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Phase World Robot Standard Features

Posted: Wed May 10, 2006 8:45 pm
by Braden Campbell
Since they appear nowhere in any Phase World suppliment, I complied this from several sources. Note that some of the systems have been given fancier names to sperate them from their lower-tech Rifts Earth cousins.
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All Phase World Robot Vehicles and Tanks have the following features:

1. Nuclear Powered: Effectively unlimited fuel source. Anti-matter reactors are almost never used on such small, dispensable units. Average life is 25 years.

2. Lidar (Air): Used for tracking inbound missiles, guiding missiles fired by the vehicle, and for tracking other large targets such as tanks and planes. Can ID and track96 targets to a range of 50 miles (80km). Minimum operating height is 100' up (anything lower than this is “below Lidar” and can only be tracked if moving on open ground).

3. Lidar (Ground): Used for tracking man-sized units moving along the ground. Range is only 2.5 miles (4km).

4. Combat Computer: Calculates, stores, and transmits data on to Heads Up Display, as well as monitors on a master display. It is linked to the weapons systems, targeting computer, and both Lidar suites. A GPS unit is built into this system.

5. Targeting Computer: Assists in the tracking and identification of enemy targets. Also weeds out allied units via an IFF (Identify Friend or Foe) transponder. Range is 50 miles. Will work with both ground and air Lidar suites.

6. Laser Targeting Array: Assists in the selection of key targets based on threat index from Targeting Computer. +1 on initiative and +1 to strike when using long-range weapons. Does not apply to hand-to-hand combat.

7. Radio Communication: Long-range, directional communication system with an effective range of 500 miles (800 km). The typical giant robot also has a directional, short-range radio with a five mile range (8 km), plus a built-in loud speaker (80 decibels). A satallite uplink is also included in this package.

8. External Audio Pickup: A sound amplification listening system that can pick up a whisper 300 feet (91.5 m) away.

9. Sensor Package: The vehicle will also have a senor suite that includes a thermo-imager, and both infrared and ultraviolet optics. Range on both is about 2000 feet (610 m). Note that the IR and UV systems project a visible beam, and can be traced by anyone who is also able to see into those visual spectra.

10. Spotlights: Most vehicles will have one or two, with a range of about 600 feet (182 m).

11. Self Destruct: Destroys internal systems (3D6x10 MDC) and guts the vehicle, making it useless. Anyone within ten feet (3 m) of the vehicle will suffer 6D6 MD from the blast. Also, the power reactor is likely to leak – 89% chance!

12. Voice-activated Locking System: The access hatch is sealed with an automatic locking system. A six digit spoken code is standard. A manual keypad serves as a backup.

13. Complete Environmental Protection: Can recirculate breathable air for up to four weeks, survive temperatures of up to 450 degrees centigrade, has a 12 hour oxygen supply, and is fully shielded from radiation.
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Maybe if we ask nicely, Jeffar will sticky this...

Posted: Thu May 11, 2006 8:58 am
by Braden Campbell
Already have. It's in my Fleets article...

Posted: Thu May 11, 2006 11:19 am
by Greyaxe
Glad someone Finally did it. one thing missing a motion detector.

Posted: Thu May 11, 2006 12:25 pm
by Nekira Sudacne
Technically speaking, going strictly by hte rules, as Phase World is a dimension book of Rifts, those robots simply have all hte standard features as laied out in the Rifts main book in addition to whatever is specified for them, as they qualify as using the Rifts book for core rules. :D

with that said, the only part of your options that i'd change are the searchlights. i'm sorry, going by discriptions and pictures, there's no ROOM for them on most bots

Posted: Thu May 11, 2006 12:36 pm
by Braden Campbell
For those of us (like me) who just run Phase World without picking up a single Rifts book... this was needed.

Posted: Thu May 11, 2006 12:54 pm
by Nekira Sudacne
Braden, GMPhD wrote:For those of us (like me) who just run Phase World without picking up a single Rifts book... this was needed.


you had to have used some main book--for skill selections if nothing else! not to mention most of the mechanics...

Posted: Thu May 11, 2006 12:58 pm
by Braden Campbell
Nope. Just my GMs Guide....

Posted: Thu May 11, 2006 1:43 pm
by devillin
Braden, GMPhD wrote:Nope. Just my GMs Guide....


GMG pg203 for Power Armor
GMG pg220 for Robot Vehicles

Posted: Thu May 11, 2006 2:04 pm
by Braden Campbell
Pg. 220 - still does not include anything to see into other spectra of light, no GPS units, no motion tracking, and no Sat-uplink capability (which should all be standard in Three Galaxies models).

pg. 203 - same deal.

Plus neither answers the age old question of "can radar pick up people?", which the above posting definitely clarifies.

Posted: Thu May 11, 2006 4:23 pm
by Esckey
Should probably include a brief rundown of Thermo, IR and Ultraviolet and what all they can pick up. And what Lidar stands for

Posted: Thu May 11, 2006 4:26 pm
by Nekira Sudacne
Braden, GMPhD wrote:Nope. Just my GMs Guide....


'k. though may I respectuflly point out ignoring the core rules isn't much grounds for complaint? if you don't get a book the books even say you need to play the game, then...of course there's gonna be holes, you arn't using what books you DO have properly.

Posted: Thu May 11, 2006 7:00 pm
by Esckey
@Gadrin

I know what they are, but if this gets into a book(Rfiter or Fleets) it should have a break down cuase Joe Shmoe isn't going to go out of his way to actually find out.

Posted: Thu May 11, 2006 7:51 pm
by devillin
Braden, GMPhD wrote:Pg. 220 - still does not include anything to see into other spectra of light, no GPS units, no motion tracking, and no Sat-uplink capability (which should all be standard in Three Galaxies models).

pg. 203 - same deal.


That's because those systems are not standard to Power Armors and Robot vehicles. They are optional. If you want them, the prices for installing them are in Sourcebook 1: pgs 102 and beyond. Maybe they should be standard equipment for certain suits, but they aren't. In the meantime, if you want them, you have to buy them.

Posted: Thu May 11, 2006 9:44 pm
by Aramanthus
I always figured on those systems being present as well as a few other systems I generally put on mine. I ususally have everything mentioned so far and I also add seismic sensors for ground pounding robots.

Posted: Fri May 12, 2006 4:50 am
by devillin
darkmax wrote:I suspect that these systems were purposely left out of most of the books to "encourage" one to buy the rules book.


Nah! More than likely, they were left out to encourage the players to customize their own armors.