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Open House - House Rules...

Posted: Thu May 11, 2006 9:06 am
by Tigermuppetcut
I'd like this thread to be a repository for any house rules that were used during open house, particularly the more nifty ones.

Did anyone in Kev's games try to slit a throat from behind for example, how did he handle it.

Anyone try to dogfight in PA in Rifts again how was it handled.

...stuff like that. I'm particularly interested in anything that came up in Kev's games that he handled in a certain way or came up with a rule for on the spot etc.

Let's hope some of you can remember some details with all the excitement :-)

Posted: Thu May 11, 2006 9:21 am
by MADMANMIKE
..The only house rule I was party to was Carl Gleba's. I suspect it may have been derivative of my own Spell Learning rules from the Magic Game Master Shield, but I wasn't a spell caster so I didn't get the details.

..All I know is if you were casting a spell he made you roll a D20, and if you rolled under a 4 you failed to cast the spell.

..Maybe Savariousx1 or kamikazzijoe caught more of the details on that...

-Mike >8]

Posted: Thu May 11, 2006 9:49 am
by Xar
I seem to remember something in the early sections of the RUE book also about this.

Posted: Thu May 11, 2006 1:26 pm
by Warwolf
To those of you who still have a copy of my ranged combat revisions, I'd appreciate them not being posted here. They might end up in a Rifter submission eventually, and I don't want to spoil any of it. Thanks.

Posted: Thu May 11, 2006 3:22 pm
by Tigermuppetcut
Interesting about the spell casting being like ranged attacks at close range, I suppose now many spells are cast in one attack it's helps balance things out a bit, and keep casting interesting / risky.

Posted: Thu May 11, 2006 6:58 pm
by NMI
I had a few...
Natural roll on the D20 of 1 through 4 REGARDLESS of bonuses is an automatic miss.
To get pass natural AR (which only 1 PC had [Killzone - Century Station]), your natural roll (no bonuses) had to be higher then the Natural AR. With bonuses you may have hit the opponent, but you didnt hit it right/hard enough etc...
Also skill checks. If the PC(s) were performing a skill in which they wouldnt know the outcome right away (ie.. one play wanted to disable a crane but do it without it looking it was disabled, or another player who was sneaking up on a parked hover van), then I as GM rolled the dice.

No one had any complaints. Although the player of the Mutant Midget after the game mentioned he didnt like the d20/AR rule.

All in all though all of my players enjoyed the game.