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More Cosmo Knight quanderies...

Posted: Fri Aug 18, 2006 10:47 am
by Braden Campbell
One more thing that should be definitively cleared up in regards to Cosmo Knights...

When a new Knight is "forged", they mentally create their Cosmic Weapon. Now, when they transform into their full CK armour, it just suddenly appears... but does the weapon just appear as well?

I only ask because, it si mentioned that many Knights will go through hell and a half acre to recover their Cosmic weapons... leading me to think that it is around all the time.

BRADEN'S SOLUTION:
The weapon is only around when a Knight is in his full Cosmic Armour, not when he is in disguised as a mortal. When CK makes his transformation, the weapon just suddenly appears in his hands. If however, while in Cosmo Knight mode, the weapon is dropped, or stolen away, the Knight must remain in his armour until he can recover it.


Thoughts?


PS. Just who are the "forge born"? (Phase World, pg 174)

Re: More Cosmo Knight quanderies...

Posted: Fri Aug 18, 2006 11:14 am
by DhAkael
Braden, GMPhD wrote:

PS. Just who are the "forge born"? (Phase World, pg 174)


That one is easy... the 'Forge Born' are a concept that CJ Carrella never got around to finishing before he was fired/left/drop-kicked Palladium Books. :D

Assume they are like beings with 'the power cosmic' but NOT Cosmo Kiniggits :P

Good example of this is a being who has 'Alter Physical Structure: Void'.
Yes yes yes, I know you have great difficulties with bringing in HU / AU:GG stuff into your games, but you wante an example of what a 'forge-born' might be, there ya go.

In the alternate, forge-born could be just any race that just spontaeneously shows up in the tri-galactic cluster, but NOT from being rift-dumped. Fully developed, with basic culture, but NO history, and on planets that until maybe a year pervious, were dead rocks.

Either idea could work.

Oooorrrrrrrr... have a free-lancer take the time to write a manscript that gets published in an official PB Sourcebook so those who want canon, will have it :P :P :P :P :P :P :P :P .
Personaly, it really is irrelavent. Sorta like Rifts Muria, or Africa 2, or Japan 2. Nifty concept that never got off the ground and never will.

As per usual (and cue groans), it's the GM's job to say what the forge born are. Until proven definitively, otherwise by Kevin Siembiada and the as-yet, un-named author :lol:

Re: More Cosmo Knight quanderies...

Posted: Fri Aug 18, 2006 11:25 am
by AzathothXy
Braden, GMPhD wrote:
BRADEN'S SOLUTION:
The weapon is only around when a Knight is in his full Cosmic Armour, not when he is in disguised as a mortal. When CK makes his transformation, the weapon just suddenly appears in his hands. If however, while in Cosmo Knight mode, the weapon is dropped, or stolen away, the Knight must remain in his armour until he can recover it.


Thoughts?




That would explain why some CKs go to extremes and sometimes fall to get the weapon back.

Posted: Fri Aug 18, 2006 12:00 pm
by Greyaxe
I agree with Bradens solution, with one question. Why wouldn't the weapon disapear with the armor once the knight sent it away. What would make the weapon stay. Simple posession of the weapon isn't enough of an explanation to prevent it form returning to the forge. There must be something specific like perhaps encased in a force field or in a cirle of protection/summoning. There would have to be some great effort to keep a cosmic weapon which can be made to appear and disapear at will. Any thoughts.

Posted: Fri Aug 18, 2006 12:12 pm
by Braden Campbell
:shrugs:

Uh'now. Magic?

Posted: Fri Aug 18, 2006 3:14 pm
by Greyaxe
Absolutly, the CK can summon the weapon to his hand, yes my argument is when he sends his weapons and armor away he may or may not be in posession of it. So when a fallen cosmo knight grabs his weapon and makes a break for it, I as the cosmo knight, send away my weapon and re summon it back to my hand. I see no reason why I couldn't just do that. unless there was something like a force field surrounding the weapon preventing the return teleportation.

Re: More Cosmo Knight quanderies...

Posted: Sat Aug 19, 2006 1:11 am
by cornholioprime
Braden, GMPhD wrote:
BRADEN'S SOLUTION:
The weapon is only around when a Knight is in his full Cosmic Armour, not when he is in disguised as a mortal. When CK makes his transformation, the weapon just suddenly appears in his hands. If however, while in Cosmo Knight mode, the weapon is dropped, or stolen away, the Knight must remain in his armour until he can recover it.


Come on, Braden, there's NO evidence or inference whatsoever to even suggest that the Cosmo Knight is stuck in his "Cosmo-Form" under any circumstance.

It would be an interesting take if we had even the smallest glimmer of evidence for your theory, but we don't.

And since the Cosmo-knight can elect to create or NOT create this Weapon at any time, one must needs assume that the two events -changing into "Cosmo-Form" and creating a Weapon -are completely separate events that are unrelated to each other in any way.

Why does a Cosmo-Knight go all-out to retrieve his Wep??

Simple.

Imagine if you can the prospect of losing one of THE most powerful weapons around even by Phase World standards, and a Weapon that is, furthermore, literally a part of you.

You might as well ask a Green Lantern why he or she would go all-out to retrieve their lost/stolen Power Ring.

Posted: Sat Aug 19, 2006 12:29 pm
by Nekira Sudacne
Braden, GMPhD wrote::shrugs:

Uh'now. Magic?


No! No magic involved anywhere in anything involving Cosmo Knights :D

and joking aside, personally, I've always beleived the comso knights just keep it lying around. I mean, what's wrong with that?

Posted: Sat Aug 19, 2006 2:02 pm
by Nekira Sudacne
darkmax wrote:It might be recognized? By the way, isn't it possible for technology advanced enough, to teleport? Could it be that the weapons and armor are "stored" in a micro dimension?


actually, to that i'd have to say Yes.

the Super Powers of Instnat Weapon and Instant Wardrobe do exsactly that, and they're not magical.

Posted: Sat Aug 19, 2006 8:48 pm
by cornholioprime
darkmax wrote:Actually, I think the weapons and armor should be controlled separately.

A CK in his normal guise might need to use the weapon without all the glittery attention the armor will bring. We always imagined a CK with an archaic weapon, but it is not a must. In fact what happens if the weapon is a gun or something else? Surely a CK should be allowed to defend himself without his armor on.

Also, the weapon is an option for the CK, though I would guess most of them will take it up. (Sheesh sounds like buying a car...) The weapon requires additional PPE/MDC to build, it should be limited to appearing with the armor.
You seem to be arguing for BOTH sides of the Issue.

Which way are you going with this??

Posted: Sun Aug 20, 2006 10:44 am
by cornholioprime
Zylo wrote:
gadrin wrote:
Zylo wrote:I thought the description of the weapon said it attempts to return to the CK but can be physically restrained and held? It appeared to take nothing special other than grabbing it an running away.


yeah, it might be like the old D&D dwarven throwing hammer.

the trouble is that the armor disappears when it's not needed, then reappears out of nowhere.

it could be the weapon (summoning that is) is different.


Could be, but I was thinking that the CK is always touching his armor, being surrounded by it, so to summon/unsummon that is easy, but the weapon could be separated by disarm, throwing it, or whatever. That way, when it was out of touch, it could be stolen and kept separate from the CK, so it couldn't be unsummoned without touching it.

Of course, that opens other questions, like how fast does it return to the CK, what strength does it take to hold/wield, and why can't the CK just resummon it to themself?
Makes sense to me.

Posted: Mon Aug 21, 2006 1:49 pm
by shadrak
Why not just say that the CK must maintain control of the weapon to will it out of existence? Or that they have to be physically touching it to will it out of existence.

Posted: Tue Aug 22, 2006 1:44 pm
by shadrak
Guess it was ;). Didn't read your post after the AD&D, I don't play it, its a sin :lol:

Posted: Tue Aug 22, 2006 2:13 pm
by shadrak
Well, ADD would be mortal and Rifts is Venial of course.

Posted: Tue Aug 22, 2006 9:48 pm
by Aramanthus
LOL Pretty funny Shadrak!

Posted: Wed Aug 23, 2006 10:43 am
by shadrak
I was just watching the futurama that he was on...it was pretty funny.

Posted: Wed Aug 23, 2006 5:32 pm
by Vrykolas2k
I play it thusly: The armour can go *POOF* it's there, *POOF* it's gone... but once the knight summons the weapon, *POOF* it's permanent.

Posted: Thu Aug 24, 2006 10:23 am
by shadrak
While rifter material is not canon, I like how the hammer and forge does it, which is how darkmax and I do it...it can be summoned to the Ck and the CK can send it away. However, it only leaves if the CK sends it away....

This way, a Ck can pass through a secure area on a space station and call his armor and his weapon.

Posted: Sun Aug 27, 2006 8:48 pm
by cornholioprime
darkmax wrote:
Zylo wrote:
darkmax wrote:I guess the father of RPG should be a very nice person, or else he wouldn't be as successful as he had been.

Was it true that he left TSR when his wife got the company through divorce?


There is a brief discussion of what happened in this interview.

Gygax


Thanks. That helps to fill in the blacks a lot.
Fill in the BLACKS, huh???

I don't know whether to be offended or nervous......

:lol:

Posted: Tue Aug 29, 2006 8:51 pm
by cornholioprime
darkmax wrote::lol: :lol: :lol: :lol:

Oh mine! It should have been "blanks"!

:lol: :lol: :lol: :lol:
That's okay.

I see by your Profile Pic that you're a peaceful, Buddhist Monk.

I'll let you off the hook....this time.