Wormwood: Rangers/Wilderness Scouts?

Dimension Books & nothing but..

Moderators: Immortals, Supreme Beings, Old Ones

User avatar
Braden Campbell
Palladium Books® Freelance Writer
Posts: 3744
Joined: Sat Oct 14, 2000 1:01 am
Location: The Free City of Worldgate

Wormwood: Rangers/Wilderness Scouts?

Unread post by Braden Campbell »

Does the setting need them? If so, shall I include a version in Brave New Wormwood?

this only comes up because there is now a forest of pillars that covers 2 million square miles... and there are an unknown number of people living in there, all hidding out from the Unholy.
Braden, GMPhD
_______________________________________
Braden wrote:Thundercloud Galaxy has a flock of ducks in it that can slag a Glitterboy in one melee.

If that doesn't prompt you to buy it, I don't know what else I can say.
User avatar
KLM
Knight
Posts: 3629
Joined: Mon Jul 12, 2004 8:23 am
Location: Hungary

Unread post by KLM »

Even a Sea of Sand setting requires Scouts, just the methods of
prowling and camuflage differs.

But since I am not familiar with Wormwood, check out existing
OCCs first, maybe they can fill the gap.

Adios
KLM
But still, one of the most basic rules for survival on any planet is never to upset someone wearing black leather - This is why protesters against the wearing of animal skins by humans unaccountably fail to throw their paint over Hell's Angels.
- Terry Prachett

Small font: use ctrl+c and copy it, so you can read. But since it is in small fonts, it is not important. I am not a NE salesperson.
User avatar
DBX
Hero
Posts: 912
Joined: Tue Jan 18, 2005 10:30 am

Re: Wormwood: Rangers/Wilderness Scouts?

Unread post by DBX »

Braden, GMPhD wrote:Does the setting need them? If so, shall I include a version in Brave New Wormwood?

this only comes up because there is now a forest of pillars that covers 2 million square miles... and there are an unknown number of people living in there, all hidding out from the Unholy.



:ok: " forest of pillars"

if your occ is environment specific to above, then IMO it will be very good idea, wished i thought of it.
User avatar
Steve Conan Trustrum
Dungeon Crawler
Posts: 205
Joined: Sat Sep 30, 2000 1:01 am
Location: Toronto, On. Canada
Contact:

Unread post by Steve Conan Trustrum »

If you don't want to make an entirely new OCC, it would be a simple matter of saying "here are the changes to the Wilderness Scout OCC for the Wormwood setting." I guess the biggest question is, because the "wilderness" of Wormwood is largely alive, would the character have developed (new?) communion powers to help him in his role?
Steven "Conan" Trustrum

Image
Trustrum.com | Misfits In Action Web Comic
User avatar
LunarYoma
Dungeon Crawler
Posts: 270
Joined: Sat Sep 30, 2000 1:01 am
Location: currently...Earth
Contact:

Unread post by LunarYoma »

dont create a new OCC. use the existing wilderness scout in RMB, , get/change some of the skills, & give them the powrs/spells of a priest of wormwood.
Lunaryoma
User avatar
Braden Campbell
Palladium Books® Freelance Writer
Posts: 3744
Joined: Sat Oct 14, 2000 1:01 am
Location: The Free City of Worldgate

Unread post by Braden Campbell »

Change that much... its easier to write it out as a new OCC.

But yes, Steve, I think that on Wormwood, learning to "live off the land" would have to involve learning some summoning prayers.
Braden, GMPhD
_______________________________________
Braden wrote:Thundercloud Galaxy has a flock of ducks in it that can slag a Glitterboy in one melee.

If that doesn't prompt you to buy it, I don't know what else I can say.
Post Reply

Return to “Rifts®: Dimension Books”