Mutant Animals

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Juankis
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Re: Mutant Animals

Unread post by Juankis »

gadrin wrote:I want to raise the IQ of a housecat from -4 (I assume 3D6-4) to 0 or 3D6 so I can have an intelligent cat. That costs 10 Bio-E, right ? Does that also raise the other attribute scores along that line in the table ? I'm thinking not, but I've been away from PB for a bit.


If you are refering to the size levle table, then yes, any modifications to the creature's size levle, will modify the specified attributes by the amount shown.

gadrin wrote:Also, anyone assign BIO-E points to skills ?

Same cat with IQ of 9 or 10 and I spend the 10 BIO-E so it has full speech. But I also want it to be able to Impersonate Voices and maybe have the Intelligence or Computer Operation skills.

10 BIO-E per skill sound fair ? More ?


Not sure, why would the animals mutation altered by the skills it may chose to learn. But if thats the way you play it, 10 seem a bitt steep to me, maybe only 5
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znbrtn
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Unread post by znbrtn »

one semi-creative answer: you could buy it extraordinary intelligence. if i remember correctly, the extraordinaries aren't too expensive for animals. :)
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Kalinda
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Unread post by Kalinda »

Raising IQ without increasing size isn't in canon, but I'd give it a big thumbs up. Paying the same BIO-E cost as raising the size level makes sense.

As to skills, I'd just give it a reasonable number of skills or skill programs, based on it's background, no BIO-E cost.
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csyphrett
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Unread post by csyphrett »

If this cat is an ordinary cat except it has human intelligence and can talk, don't build it as a mutant animal. Look at what a cat is written up as and just add an IQ where you think it should be to match human intelligence like the dog from watchers.

It doesn't need a character class if all it's going to be is a sidekick, background clutter.
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RockJock
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Unread post by RockJock »

Isn't their a Chameleon Mouse or something in AtB2? That could be a starting point for the color change effect.
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Iczer
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Unread post by Iczer »

just a thoight, but if it's a plot device, it will not matter if it's possible.

"So you three guys and this talking cat walk into a bar......"


it's that simple.
just add the following....

"
New to Transbio (TM) the fashionable and security conscious Mimicat.

Features: Colour change fur technology
Enhanced stealth memegrafts
Capability for up to 6 languages with the vocabulary of a young adult!!
Antished and anti claw genes inbuilt
2 year warranty on all transbio(TM) products

Order Now on 1300-Mimicat Today! Order in the next 15 minutes and we add the novelty colorchanging collar and scratching post!!"


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Unread post by Stone Gargoyle »

All I want to buy is a robot duck. No, I don't think we can fit that duck with bionics. Why? Because he would never survive the procedure!
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drewkitty ~..~
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Re: Mutant Animals

Unread post by drewkitty ~..~ »

gadrin wrote:I want to raise the IQ of a housecat from -4 (I assume 3D6-4) to 0 or 3D6 so I can have an intelligent cat. That costs 10 Bio-E, right ? Does that also raise the other attribute scores along that line in the table ? I'm thinking not, but I've been away from PB for a bit.

Also, anyone assign BIO-E points to skills ?

Same cat with IQ of 9 or 10 and I spend the 10 BIO-E so it has full speech. But I also want it to be able to Impersonate Voices and maybe have the Intelligence or Computer Operation skills.

10 BIO-E per skill sound fair ? More ?


To rasie IQ w/o rasing the size level of the cat, the only cannon way to do this is to give the Cat Ex IQ (found in PU3).

But the Guys I 1st played with used a house rule that you can raise an atribute score 1 to 1(bio-e). [this to take care of any remainders of bio-e at the end of char creation.]

What you are sujesting sounds like the Famillier rules in TtGD. If the IQ is human IQ then just have the cat learn the skills. But if its an animal IQ then 5 bio-e sound fair.
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