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Posted: Thu Jan 18, 2007 6:15 pm
by KLM
Hmm... Great pix.
However...
1, How a "vectored thrust CG engine" is supposed to
work?
2, HUD and Helmet display. Well they are handy,
(especially with a well designed HOTAS) but aren't they
a bit antique when the neural interface (ie. datajack) is
aviable?
3, Automatic dodge... It is something - IMO - not to be
given lightly. Of course the answer to question 1 probably
will explain.
Adios
KLM
Posted: Thu Jan 18, 2007 6:44 pm
by KLM
Where is that Star Dragon is detailed?
If an advanced early warning is enough for
an automatic dodge... It will open a BIG
can of worms. Sensors - ie. early warning -
can be easily retrofitted.
Besides:
Only newer fighters like the Katana and Star Dragon even give their pilots bonuses.
Nope. The Scorpion is still one of the most manouverable,
yet the very first CAF fighter described.
Adios
KLM
Posted: Fri Jan 19, 2007 4:57 am
by Aramanthus
I like it Phalanx! It's a beauty!
Posted: Fri Jan 19, 2007 5:00 am
by KLM
I did write "Great pix" didn't I?
Just the automatic dodge... For my part I would
move the engines more apart from each other,
but that would change the SR-71-like fuselage
into an X-wing like one.
Tough...
Adios
KLM
Posted: Fri Jan 19, 2007 5:08 am
by Aramanthus
I'm sure you did KLM. You are always very polite!
Posted: Sat Jan 20, 2007 12:30 am
by glitterboy2098
Phalanx wrote:el magico -- darklorddc wrote:Very nice. What's even better is that when you look at other CAF tech in the books, the ship matches it in styling and lines.
What are the file extensions on your models phalanx? Because if they are .3ds, .cmod or .cms files I can make them into models for Celestia, which is like Google Earth for the entire universe.
I use DoGA for my designs. I don't think Celestia reads them.
can you save your files in .3ds format? if so, you can import the ships in.
Posted: Sat Jan 20, 2007 5:43 am
by Aramanthus
I know it's one sweet little ship! Like all of his other works!
Posted: Sun Jan 21, 2007 11:39 am
by KLM
el magico -- darklorddc wrote:Yeah, me too. It gives you the instant impression that their home world is not dominated by colors common on earth, such as green and blue and white.
Not neccessarily.
For example the desert camo painting of the
British Harriers was pink... It was odd on the
ground, but from a distance it worked
suprisingly well, according to the pictures
and videos I saw.
Adios
KLM
Posted: Mon Jan 22, 2007 4:59 am
by Aramanthus
Those are some nice accessories.
Posted: Mon Jan 22, 2007 10:09 am
by KLM
Nice pods, they do fill an existing niche...
In other words: Good Job.
However...
Well, the EW pod is just too powerfull as it is.
In its current form, a single EW craft could
effectively blind a dreadnought - which is
rather unbalancing, ain't it?
Furthermore, jamming do not work like "we
flood the area with static" - it would require
HUGE amount of power to emit enough energy
on every - reasonably - possible wavelenghts.
More like, one targets a single craft (or base)
and floods it with false signals.
So, I would suggest that one pod = one target
blinded and muffled.
As a further suggestion, use the "scale" table
in DMB 3, to determine the effects on larger
ships.
And finally... how you plan to jam directional
communication (except standing in the way
of the beam)?
Adios
KLM
Posted: Mon Jan 22, 2007 6:02 pm
by KLM
Phalanx wrote:EW pods today do not just target one vehicle or static location. They have complex receivers that allow for multiple, simultaneous, and automatic interception, processing, and jamming of signals. (And actually, I reduced the range and penalties from what Kitsune suggests for Phase World tech on his site.)
Of course. Yet... modern day craft are usually
designed with weaponry, which is quite capable
to destroy any possible target on the first hit.
Not in Rifts.
Game balance?
Mood/feeling?
Whatever... One has to quess the effect of such a device
on the 3 galactic warfare and then - as a GM - decide
whether or not that effect is desirable.
As far as jamming directional communication goes, I could see the pod as perhaps using gravitational lensing to redirect the EM energy.
Again...
If that technology is aviable, what else can be done with it?
Do we want it in our games?
Adios
KLM
Posted: Mon Jan 22, 2007 6:14 pm
by KLM
So, you have probably missed to share with us
the TGE ECCM suites...
Posted: Tue Jan 23, 2007 3:18 am
by Aramanthus
I'm fine with it as it was written.
Posted: Tue Jan 23, 2007 5:16 am
by KLM
One last thing - the 20.000 miles range in the description
is used with the Kitsune ranges?
If so, what would be its range in "canon, rockthrowing range"
3G?
Adios
KLM
Posted: Tue Jan 23, 2007 12:06 pm
by KLM
Phalanx, the problem is - as I see it - that you probably
use THIS
http://www.kitsune.addr.com/Rifts/Rifts ... tm#Jamming
article from Kitsune.
But... Kitsune uses these
http://www.kitsune.addr.com/Rifts/Rifts ... _Rules.htm
and
http://www.kitsune.addr.com/Rifts/Rifts ... a-less.htm
modified rules for starships.
Let me quote some examples...
First Example: A Black Eagle has a maximum speed of Mach 16. This means that the starships acceleration is 1.6% of the speed of light per turn.
and
First Example: A Warshield Cruiser's main battery has a range of 10 miles in an atmosphere and 100 miles in space. The modified ranges would be that the weapon has a range of 10 miles underwater, 100 miles in an atmosphere and 100,000 miles in space.
In Kitsune's environment 20K miles are not that much of a range.
In "canon" enviroment, where most frigate main guns are barely
able to reach 25 kms... Well, it means to be able to jam a whole
CAF battlegroup.
So...
What was the question?
Adios
KLM
Posted: Tue Jan 23, 2007 12:28 pm
by KLM
Right. For my part, I usually multiply the ranges and speeds
by 10, or maybe by 100 (otherwise orbital bombardment
is rather... lame).
Adios
KLM
Posted: Wed Jan 24, 2007 3:49 am
by Aramanthus
Oh well. It's perfectly fine to me. The Author has to like it, and if it fits in his universe, that is fine with me!
Posted: Wed Jan 24, 2007 7:07 am
by KLM
As I said earlier, good ideas, and one can always cut (or add
for that matter) a zero or two.
Adios
KLM
Posted: Thu Jan 25, 2007 2:48 am
by Aramanthus
That would be up to those lovely GMs out there to do that.
Posted: Thu Jan 25, 2007 3:28 am
by Aramanthus
Yes it is! That is the way I've always seen it.
Posted: Thu Jan 25, 2007 3:53 am
by Aramanthus
That is always the way of Role Playing.
Posted: Thu Jan 25, 2007 4:12 am
by Aramanthus
I'm always encouraging my players to role play. And they do because they are good players.