers as well? Could a strong Dreadguard or a super strong Scarecrow break free? If so, how strong would they have to be?
And they said that it would take two blobs to fully cover a person--one below the waist and one to the torso. But does that apply to both normal humans and Splicers? Would you actually need 3 blobs to fully cover a Splicer, considering their larger size?
Another thing that caught my eye was the rule that a Resin Duct would initially only have enough resin to generate 8 blobs at a time (without spending extra Bio-E to increase that number). But considering that you would be able to spit out blobs that are smaller than normal--say just a 1 ft. blob to handcuff someone--would that blob still count as a full blob, thus decreasing your available blobs to 7? Or would it only use up about 1/3 of a blob, thus giving you 7 2/3 blobs left to be used? That would make sense to me.
Like I said, I think Resin Ducts are cool. So these extra stats would be well used.
Thanks for the help,
Poocho